Reg Tiangha de65b15dde
renderer_vulkan: Rewrite descriptor set management and various small fixes (#77)
* renderer_vulkan: Remove vulkan prefix in SetObjectName

* renderer_vulkan: Rename renderpass cache to render manager

* It is no longer just a cache

* renderer_vulkan: Rewrite descriptor management

* Switch to batched vkUpdateDescriptorSets from cached descriptor sets with templates

* vk_master_semaphore: Remove waitable atomic

* These are buggy on some platforms and regular condition_variables are faster most of the time

* vk_texture_runtime.cpp: remove outdated references

* vk_render_manager: Minor cleanups and rename to RenderManager

* It is no longer just a renderpass cache
* Revert variable name change from render_manager back to renderpass_cache

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Co-authored-by: GPUCode <geoster3d@gmail.com>
2024-04-22 22:43:36 +02:00
2024-03-05 09:43:31 +01:00
2024-04-02 20:25:36 +02:00
2017-02-17 13:52:23 +02:00
2018-09-22 14:59:15 -06:00
2024-03-05 09:43:31 +01:00
2024-03-05 12:39:15 +01:00
Description
A Nintendo 3DS Emulator
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