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https://gitlab.com/Mr_Goldberg/goldberg_emulator
synced 2025-07-07 06:52:15 +08:00
Set the appid env variables.
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@ -60,6 +60,11 @@ Steam_Client::Steam_Client()
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PRINT_DEBUG("steam client init: id: %llu server id: %llu appid: %u port: %u \n", settings_client->get_local_steam_id().ConvertToUint64(), settings_server->get_local_steam_id().ConvertToUint64(), appid, settings_server->get_port());
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if (appid) {
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set_env_variable("SteamAppId", std::to_string(appid));
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set_env_variable("SteamGameId", std::to_string(appid));
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}
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steam_overlay = new Steam_Overlay(settings_client, callback_results_client, callbacks_client, run_every_runcb, network);
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steam_user = new Steam_User(settings_client, local_storage, network, callback_results_client, callbacks_client);
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@ -159,6 +164,8 @@ void Steam_Client::setAppID(uint32 appid)
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settings_server->set_game_id(CGameID(appid));
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local_storage->setAppId(appid);
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network->setAppID(appid);
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set_env_variable("SteamAppId", std::to_string(appid));
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set_env_variable("SteamGameId", std::to_string(appid));
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}
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