上传文件至 templates
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templates/FLAG.txt
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templates/FLAG.txt
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FLAGFLAGFLAG
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templates/index.html
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templates/index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>/user????</title>
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<style>
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body {
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text-align: center;
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background-color: #f0f0f0;
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}
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canvas {
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border: 1px solid #000;
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background-color: #fff;
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}
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#message {
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font-size: 24px;
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margin-top: 20px;
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}
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#restart {
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display: none;
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font-size: 18px;
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margin-top: 20px;
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padding: 10px 20px;
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background-color: #4CAF50;
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color: white;
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border: none;
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cursor: pointer;
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}
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</style>
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</head>
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<body>
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<h1>Snake Game,please use your keyboard to control the snake!!!</h1>
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<canvas id="gameCanvas" width="400" height="400"></canvas>
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<div id="message">Score: 0</div>
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<button id="restart" onclick="restartGame()">Restart</button>
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<script>
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const canvas = document.getElementById('gameCanvas');
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const ctx = canvas.getContext('2d');
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const box = 20;
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let snake = [{ x: 9 * box, y: 10 * box }];
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let food = {
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x: Math.floor(Math.random() * 19 + 1) * box,
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y: Math.floor(Math.random() * 19 + 1) * box
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};
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let score = 0;
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let d;
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document.addEventListener('keydown', direction);
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function direction(event) {
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if (event.keyCode == 37 && d != 'RIGHT') {
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d = 'LEFT';
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} else if (event.keyCode == 38 && d != 'DOWN') {
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d = 'UP';
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} else if (event.keyCode == 39 && d != 'LEFT') {
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d = 'RIGHT';
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} else if (event.keyCode == 40 && d != 'UP') {
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d = 'DOWN';
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}
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}
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function collision(head, array) {
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for (let i = 0; i < array.length; i++) {
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if (head.x == array[i].x && head.y == array[i].y) {
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return true;
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}
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}
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return false;
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}
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function draw() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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for (let i = 0; i < snake.length; i++) {
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ctx.fillStyle = (i == 0) ? 'green' : 'white';
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ctx.fillRect(snake[i].x, snake[i].y, box, box);
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ctx.strokeStyle = 'red';
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ctx.strokeRect(snake[i].x, snake[i].y, box, box);
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}
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ctx.fillStyle = 'red';
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ctx.fillRect(food.x, food.y, box, box);
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let snakeX = snake[0].x;
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let snakeY = snake[0].y;
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if (d == 'LEFT') snakeX -= box;
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if (d == 'UP') snakeY -= box;
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if (d == 'RIGHT') snakeX += box;
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if (d == 'DOWN') snakeY += box;
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if (snakeX == food.x && snakeY == food.y) {
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score++;
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document.getElementById('message').innerText = `Score: ${score}`; // 更新分数显示
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food = {
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x: Math.floor(Math.random() * 19 + 1) * box,
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y: Math.floor(Math.random() * 19 + 1) * box
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};
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} else {
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snake.pop();
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}
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let newHead = {
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x: snakeX,
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y: snakeY
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};
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if (snakeX < 0 || snakeY < 0 || snakeX >= canvas.width || snakeY >= canvas.height || collision(newHead, snake)) {
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clearInterval(game);
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document.getElementById('message').innerText = `Game Over! Score: ${score}`;
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document.getElementById('restart').style.display = 'block';
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return;
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}
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snake.unshift(newHead);
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ctx.fillStyle = 'white';
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ctx.font = '45px Changa one';
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ctx.fillText(score, 2 * box, 1.5 * box);
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if (score >= 10) {
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clearInterval(game);
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document.getElementById('message').innerText = `nb!!!! Your session Secret Key: 'jiangsir' ,Score: ${score}`;
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document.getElementById('restart').style.display = 'block';
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}
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}
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function restartGame() {
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location.reload(); // 重新加载页面以重置游戏
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}
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let game = setInterval(draw, 100);
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</script>
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</body>
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</html>
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