Merge pull request #3741 from wwylele/glvtx-last

gl_rasterizer: implement AccelerateDrawBatch to emulate PICA shader on hardware
This commit is contained in:
James Rowe
2018-05-18 13:03:40 -06:00
committed by GitHub
15 changed files with 492 additions and 44 deletions

View File

@ -22,6 +22,9 @@ void Apply() {
VideoCore::g_hw_renderer_enabled = values.use_hw_renderer;
VideoCore::g_shader_jit_enabled = values.use_shader_jit;
VideoCore::g_hw_shader_enabled = values.use_hw_shader;
VideoCore::g_hw_shader_accurate_gs = values.shaders_accurate_gs;
VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul;
if (VideoCore::g_emu_window) {
auto layout = VideoCore::g_emu_window->GetFramebufferLayout();