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# Ryujinx Changelog
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All updates to the Ryujinx official master build will be documented in this file
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## 1.0.6894 - 2021-05-24
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### Changed
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- POWER Update: implemented a new host mapped memory manager for major performance improvements across the board. Fastest option is now set by default.
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- Increases FPS by significant margins in most games/scenarios (except where emulated GPU-limited).
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- Reduces PPTC compilation times by roughly half.
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- Reduces boot time of most games by 30-50%.
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- Reduces size of JIT cache.
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- Resolves "JIT Cache Exhausted" crashes.
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- Resolves "AcquireSemaphore" crashes on all Ryzen CPUs known to exhibit the issue.
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- Resolves slow character movement speed in the monastery in Fire Emblem: Three Houses.
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- Noticeably improves/shortens "spool-up" period when first playing a game (note: does not negate the need to compile shaders).
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## 1.0.6893 - 2021-05-24
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### Changed
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- Improved accuracy of reciprocal step ARM CPU instructions.
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