crash hotfix (no clang-format because on phone)
hotfix 2: check if the texture is custom before dumping hotfix 4: fix custom texture conflict detection
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@ -34,7 +34,7 @@ void CustomTexCache::CacheTexture(u64 hash, const std::vector<u8>& tex, u32 widt
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}
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void CustomTexCache::AddTexturePath(u64 hash, const std::string& path) {
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if (custom_textures.count(hash))
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if (custom_texture_paths.count(hash))
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LOG_ERROR(Core, "Textures {} and {} conflict!", custom_texture_paths[hash].path, path);
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else
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custom_texture_paths[hash] = {path, hash};
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@ -79,7 +79,8 @@ void CustomTexCache::PreloadTextures() {
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const auto& image_interface = Core::System::GetInstance().GetImageInterface();
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const auto& path_info = path.second;
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Core::CustomTexInfo tex_info;
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if (image_interface->DecodePNG(tex_info.tex, tex_info.width, tex_info.height, path_info.path)) {
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if (image_interface->DecodePNG(tex_info.tex, tex_info.width, tex_info.height,
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path_info.path)) {
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// Make sure the texture size is a power of 2
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if ((ceil(log2(tex_info.width)) == floor(log2(tex_info.width))) &&
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(ceil(log2(tex_info.height)) == floor(log2(tex_info.height)))) {
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