From 0d0ec28ecb5dd89054b7b51d0ba96c3dba9259f0 Mon Sep 17 00:00:00 2001
From: redpolline <11156324-redpolline@users.noreply.gitlab.com>
Date: Tue, 29 Mar 2022 12:27:14 -0400
Subject: [PATCH] Make a better stub for Steam_RemotePlay functionality.
Note for googler's, this doesn't mean RemotePlay works / is being implemented.
Put the main stuff into its own .cpp.
Set up storage for holding descriptions. (*NOT* thread safe!)
Clears up a crash on init in SAO:FB.
---
dll/steam_remoteplay.cpp | 202 +++++++++++++++++++++++++++++++++++++++
dll/steam_remoteplay.h | 36 ++-----
2 files changed, 208 insertions(+), 30 deletions(-)
create mode 100644 dll/steam_remoteplay.cpp
diff --git a/dll/steam_remoteplay.cpp b/dll/steam_remoteplay.cpp
new file mode 100644
index 0000000..c182b76
--- /dev/null
+++ b/dll/steam_remoteplay.cpp
@@ -0,0 +1,202 @@
+/* Copyright (C) 2019 Mr Goldberg
+ This file is part of the Goldberg Emulator
+
+ The Goldberg Emulator is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 3 of the License, or (at your option) any later version.
+
+ The Goldberg Emulator is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with the Goldberg Emulator; if not, see
+ . */
+
+#include "steam_remoteplay.h"
+#include
+#include
+
+typedef struct remote_play_session_info_T {
+ RemotePlaySessionID_t session_id;
+ CSteamID connected_user;
+ const char * client_name;
+ ESteamDeviceFormFactor client_form_factor;
+ int client_resolution_x;
+ int client_resolution_y;
+} remote_play_session_info;
+//TODO: NOT thread safe!!!
+static std::vector remote_play_sessions;
+
+int create_remote_play_session_info( RemotePlaySessionID_t session_id, CSteamID connected_user, const char * client_name, ESteamDeviceFormFactor client_form_factor, int client_resolution_x, int client_resolution_y ) {
+ remote_play_session_info session_info;
+ size_t buffer_length = 0;
+ char * buffer = NULL;
+
+ if ((remote_play_sessions.size() < UINT_MAX) && (client_name != NULL)) {
+ session_info.session_id = session_id;
+ session_info.connected_user = connected_user;
+ session_info.client_form_factor = client_form_factor;
+ session_info.client_resolution_x = client_resolution_x;
+ session_info.client_resolution_y = client_resolution_y;
+
+ buffer_length = strlen( client_name );
+ if (buffer_length > 0) {
+ buffer = new char[buffer_length + 1];
+ if (buffer != NULL) {
+ memcpy(buffer, client_name, buffer_length);
+ session_info.client_name = buffer;
+ remote_play_sessions.push_back( (const remote_play_session_info)session_info );
+ return 0;
+ }
+ }
+ }
+ return -1;
+}
+
+int destroy_remote_play_session_info( size_t index ) {
+ if (remote_play_sessions.size() < index) {
+ delete remote_play_sessions[index].client_name;
+ remote_play_sessions.erase(remote_play_sessions.begin() + index);
+ return 0;
+ }
+ return -1;
+}
+
+uint32 get_number_of_remote_play_sessions() {
+ return (uint32)remote_play_sessions.size();
+}
+
+int get_remote_play_session_id( size_t index, RemotePlaySessionID_t * session_id ) {
+ if ((session_id != NULL) && (index >= 0) && (remote_play_sessions.size() < index)) {
+ *session_id = remote_play_sessions[index].session_id;
+ return 0;
+ }
+ return -1;
+}
+
+int get_remote_play_session_index( RemotePlaySessionID_t session_id, size_t * index ) {
+ size_t count = 0;
+
+ if ((index != NULL) && (remote_play_sessions.size() > 0)) {
+ for (std::vector::iterator iter = remote_play_sessions.begin(); iter != remote_play_sessions.end(); iter++) {
+ if (iter->session_id == session_id) {
+ *index = count;
+ return 0;
+ }
+ count++;
+ }
+ }
+ return -1;
+}
+
+int get_remote_play_session_connected_user( size_t index, CSteamID * connected_user ) {
+ if ((connected_user != NULL) && (index >= 0) && (remote_play_sessions.size() < index)) {
+ *connected_user = remote_play_sessions[index].connected_user;
+ return 0;
+ }
+ return -1;
+}
+
+int get_remote_play_session_client_name( size_t index, const char ** client_name ) {
+ if ((client_name != NULL) && (index >= 0) && (remote_play_sessions.size() < index)) {
+ *client_name = remote_play_sessions[index].client_name;
+ return 0;
+ }
+ return -1;
+}
+
+int get_remote_play_session_client_form_factor( size_t index, ESteamDeviceFormFactor * client_form_factor ) {
+ if ((client_form_factor != NULL) && (index >= 0) && (remote_play_sessions.size() < index)) {
+ *client_form_factor = remote_play_sessions[index].client_form_factor;
+ return 0;
+ }
+ return -1;
+}
+
+int get_remote_play_session_client_resolutions( size_t index, int * client_resolution_x, int * client_resolution_y ) {
+ if ((client_resolution_x != NULL) && (client_resolution_y != NULL) && (index >= 0) && (remote_play_sessions.size() < index)) {
+ *client_resolution_x = remote_play_sessions[index].client_resolution_x;
+ *client_resolution_y = remote_play_sessions[index].client_resolution_y;
+ return 0;
+ }
+ return -1;
+}
+
+uint32 Steam_RemotePlay::GetSessionCount()
+{
+ PRINT_DEBUG("Steam_RemotePlay::GetSessionCount\n");
+ return get_number_of_remote_play_sessions();
+}
+
+uint32 Steam_RemotePlay::GetSessionID( int iSessionIndex )
+{
+ RemotePlaySessionID_t session_id;
+
+ PRINT_DEBUG("Steam_RemotePlay::GetSessionID\n");
+ return ((get_remote_play_session_id( iSessionIndex, &session_id ) == 0) ? (session_id) : (0));
+}
+
+CSteamID Steam_RemotePlay::GetSessionSteamID( uint32 unSessionID )
+{
+ CSteamID steam_id = k_steamIDNil;
+ size_t index = 0;
+
+ PRINT_DEBUG("Steam_RemotePlay::GetSessionSteamID\n");
+ if (get_remote_play_session_index( unSessionID, &index ) == 0) {
+ if (get_remote_play_session_connected_user( index, &steam_id ) == 0) {
+ return steam_id;
+ }
+ }
+ return k_steamIDNil;
+}
+
+const char * Steam_RemotePlay::GetSessionClientName( uint32 unSessionID )
+{
+ const char * client_name = NULL;
+ size_t index = 0;
+
+ PRINT_DEBUG("Steam_RemotePlay::GetSessionClientName\n");
+ if (get_remote_play_session_index( unSessionID, &index ) == 0) {
+ if (get_remote_play_session_client_name( index, &client_name ) == 0) {
+ return client_name;
+ }
+ }
+ return NULL;
+}
+
+ESteamDeviceFormFactor Steam_RemotePlay::GetSessionClientFormFactor( uint32 unSessionID )
+{
+ ESteamDeviceFormFactor form_factor = k_ESteamDeviceFormFactorUnknown;
+ size_t index = 0;
+
+ PRINT_DEBUG("Steam_RemotePlay::GetSessionClientFormFactor\n");
+ if (get_remote_play_session_index( unSessionID, &index ) == 0) {
+ if (get_remote_play_session_client_form_factor( index, &form_factor ) == 0) {
+ return form_factor;
+ }
+ }
+ return k_ESteamDeviceFormFactorUnknown;
+}
+
+bool Steam_RemotePlay::BGetSessionClientResolution( uint32 unSessionID, int *pnResolutionX, int *pnResolutionY )
+{
+ int x = 0;
+ int y = 0;
+ size_t index = 0;
+
+ PRINT_DEBUG("Steam_RemotePlay::BGetSessionClientResolution\n");
+ if ((pnResolutionX != NULL) && (pnResolutionY != NULL)) {
+ if (get_remote_play_session_index( unSessionID, &index ) == 0) {
+ if (get_remote_play_session_client_resolutions( index, &x, &y ) == 0) {
+ *pnResolutionX = x;
+ *pnResolutionY = y;
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
diff --git a/dll/steam_remoteplay.h b/dll/steam_remoteplay.h
index 7bd97ff..56e2965 100644
--- a/dll/steam_remoteplay.h
+++ b/dll/steam_remoteplay.h
@@ -62,48 +62,24 @@ Steam_RemotePlay(class Settings *settings, class Networking *network, class Stea
}
// Get the number of currently connected Steam Remote Play sessions
-uint32 GetSessionCount()
-{
- PRINT_DEBUG("Steam_RemotePlay::GetSessionCount\n");
- return 0;
-}
+uint32 GetSessionCount();
// Get the currently connected Steam Remote Play session ID at the specified index. Returns zero if index is out of bounds.
-uint32 GetSessionID( int iSessionIndex )
-{
- PRINT_DEBUG("Steam_RemotePlay::GetSessionID\n");
- return 0;
-}
+uint32 GetSessionID( int iSessionIndex );
// Get the SteamID of the connected user
-CSteamID GetSessionSteamID( uint32 unSessionID )
-{
- PRINT_DEBUG("Steam_RemotePlay::GetSessionSteamID\n");
- return k_steamIDNil;
-}
+CSteamID GetSessionSteamID( uint32 unSessionID );
// Get the name of the session client device
// This returns NULL if the sessionID is not valid
-const char *GetSessionClientName( uint32 unSessionID )
-{
- PRINT_DEBUG("Steam_RemotePlay::GetSessionClientName\n");
- return NULL;
-}
+const char *GetSessionClientName( uint32 unSessionID );
// Get the form factor of the session client device
-ESteamDeviceFormFactor GetSessionClientFormFactor( uint32 unSessionID )
-{
- PRINT_DEBUG("Steam_RemotePlay::GetSessionClientFormFactor\n");
- return k_ESteamDeviceFormFactorUnknown;
-}
+ESteamDeviceFormFactor GetSessionClientFormFactor( uint32 unSessionID );
// Get the resolution, in pixels, of the session client device
// This is set to 0x0 if the resolution is not available
-bool BGetSessionClientResolution( uint32 unSessionID, int *pnResolutionX, int *pnResolutionY )
-{
- PRINT_DEBUG("Steam_RemotePlay::BGetSessionClientResolution\n");
- return false;
-}
+bool BGetSessionClientResolution( uint32 unSessionID, int *pnResolutionX, int *pnResolutionY );
// Invite a friend to Remote Play Together
// This returns false if the invite can't be sent