Files
Ryujinx/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceCommand.cs
jhorv 73f985d27c Replace passing by IMemoryOwner<byte> with passing by concrete MemoryOwner<byte> (#7171)
* refactor(perf): pass MemoryOwner<byte> around as itself rather than IMemoryOwner<byte>

* fix(perf): get span via MemoryOwner<byte>.Span property instead of through Memory property

* fix: incorrect comment change
2024-09-18 23:00:54 -03:00

30 lines
1.1 KiB
C#

using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureSetDataSliceCommand : IGALCommand, IGALCommand<TextureSetDataSliceCommand>
{
public readonly CommandType CommandType => CommandType.TextureSetDataSlice;
private TableRef<ThreadedTexture> _texture;
private TableRef<MemoryOwner<byte>> _data;
private int _layer;
private int _level;
public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data, int layer, int level)
{
_texture = texture;
_data = data;
_layer = layer;
_level = level;
}
public static void Run(ref TextureSetDataSliceCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedTexture texture = command._texture.Get(threaded);
texture.Base.SetData(command._data.Get(threaded), command._layer, command._level);
}
}
}