* common: Add thread pool from yuzu * Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs * core: Improve ImageInterface * Provide a default implementation so frontends don't have to duplicate code registering the lodepng version * Add a dds version too which we will use in the next commit * rasterizer_cache: Rewrite custom textures * There's just too much to talk about here, look at the PR description for more details * rasterizer_cache: Implement basic pack configuration file * custom_tex_manager: Flip dumped textures * custom_tex_manager: Optimize custom texture hashing * If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode * custom_tex_manager: Implement asynchronous texture loading * The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts * Address review comments * custom_tex_manager: Introduce custom material support * video_core: Move custom textures to separate directory * Also split the files to make the code cleaner * gl_texture_runtime: Generate mipmaps for material * custom_tex_manager: Prevent memory overflow when preloading * externals: Add dds-ktx as submodule * string_util: Return vector from SplitString * No code benefits from passing it as an argument * custom_textures: Use json config file * gl_rasterizer: Only bind material for unit 0 * Address review comments
100 lines
2.2 KiB
C++
100 lines
2.2 KiB
C++
// Copyright 2023 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <atomic>
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#include <span>
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#include <string>
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#include <vector>
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#include "video_core/custom_textures/custom_format.h"
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namespace Frontend {
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class ImageInterface;
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}
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namespace VideoCore {
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enum class MapType : u32 {
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Color = 0,
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Normal = 1,
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MapCount = 2,
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};
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constexpr std::size_t MAX_MAPS = static_cast<std::size_t>(MapType::MapCount);
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enum class DecodeState : u32 {
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None = 0,
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Pending = 1,
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Decoded = 2,
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Failed = 3,
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};
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class CustomTexture {
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public:
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explicit CustomTexture(Frontend::ImageInterface& image_interface);
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~CustomTexture();
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void LoadFromDisk(bool flip_png);
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[[nodiscard]] bool IsParsed() const noexcept {
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return file_format != CustomFileFormat::None && hash != 0;
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}
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[[nodiscard]] bool IsLoaded() const noexcept {
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return !data.empty();
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}
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private:
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void LoadPNG(std::span<const u8> input, bool flip_png);
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void LoadDDS(std::span<const u8> input);
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public:
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Frontend::ImageInterface& image_interface;
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std::string path;
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u32 width;
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u32 height;
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u64 hash;
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CustomPixelFormat format;
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CustomFileFormat file_format;
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std::vector<u8> data;
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MapType type;
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};
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struct Material {
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u32 width;
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u32 height;
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u64 size;
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CustomPixelFormat format;
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std::array<CustomTexture*, MAX_MAPS> textures;
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std::atomic<DecodeState> state{};
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void LoadFromDisk(bool flip_png) noexcept;
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void AddMapTexture(CustomTexture* texture) noexcept;
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[[nodiscard]] CustomTexture* Map(MapType type) const noexcept {
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return textures.at(static_cast<std::size_t>(type));
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}
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[[nodiscard]] bool IsPending() const noexcept {
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return state == DecodeState::Pending;
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}
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[[nodiscard]] bool IsFailed() const noexcept {
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return state == DecodeState::Failed;
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}
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[[nodiscard]] bool IsDecoded() const noexcept {
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return state == DecodeState::Decoded;
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}
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[[nodiscard]] bool IsUnloaded() const noexcept {
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return state == DecodeState::None;
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}
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};
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} // namespace VideoCore
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