texture dump hotkey (ctrl+d)
address more comments
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@ -428,8 +428,11 @@ void GMainWindow::InitializeHotkeys() {
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Settings::values.use_frame_limit = !Settings::values.use_frame_limit;
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UpdateStatusBar();
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});
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// We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes the
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// variable hold a garbage value after this function exits
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connect(hotkey_registry.GetHotkey("Main Window", "Toggle Texture Dumping", this),
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&QShortcut::activated, this,
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[&] { Settings::values.dump_textures = !Settings::values.dump_textures; });
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// We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes
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// the variable hold a garbage value after this function exits
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static constexpr u16 SPEED_LIMIT_STEP = 5;
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connect(hotkey_registry.GetHotkey("Main Window", "Increase Speed Limit", this),
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&QShortcut::activated, this, [&] {
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