Replace passing by IMemoryOwner<byte> with passing by concrete MemoryOwner<byte> (#7171)

* refactor(perf): pass MemoryOwner<byte> around as itself rather than IMemoryOwner<byte>

* fix(perf): get span via MemoryOwner<byte>.Span property instead of through Memory property

* fix: incorrect comment change
This commit is contained in:
jhorv
2024-09-18 22:00:54 -04:00
committed by GitHub
parent ef81658fbd
commit 73f985d27c
14 changed files with 78 additions and 79 deletions

View File

@ -1,6 +1,6 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System.Buffers;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
@ -8,11 +8,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
public readonly CommandType CommandType => CommandType.TextureSetDataSlice;
private TableRef<ThreadedTexture> _texture;
private TableRef<IMemoryOwner<byte>> _data;
private TableRef<MemoryOwner<byte>> _data;
private int _layer;
private int _level;
public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level)
public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data, int layer, int level)
{
_texture = texture;
_data = data;