GPUCode 06f3c90cfb
Custom textures rewrite (#6452)
* common: Add thread pool from yuzu

* Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs

* core: Improve ImageInterface

* Provide a default implementation so frontends don't have to duplicate code registering the lodepng version

* Add a dds version too which we will use in the next commit

* rasterizer_cache: Rewrite custom textures

* There's just too much to talk about here, look at the PR description for more details

* rasterizer_cache: Implement basic pack configuration file

* custom_tex_manager: Flip dumped textures

* custom_tex_manager: Optimize custom texture hashing

* If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode

* custom_tex_manager: Implement asynchronous texture loading

* The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts

* Address review comments

* custom_tex_manager: Introduce custom material support

* video_core: Move custom textures to separate directory

* Also split the files to make the code cleaner

* gl_texture_runtime: Generate mipmaps for material

* custom_tex_manager: Prevent memory overflow when preloading

* externals: Add dds-ktx as submodule

* string_util: Return vector from SplitString

* No code benefits from passing it as an argument

* custom_textures: Use json config file

* gl_rasterizer: Only bind material for unit 0

* Address review comments
2023-04-27 07:38:28 +03:00

100 lines
2.2 KiB
C++

// Copyright 2023 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <atomic>
#include <span>
#include <string>
#include <vector>
#include "video_core/custom_textures/custom_format.h"
namespace Frontend {
class ImageInterface;
}
namespace VideoCore {
enum class MapType : u32 {
Color = 0,
Normal = 1,
MapCount = 2,
};
constexpr std::size_t MAX_MAPS = static_cast<std::size_t>(MapType::MapCount);
enum class DecodeState : u32 {
None = 0,
Pending = 1,
Decoded = 2,
Failed = 3,
};
class CustomTexture {
public:
explicit CustomTexture(Frontend::ImageInterface& image_interface);
~CustomTexture();
void LoadFromDisk(bool flip_png);
[[nodiscard]] bool IsParsed() const noexcept {
return file_format != CustomFileFormat::None && hash != 0;
}
[[nodiscard]] bool IsLoaded() const noexcept {
return !data.empty();
}
private:
void LoadPNG(std::span<const u8> input, bool flip_png);
void LoadDDS(std::span<const u8> input);
public:
Frontend::ImageInterface& image_interface;
std::string path;
u32 width;
u32 height;
u64 hash;
CustomPixelFormat format;
CustomFileFormat file_format;
std::vector<u8> data;
MapType type;
};
struct Material {
u32 width;
u32 height;
u64 size;
CustomPixelFormat format;
std::array<CustomTexture*, MAX_MAPS> textures;
std::atomic<DecodeState> state{};
void LoadFromDisk(bool flip_png) noexcept;
void AddMapTexture(CustomTexture* texture) noexcept;
[[nodiscard]] CustomTexture* Map(MapType type) const noexcept {
return textures.at(static_cast<std::size_t>(type));
}
[[nodiscard]] bool IsPending() const noexcept {
return state == DecodeState::Pending;
}
[[nodiscard]] bool IsFailed() const noexcept {
return state == DecodeState::Failed;
}
[[nodiscard]] bool IsDecoded() const noexcept {
return state == DecodeState::Decoded;
}
[[nodiscard]] bool IsUnloaded() const noexcept {
return state == DecodeState::None;
}
};
} // namespace VideoCore