Add supported_languages.txt to specify which languages are available in a game.

This commit is contained in:
Mr_Goldberg
2022-08-13 14:40:55 -04:00
parent 63128907fd
commit 0800649d8f
4 changed files with 52 additions and 0 deletions

View File

@ -260,6 +260,41 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
local_storage->store_data_settings("user_steam_id.txt", temp_text, strlen(temp_text));
}
std::set<std::string> supported_languages;
{
std::string lang_config_path = Local_Storage::get_game_settings_path() + "supported_languages.txt";
std::ifstream input( utf8_decode(lang_config_path) );
std::string first_language;
if (input.is_open()) {
consume_bom(input);
for( std::string line; getline( input, line ); ) {
if (!line.empty() && line[line.length()-1] == '\n') {
line.pop_back();
}
if (!line.empty() && line[line.length()-1] == '\r') {
line.pop_back();
}
try {
std::string lang = line;
if (!first_language.size()) first_language = lang;
supported_languages.insert(lang);
PRINT_DEBUG("Added supported_language %s\n", lang.c_str());
} catch (...) {}
}
}
if (!supported_languages.count(language)) {
if (first_language.size()) {
memset(language, 0, sizeof(language));
first_language.copy(language, sizeof(language) - 1);
}
}
}
bool steam_offline_mode = false;
bool disable_networking = false;
bool disable_overlay = false;
@ -336,6 +371,8 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
settings_server->warn_forced = warn_forced;
settings_client->warn_local_save = local_save;
settings_server->warn_local_save = local_save;
settings_client->supported_languages = supported_languages;
settings_server->supported_languages = supported_languages;
{
std::string dlc_config_path = Local_Storage::get_game_settings_path() + "DLC.txt";