* Artic Base: Implement DLC support and other fixes * Fix per game settings not working with artic loader * Fix compilation error
93 lines
3.3 KiB
C++
93 lines
3.3 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <string>
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#include <boost/serialization/export.hpp>
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#include <boost/serialization/string.hpp>
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#include "common/common_types.h"
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#include "core/file_sys/archive_backend.h"
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#include "core/file_sys/artic_cache.h"
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#include "core/hle/result.h"
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#include "core/hle/service/fs/archive.h"
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#include "network/artic_base/artic_base_client.h"
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namespace FileSys {
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/// File system interface to the SystemSaveData archive
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class ArchiveFactory_SystemSaveData final : public ArchiveFactory, public ArticCacheProvider {
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public:
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explicit ArchiveFactory_SystemSaveData(const std::string& mount_point);
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ResultVal<std::unique_ptr<ArchiveBackend>> Open(const Path& path, u64 program_id) override;
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Result Format(const Path& path, const FileSys::ArchiveFormatInfo& format_info, u64 program_id,
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u32 directory_buckets, u32 file_buckets) override;
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ResultVal<ArchiveFormatInfo> GetFormatInfo(const Path& path, u64 program_id) const override;
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Result FormatAsSysData(u32 high, u32 low, u32 total_size, u32 block_size,
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u32 number_directories, u32 number_files, u32 number_directory_buckets,
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u32 number_file_buckets, u8 duplicate_data);
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std::string GetName() const override {
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return "SystemSaveData";
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}
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bool IsSlow() override {
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return IsUsingArtic();
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}
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void RegisterArtic(std::shared_ptr<Network::ArticBase::Client>& client) {
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artic_client = client;
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}
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bool IsUsingArtic() const {
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return artic_client.get() != nullptr;
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}
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private:
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std::string base_path;
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std::shared_ptr<Network::ArticBase::Client> artic_client = nullptr;
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ArchiveFactory_SystemSaveData() = default;
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template <class Archive>
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void serialize(Archive& ar, const unsigned int) {
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ar& boost::serialization::base_object<ArchiveFactory>(*this);
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ar& base_path;
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}
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friend class boost::serialization::access;
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};
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/**
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* Constructs a path to the concrete SystemSaveData archive in the host filesystem based on the
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* input Path and base mount point.
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* @param mount_point The base mount point of the SystemSaveData archives.
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* @param path The path that identifies the requested concrete SystemSaveData archive.
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* @returns The complete path to the specified SystemSaveData archive in the host filesystem
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*/
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std::string GetSystemSaveDataPath(std::string_view mount_point, const Path& path);
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/**
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* Constructs a path to the base folder to hold concrete SystemSaveData archives in the host file
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* system.
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* @param mount_point The base folder where this folder resides, ie. SDMC or NAND.
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* @returns The path to the base SystemSaveData archives' folder in the host file system
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*/
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std::string GetSystemSaveDataContainerPath(std::string_view mount_point);
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/**
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* Constructs a FileSys::Path object that refers to the SystemSaveData archive identified by
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* the specified high save id and low save id.
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* @param high The high word of the save id for the archive
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* @param low The low word of the save id for the archive
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* @returns A FileSys::Path to the wanted archive
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*/
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Path ConstructSystemSaveDataBinaryPath(u32 high, u32 low);
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} // namespace FileSys
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BOOST_CLASS_EXPORT_KEY(FileSys::ArchiveFactory_SystemSaveData)
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