thread: Convert ThreadStatus into an enum class
Makes the thread status strongly typed, so implicit conversions can't happen. It also makes it easier to catch mistakes at compile time.
This commit is contained in:
@ -30,7 +30,7 @@ namespace Kernel {
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static CoreTiming::EventType* ThreadWakeupEventType = nullptr;
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bool Thread::ShouldWait(Thread* thread) const {
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return status != THREADSTATUS_DEAD;
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return status != ThreadStatus::Dead;
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}
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void Thread::Acquire(Thread* thread) {
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@ -75,11 +75,11 @@ void Thread::Stop() {
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// Clean up thread from ready queue
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// This is only needed when the thread is termintated forcefully (SVC TerminateProcess)
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if (status == THREADSTATUS_READY) {
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if (status == ThreadStatus::Ready) {
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ready_queue.remove(current_priority, this);
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}
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status = THREADSTATUS_DEAD;
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status = ThreadStatus::Dead;
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WakeupAllWaitingThreads();
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@ -111,17 +111,17 @@ static void SwitchContext(Thread* new_thread) {
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previous_thread->last_running_ticks = CoreTiming::GetTicks();
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Core::CPU().SaveContext(previous_thread->context);
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if (previous_thread->status == THREADSTATUS_RUNNING) {
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if (previous_thread->status == ThreadStatus::Running) {
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// This is only the case when a reschedule is triggered without the current thread
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// yielding execution (i.e. an event triggered, system core time-sliced, etc)
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ready_queue.push_front(previous_thread->current_priority, previous_thread);
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previous_thread->status = THREADSTATUS_READY;
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previous_thread->status = ThreadStatus::Ready;
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}
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}
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// Load context of new thread
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if (new_thread) {
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ASSERT_MSG(new_thread->status == THREADSTATUS_READY,
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ASSERT_MSG(new_thread->status == ThreadStatus::Ready,
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"Thread must be ready to become running.");
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// Cancel any outstanding wakeup events for this thread
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@ -132,7 +132,7 @@ static void SwitchContext(Thread* new_thread) {
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current_thread = new_thread;
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ready_queue.remove(new_thread->current_priority, new_thread);
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new_thread->status = THREADSTATUS_RUNNING;
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new_thread->status = ThreadStatus::Running;
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if (previous_process != current_thread->owner_process) {
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Kernel::g_current_process = current_thread->owner_process;
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@ -156,7 +156,7 @@ static Thread* PopNextReadyThread() {
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Thread* next;
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Thread* thread = GetCurrentThread();
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if (thread && thread->status == THREADSTATUS_RUNNING) {
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if (thread && thread->status == ThreadStatus::Running) {
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// We have to do better than the current thread.
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// This call returns null when that's not possible.
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next = ready_queue.pop_first_better(thread->current_priority);
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@ -173,7 +173,7 @@ static Thread* PopNextReadyThread() {
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void WaitCurrentThread_Sleep() {
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Thread* thread = GetCurrentThread();
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thread->status = THREADSTATUS_WAIT_SLEEP;
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thread->status = ThreadStatus::WaitSleep;
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}
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void ExitCurrentThread() {
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@ -195,9 +195,9 @@ static void ThreadWakeupCallback(u64 thread_handle, s64 cycles_late) {
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return;
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}
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if (thread->status == THREADSTATUS_WAIT_SYNCH_ANY ||
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thread->status == THREADSTATUS_WAIT_SYNCH_ALL || thread->status == THREADSTATUS_WAIT_ARB ||
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thread->status == THREADSTATUS_WAIT_HLE_EVENT) {
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if (thread->status == ThreadStatus::WaitSynchAny ||
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thread->status == ThreadStatus::WaitSynchAll || thread->status == ThreadStatus::WaitArb ||
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thread->status == ThreadStatus::WaitHleEvent) {
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// Invoke the wakeup callback before clearing the wait objects
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if (thread->wakeup_callback)
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@ -224,27 +224,27 @@ void Thread::ResumeFromWait() {
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ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects");
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switch (status) {
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case THREADSTATUS_WAIT_SYNCH_ALL:
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case THREADSTATUS_WAIT_SYNCH_ANY:
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case THREADSTATUS_WAIT_HLE_EVENT:
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case THREADSTATUS_WAIT_ARB:
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case THREADSTATUS_WAIT_SLEEP:
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case THREADSTATUS_WAIT_IPC:
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case ThreadStatus::WaitSynchAll:
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case ThreadStatus::WaitSynchAny:
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case ThreadStatus::WaitHleEvent:
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case ThreadStatus::WaitArb:
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case ThreadStatus::WaitSleep:
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case ThreadStatus::WaitIPC:
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break;
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case THREADSTATUS_READY:
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case ThreadStatus::Ready:
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// The thread's wakeup callback must have already been cleared when the thread was first
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// awoken.
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ASSERT(wakeup_callback == nullptr);
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// If the thread is waiting on multiple wait objects, it might be awoken more than once
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// before actually resuming. We can ignore subsequent wakeups if the thread status has
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// already been set to THREADSTATUS_READY.
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// already been set to ThreadStatus::Ready.
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return;
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case THREADSTATUS_RUNNING:
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case ThreadStatus::Running:
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DEBUG_ASSERT_MSG(false, "Thread with object id {} has already resumed.", GetObjectId());
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return;
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case THREADSTATUS_DEAD:
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case ThreadStatus::Dead:
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// This should never happen, as threads must complete before being stopped.
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DEBUG_ASSERT_MSG(false, "Thread with object id {} cannot be resumed because it's DEAD.",
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GetObjectId());
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@ -254,7 +254,7 @@ void Thread::ResumeFromWait() {
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wakeup_callback = nullptr;
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ready_queue.push_back(current_priority, this);
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status = THREADSTATUS_READY;
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status = ThreadStatus::Ready;
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Core::System::GetInstance().PrepareReschedule();
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}
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@ -349,7 +349,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
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ready_queue.prepare(priority);
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thread->thread_id = NewThreadId();
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thread->status = THREADSTATUS_DORMANT;
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thread->status = ThreadStatus::Dormant;
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thread->entry_point = entry_point;
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thread->stack_top = stack_top;
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thread->nominal_priority = thread->current_priority = priority;
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@ -408,7 +408,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
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ResetThreadContext(thread->context, stack_top, entry_point, arg);
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ready_queue.push_back(thread->current_priority, thread.get());
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thread->status = THREADSTATUS_READY;
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thread->status = ThreadStatus::Ready;
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return MakeResult<SharedPtr<Thread>>(std::move(thread));
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}
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@ -417,7 +417,7 @@ void Thread::SetPriority(u32 priority) {
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ASSERT_MSG(priority <= THREADPRIO_LOWEST && priority >= THREADPRIO_HIGHEST,
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"Invalid priority value.");
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// If thread was ready, adjust queues
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if (status == THREADSTATUS_READY)
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if (status == ThreadStatus::Ready)
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ready_queue.move(this, current_priority, priority);
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else
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ready_queue.prepare(priority);
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@ -436,7 +436,7 @@ void Thread::UpdatePriority() {
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void Thread::BoostPriority(u32 priority) {
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// If thread was ready, adjust queues
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if (status == THREADSTATUS_READY)
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if (status == ThreadStatus::Ready)
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ready_queue.move(this, current_priority, priority);
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else
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ready_queue.prepare(priority);
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