git auto update

This commit is contained in:
lhy6305 2025-04-18 23:57:13 +08:00
parent 5dce6d1712
commit 913bb4fc39

View File

@ -11,14 +11,19 @@
}
var libmain= {};
libmain.settings= {};
/////////////////////////////////////// set default settings
libmain.settings= {};
libmain.settings.fixed_ratio=16/9;
libmain.settings.use_fixed_aspect_ratio=true;
libmain.settings.show_fps=true;
libmain.settings.use_anti_alias=true;
libmain.settings.render= {};
libmain.settings.render.fixed_ratio=16/9;
libmain.settings.render.use_fixed_aspect_ratio=true;
libmain.settings.render.show_fps=true;
libmain.settings.render.use_anti_alias=true;
libmain.settings.render.resolution=1;
libmain.settings.game= {};
libmain.settings.game.use_anti_alias=true;
/////////////////////////////////////// init canvas and frame
@ -43,21 +48,21 @@
libmain.renderer=await PIXI.autoDetectRenderer({
"preference":"webgpu",
"canvas":libmain.canvas,
"antialias":libmain.settings.use_anti_alias,
"antialias":libmain.settings.render.use_anti_alias,
"resolution":libmain.settings.render.resolution,
"backgroundAlpha":0,
"width":0,
"height":0
});
libmain.stage= {};
libmain.scenes= {};
libmain.stage.root=new PIXI.Container();
libmain.stage.root.sortableChildren=true;
libmain.stage.root.boundsArea=new PIXI.Rectangle(0, 0, 0, 0);
libmain.stage.root.cullArea=libmain.stage.root.boundsArea;
libmain.scenes.root=new PIXI.Container();
libmain.scenes.root.boundsArea=new PIXI.Rectangle(0, 0, 0, 0);
libmain.scenes.root.cullArea=libmain.scenes.root.boundsArea;
libmain.render_tick=function() {
try {
libmain.renderer.render(libmain.stage.root);
libmain.renderer.render(libmain.scenes.root);
} catch(e) {
console.error(e);
if(typeof loadfail=="function") {
@ -73,20 +78,39 @@
/////////////////////////////////////// add layered containers
libmain.stage.menu= {};
libmain.scenes.menu= {};
libmain.scenes.menu.startpage=new PIXI.Container();
libmain.scenes.menu.pause=new PIXI.Container();
libmain.scenes.menu.settings=new PIXI.Container();
libmain.scenes.menu.background=new PIXI.Container();
libmain.stage.menu.start=new PIXI.Container();
libmain.stage.menu.pause=new PIXI.Container();
libmain.stage.menu.settings=new PIXI.Container();
libmain.stage.hud=new PIXI.Container();
libmain.scenes.root.addChildAt(libmain.scenes.menu.startpage, 9);
libmain.scenes.root.addChildAt(libmain.scenes.menu.pause, 8);
libmain.scenes.root.addChildAt(libmain.scenes.menu.settings, 7);
libmain.scenes.root.addChildAt(libmain.scenes.menu.background, 6);
libmain.scenes.game= {};
libmain.scenes.game.hud=new PIXI.Container();
libmain.scenes.game.screen_effects=new PIXI.Container();
libmain.scenes.game.judgment_fx=new PIXI.Container();
libmain.scenes.game.player=new PIXI.Container();
libmain.scenes.game.notes=new PIXI.Container();
libmain.scenes.game.background=new PIXI.Container();
libmain.scenes.root.addChildAt(libmain.scenes.game.hud, 5);
libmain.scenes.root.addChildAt(libmain.scenes.game.screen_effects, 4);
libmain.scenes.root.addChildAt(libmain.scenes.game.judgment_fx, 3);
libmain.scenes.root.addChildAt(libmain.scenes.game.player, 2);
libmain.scenes.root.addChildAt(libmain.scenes.game.notes, 1);
libmain.scenes.root.addChildAt(libmain.scenes.game.background, 0);
/////////////////////////////////////// end of setup
// document resize handler
libmain.onresize=function() {
var res=[document.body.clientWidth, document.body.clientHeight, 0, 0];
if(libmain.settings.use_fixed_aspect_ratio) {
res=libutil.calcresize(document.body.clientWidth, document.body.clientHeight, libmain.settings.fixed_ratio);
if(libmain.settings.render.use_fixed_aspect_ratio) {
res=libutil.calcresize(document.body.clientWidth, document.body.clientHeight, libmain.settings.render.fixed_ratio);
}
libmain.canvas.width=res[0];
libmain.canvas.height=res[1];
@ -94,8 +118,8 @@
libmain.canvas.style.height=res[1]+"px";
libmain.canvas.style.left=res[2]+"px";
libmain.canvas.style.top=res[3]+"px";
libmain.stageroot.boundsArea.width=res[0];
libmain.stageroot.boundsArea.height=res[1];
libmain.scenes.root.boundsArea.width=res[0];
libmain.scenes.root.boundsArea.height=res[1];
libmain.renderer.width=res[0];
libmain.renderer.height=res[1];
};