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https://gitlab.com/Mr_Goldberg/goldberg_emulator
synced 2025-07-06 22:42:19 +08:00
SDK 1.53 update.
This commit is contained in:
@ -212,7 +212,9 @@ STEAMAPI_API int SteamAPI_ISteamUtils_FilterText( ISteamUtils* self, ETextFilter
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STEAMAPI_API ESteamIPv6ConnectivityState SteamAPI_ISteamUtils_GetIPv6ConnectivityState( ISteamUtils* self, ESteamIPv6ConnectivityProtocol eProtocol );
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STEAMAPI_API bool SteamAPI_ISteamUtils_IsSteamRunningOnSteamDeck( ISteamUtils* self );
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STEAMAPI_API bool SteamAPI_ISteamUtils_ShowModalGamepadTextInput( ISteamUtils* self, EGamepadTextInputLineMode eLineInputMode );
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STEAMAPI_API bool SteamAPI_ISteamUtils_ShowFloatingGamepadTextInput( ISteamUtils* self, EFloatingGamepadTextInputMode eKeyboardMode, int nTextFieldXPosition, int nTextFieldYPosition, int nTextFieldWidth, int nTextFieldHeight );
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STEAMAPI_API void SteamAPI_ISteamUtils_SetGameLauncherMode( ISteamUtils* self, bool bLauncherMode );
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STEAMAPI_API bool SteamAPI_ISteamUtils_DismissFloatingGamepadTextInput( ISteamUtils* self );
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// ISteamMatchmaking
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STEAMAPI_API ISteamMatchmaking *SteamAPI_SteamMatchmaking_v009();
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@ -590,6 +592,7 @@ STEAMAPI_API bool SteamAPI_ISteamHTTP_GetHTTPRequestWasTimedOut( ISteamHTTP* sel
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STEAMAPI_API ISteamInput *SteamAPI_SteamInput_v001();
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STEAMAPI_API ISteamInput *SteamAPI_SteamInput_v002();
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STEAMAPI_API ISteamInput *SteamAPI_SteamInput_v005();
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STEAMAPI_API ISteamInput *SteamAPI_SteamInput_v006();
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STEAMAPI_API bool SteamAPI_ISteamInput_Init( ISteamInput* self, bool bExplicitlyCallRunFrame );
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STEAMAPI_API bool SteamAPI_ISteamInput_Shutdown( ISteamInput* self );
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STEAMAPI_API bool SteamAPI_ISteamInput_SetInputActionManifestFilePath( ISteamInput* self, const char * pchInputActionManifestAbsolutePath );
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@ -682,8 +685,10 @@ STEAMAPI_API bool SteamAPI_ISteamController_GetControllerBindingRevision( ISteam
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// ISteamUGC
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STEAMAPI_API ISteamUGC *SteamAPI_SteamUGC_v014();
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STEAMAPI_API ISteamUGC *SteamAPI_SteamUGC_v015();
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STEAMAPI_API ISteamUGC *SteamAPI_SteamUGC_v016();
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STEAMAPI_API ISteamUGC *SteamAPI_SteamGameServerUGC_v014();
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STEAMAPI_API ISteamUGC *SteamAPI_SteamGameServerUGC_v015();
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STEAMAPI_API ISteamUGC *SteamAPI_SteamGameServerUGC_v016();
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STEAMAPI_API UGCQueryHandle_t SteamAPI_ISteamUGC_CreateQueryUserUGCRequest( ISteamUGC* self, AccountID_t unAccountID, EUserUGCList eListType, EUGCMatchingUGCType eMatchingUGCType, EUserUGCListSortOrder eSortOrder, AppId_t nCreatorAppID, AppId_t nConsumerAppID, uint32 unPage );
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STEAMAPI_API UGCQueryHandle_t SteamAPI_ISteamUGC_CreateQueryAllUGCRequestPage( ISteamUGC* self, EUGCQuery eQueryType, EUGCMatchingUGCType eMatchingeMatchingUGCTypeFileType, AppId_t nCreatorAppID, AppId_t nConsumerAppID, uint32 unPage );
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STEAMAPI_API UGCQueryHandle_t SteamAPI_ISteamUGC_CreateQueryAllUGCRequestCursor( ISteamUGC* self, EUGCQuery eQueryType, EUGCMatchingUGCType eMatchingeMatchingUGCTypeFileType, AppId_t nCreatorAppID, AppId_t nConsumerAppID, const char * pchCursor );
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@ -720,6 +725,8 @@ STEAMAPI_API bool SteamAPI_ISteamUGC_SetCloudFileNameFilter( ISteamUGC* self, UG
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STEAMAPI_API bool SteamAPI_ISteamUGC_SetMatchAnyTag( ISteamUGC* self, UGCQueryHandle_t handle, bool bMatchAnyTag );
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STEAMAPI_API bool SteamAPI_ISteamUGC_SetSearchText( ISteamUGC* self, UGCQueryHandle_t handle, const char * pSearchText );
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STEAMAPI_API bool SteamAPI_ISteamUGC_SetRankedByTrendDays( ISteamUGC* self, UGCQueryHandle_t handle, uint32 unDays );
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STEAMAPI_API bool SteamAPI_ISteamUGC_SetTimeCreatedDateRange( ISteamUGC* self, UGCQueryHandle_t handle, RTime32 rtStart, RTime32 rtEnd );
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STEAMAPI_API bool SteamAPI_ISteamUGC_SetTimeUpdatedDateRange( ISteamUGC* self, UGCQueryHandle_t handle, RTime32 rtStart, RTime32 rtEnd );
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STEAMAPI_API bool SteamAPI_ISteamUGC_AddRequiredKeyValueTag( ISteamUGC* self, UGCQueryHandle_t handle, const char * pKey, const char * pValue );
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STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUGC_RequestUGCDetails( ISteamUGC* self, PublishedFileId_t nPublishedFileID, uint32 unMaxAgeSeconds );
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STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUGC_CreateItem( ISteamUGC* self, AppId_t nConsumerAppId, EWorkshopFileType eFileType );
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@ -908,6 +915,10 @@ STEAMAPI_API bool SteamAPI_ISteamNetworkingMessages_CloseChannelWithUser( ISteam
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STEAMAPI_API ESteamNetworkingConnectionState SteamAPI_ISteamNetworkingMessages_GetSessionConnectionInfo( ISteamNetworkingMessages* self, const SteamNetworkingIdentity & identityRemote, SteamNetConnectionInfo_t * pConnectionInfo, SteamNetworkingQuickConnectionStatus * pQuickStatus );
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// ISteamNetworkingSockets
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STEAMAPI_API ISteamNetworkingSockets *SteamAPI_SteamNetworkingSockets_SteamAPI_v012();
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STEAMAPI_API ISteamNetworkingSockets *SteamAPI_SteamGameServerNetworkingSockets_SteamAPI_v012();
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STEAMAPI_API ISteamNetworkingSockets *SteamAPI_SteamNetworkingSockets_SteamAPI_v011();
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STEAMAPI_API ISteamNetworkingSockets *SteamAPI_SteamGameServerNetworkingSockets_SteamAPI_v011();
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STEAMAPI_API ISteamNetworkingSockets *SteamAPI_SteamNetworkingSockets_SteamAPI_v009();
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STEAMAPI_API ISteamNetworkingSockets *SteamAPI_SteamGameServerNetworkingSockets_SteamAPI_v009();
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STEAMAPI_API ISteamNetworkingSockets *SteamAPI_SteamNetworkingSockets_v009();
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@ -930,10 +941,12 @@ STEAMAPI_API void SteamAPI_ISteamNetworkingSockets_SendMessages( ISteamNetworkin
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STEAMAPI_API EResult SteamAPI_ISteamNetworkingSockets_FlushMessagesOnConnection( ISteamNetworkingSockets* self, HSteamNetConnection hConn );
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STEAMAPI_API int SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnConnection( ISteamNetworkingSockets* self, HSteamNetConnection hConn, SteamNetworkingMessage_t ** ppOutMessages, int nMaxMessages );
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STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_GetConnectionInfo( ISteamNetworkingSockets* self, HSteamNetConnection hConn, SteamNetConnectionInfo_t * pInfo );
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STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_GetQuickConnectionStatus( ISteamNetworkingSockets* self, HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus * pStats );
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STEAMAPI_API EResult SteamAPI_ISteamNetworkingSockets_GetConnectionRealTimeStatus( ISteamNetworkingSockets* self, HSteamNetConnection hConn, SteamNetConnectionRealTimeStatus_t * pStatus, int nLanes, SteamNetConnectionRealTimeLaneStatus_t * pLanes );
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STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_GetQuickConnectionStatus( ISteamNetworkingSockets009* self, HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus * pStats );
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STEAMAPI_API int SteamAPI_ISteamNetworkingSockets_GetDetailedConnectionStatus( ISteamNetworkingSockets* self, HSteamNetConnection hConn, char * pszBuf, int cbBuf );
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STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_GetListenSocketAddress( ISteamNetworkingSockets* self, HSteamListenSocket hSocket, SteamNetworkingIPAddr * address );
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STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_CreateSocketPair( ISteamNetworkingSockets* self, HSteamNetConnection * pOutConnection1, HSteamNetConnection * pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity * pIdentity1, const SteamNetworkingIdentity * pIdentity2 );
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STEAMAPI_API EResult SteamAPI_ISteamNetworkingSockets_ConfigureConnectionLanes( ISteamNetworkingSockets* self, HSteamNetConnection hConn, int nNumLanes, const int * pLanePriorities, const uint16 * pLaneWeights );
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STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_GetIdentity( ISteamNetworkingSockets* self, SteamNetworkingIdentity * pIdentity );
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STEAMAPI_API ESteamNetworkingAvailability SteamAPI_ISteamNetworkingSockets_InitAuthentication( ISteamNetworkingSockets* self );
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STEAMAPI_API ESteamNetworkingAvailability SteamAPI_ISteamNetworkingSockets_GetAuthenticationStatus( ISteamNetworkingSockets* self, SteamNetAuthenticationStatus_t * pDetails );
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@ -953,7 +966,13 @@ STEAMAPI_API HSteamNetConnection SteamAPI_ISteamNetworkingSockets_ConnectP2PCust
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STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_ReceivedP2PCustomSignal( ISteamNetworkingSockets* self, const void * pMsg, int cbMsg, ISteamNetworkingCustomSignalingRecvContext * pContext );
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STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_GetCertificateRequest( ISteamNetworkingSockets* self, int * pcbBlob, void * pBlob, SteamNetworkingErrMsg & errMsg );
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STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_SetCertificate( ISteamNetworkingSockets* self, const void * pCertificate, int cbCertificate, SteamNetworkingErrMsg & errMsg );
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STEAMAPI_API void SteamAPI_ISteamNetworkingSockets_ResetIdentity( ISteamNetworkingSockets* self, const SteamNetworkingIdentity * pIdentity );
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STEAMAPI_API void SteamAPI_ISteamNetworkingSockets_RunCallbacks( ISteamNetworkingSockets* self );
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STEAMAPI_API bool SteamAPI_ISteamNetworkingSockets_BeginAsyncRequestFakeIP( ISteamNetworkingSockets* self, int nNumPorts );
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STEAMAPI_API void SteamAPI_ISteamNetworkingSockets_GetFakeIP( ISteamNetworkingSockets* self, int idxFirstPort, SteamNetworkingFakeIPResult_t * pInfo );
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STEAMAPI_API HSteamListenSocket SteamAPI_ISteamNetworkingSockets_CreateListenSocketP2PFakeIP( ISteamNetworkingSockets* self, int idxFakePort, int nOptions, const SteamNetworkingConfigValue_t * pOptions );
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STEAMAPI_API EResult SteamAPI_ISteamNetworkingSockets_GetRemoteFakeIPForConnection( ISteamNetworkingSockets* self, HSteamNetConnection hConn, SteamNetworkingIPAddr * pOutAddr );
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STEAMAPI_API ISteamNetworkingFakeUDPPort * SteamAPI_ISteamNetworkingSockets_CreateFakeUDPPort( ISteamNetworkingSockets* self, int idxFakeServerPort );
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// ISteamNetworkingConnectionCustomSignaling
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STEAMAPI_API bool SteamAPI_ISteamNetworkingConnectionCustomSignaling_SendSignal( ISteamNetworkingConnectionCustomSignaling* self, HSteamNetConnection hConn, const SteamNetConnectionInfo_t & info, const void * pMsg, int cbMsg );
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@ -982,6 +1001,9 @@ STEAMAPI_API int SteamAPI_ISteamNetworkingUtils_GetPOPCount( ISteamNetworkingUti
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STEAMAPI_API int SteamAPI_ISteamNetworkingUtils_GetPOPList( ISteamNetworkingUtils* self, SteamNetworkingPOPID * list, int nListSz );
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STEAMAPI_API SteamNetworkingMicroseconds SteamAPI_ISteamNetworkingUtils_GetLocalTimestamp( ISteamNetworkingUtils* self );
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STEAMAPI_API void SteamAPI_ISteamNetworkingUtils_SetDebugOutputFunction( ISteamNetworkingUtils* self, ESteamNetworkingSocketsDebugOutputType eDetailLevel, FSteamNetworkingSocketsDebugOutput pfnFunc );
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STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_IsFakeIPv4( ISteamNetworkingUtils* self, uint32 nIPv4 );
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STEAMAPI_API ESteamNetworkingFakeIPType SteamAPI_ISteamNetworkingUtils_GetIPv4FakeIPType( ISteamNetworkingUtils* self, uint32 nIPv4 );
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STEAMAPI_API EResult SteamAPI_ISteamNetworkingUtils_GetRealIdentityForFakeIP( ISteamNetworkingUtils* self, const SteamNetworkingIPAddr & fakeIP, SteamNetworkingIdentity * pOutRealIdentity );
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STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalConfigValueInt32( ISteamNetworkingUtils* self, ESteamNetworkingConfigValue eValue, int32 val );
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STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalConfigValueFloat( ISteamNetworkingUtils* self, ESteamNetworkingConfigValue eValue, float val );
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STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalConfigValueString( ISteamNetworkingUtils* self, ESteamNetworkingConfigValue eValue, const char * val );
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@ -992,15 +1014,18 @@ STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetConnectionConfigValueString(
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STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_SteamNetConnectionStatusChanged( ISteamNetworkingUtils* self, FnSteamNetConnectionStatusChanged fnCallback );
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STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_SteamNetAuthenticationStatusChanged( ISteamNetworkingUtils* self, FnSteamNetAuthenticationStatusChanged fnCallback );
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STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_SteamRelayNetworkStatusChanged( ISteamNetworkingUtils* self, FnSteamRelayNetworkStatusChanged fnCallback );
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STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_FakeIPResult( ISteamNetworkingUtils* self, FnSteamNetworkingFakeIPResult fnCallback );
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STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_MessagesSessionRequest( ISteamNetworkingUtils* self, FnSteamNetworkingMessagesSessionRequest fnCallback );
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STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_MessagesSessionFailed( ISteamNetworkingUtils* self, FnSteamNetworkingMessagesSessionFailed fnCallback );
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STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetConfigValue( ISteamNetworkingUtils* self, ESteamNetworkingConfigValue eValue, ESteamNetworkingConfigScope eScopeType, intptr_t scopeObj, ESteamNetworkingConfigDataType eDataType, const void * pArg );
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STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SetConfigValueStruct( ISteamNetworkingUtils* self, const SteamNetworkingConfigValue_t & opt, ESteamNetworkingConfigScope eScopeType, intptr_t scopeObj );
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STEAMAPI_API ESteamNetworkingGetConfigValueResult SteamAPI_ISteamNetworkingUtils_GetConfigValue( ISteamNetworkingUtils* self, ESteamNetworkingConfigValue eValue, ESteamNetworkingConfigScope eScopeType, intptr_t scopeObj, ESteamNetworkingConfigDataType * pOutDataType, void * pResult, size_t * cbResult );
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STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_GetConfigValueInfo( ISteamNetworkingUtils* self, ESteamNetworkingConfigValue eValue, const char ** pOutName, ESteamNetworkingConfigDataType * pOutDataType, ESteamNetworkingConfigScope * pOutScope, ESteamNetworkingConfigValue * pOutNextValue );
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STEAMAPI_API const char * SteamAPI_ISteamNetworkingUtils_GetConfigValueInfo( ISteamNetworkingUtils* self, ESteamNetworkingConfigValue eValue, ESteamNetworkingConfigDataType * pOutDataType, ESteamNetworkingConfigScope * pOutScope );
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STEAMAPI_API ESteamNetworkingConfigValue SteamAPI_ISteamNetworkingUtils_GetFirstConfigValue( ISteamNetworkingUtils* self );
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STEAMAPI_API ESteamNetworkingConfigValue SteamAPI_ISteamNetworkingUtils_IterateGenericEditableConfigValues( ISteamNetworkingUtils* self, ESteamNetworkingConfigValue eCurrent, bool bEnumerateDevVars );
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STEAMAPI_API void SteamAPI_ISteamNetworkingUtils_SteamNetworkingIPAddr_ToString( ISteamNetworkingUtils* self, const SteamNetworkingIPAddr & addr, char * buf, uint32 cbBuf, bool bWithPort );
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STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SteamNetworkingIPAddr_ParseString( ISteamNetworkingUtils* self, SteamNetworkingIPAddr * pAddr, const char * pszStr );
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STEAMAPI_API ESteamNetworkingFakeIPType SteamAPI_ISteamNetworkingUtils_SteamNetworkingIPAddr_GetFakeIPType( ISteamNetworkingUtils* self, const SteamNetworkingIPAddr & addr );
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STEAMAPI_API void SteamAPI_ISteamNetworkingUtils_SteamNetworkingIdentity_ToString( ISteamNetworkingUtils* self, const SteamNetworkingIdentity & identity, char * buf, uint32 cbBuf );
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STEAMAPI_API bool SteamAPI_ISteamNetworkingUtils_SteamNetworkingIdentity_ParseString( ISteamNetworkingUtils* self, SteamNetworkingIdentity * pIdentity, const char * pszStr );
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@ -1068,6 +1093,12 @@ STEAMAPI_API bool SteamAPI_ISteamGameServerStats_SetUserAchievement( ISteamGameS
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STEAMAPI_API bool SteamAPI_ISteamGameServerStats_ClearUserAchievement( ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName );
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STEAMAPI_API SteamAPICall_t SteamAPI_ISteamGameServerStats_StoreUserStats( ISteamGameServerStats* self, uint64_steamid steamIDUser );
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// ISteamNetworkingFakeUDPPort
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STEAMAPI_API void SteamAPI_ISteamNetworkingFakeUDPPort_DestroyFakeUDPPort( ISteamNetworkingFakeUDPPort* self );
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STEAMAPI_API EResult SteamAPI_ISteamNetworkingFakeUDPPort_SendMessageToFakeIP( ISteamNetworkingFakeUDPPort* self, const SteamNetworkingIPAddr & remoteAddress, const void * pData, uint32 cbData, int nSendFlags );
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STEAMAPI_API int SteamAPI_ISteamNetworkingFakeUDPPort_ReceiveMessages( ISteamNetworkingFakeUDPPort* self, SteamNetworkingMessage_t ** ppOutMessages, int nMaxMessages );
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STEAMAPI_API void SteamAPI_ISteamNetworkingFakeUDPPort_ScheduleCleanup( ISteamNetworkingFakeUDPPort* self, const SteamNetworkingIPAddr & remoteAddress );
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// SteamIPAddress_t
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STEAMAPI_API bool SteamAPI_SteamIPAddress_t_IsSet( SteamIPAddress_t* self );
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@ -1105,6 +1136,8 @@ STEAMAPI_API bool SteamAPI_SteamNetworkingIPAddr_IsLocalHost( SteamNetworkingIPA
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STEAMAPI_API void SteamAPI_SteamNetworkingIPAddr_ToString( SteamNetworkingIPAddr* self, char * buf, uint32 cbBuf, bool bWithPort );
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STEAMAPI_API bool SteamAPI_SteamNetworkingIPAddr_ParseString( SteamNetworkingIPAddr* self, const char * pszStr );
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STEAMAPI_API bool SteamAPI_SteamNetworkingIPAddr_IsEqualTo( SteamNetworkingIPAddr* self, const SteamNetworkingIPAddr & x );
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STEAMAPI_API ESteamNetworkingFakeIPType SteamAPI_SteamNetworkingIPAddr_GetFakeIPType( SteamNetworkingIPAddr* self );
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STEAMAPI_API bool SteamAPI_SteamNetworkingIPAddr_IsFakeIP( SteamNetworkingIPAddr* self );
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// SteamNetworkingIdentity
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STEAMAPI_API void SteamAPI_SteamNetworkingIdentity_Clear( SteamNetworkingIdentity* self );
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@ -1121,6 +1154,10 @@ STEAMAPI_API void SteamAPI_SteamNetworkingIdentity_SetStadiaID( SteamNetworkingI
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STEAMAPI_API uint64 SteamAPI_SteamNetworkingIdentity_GetStadiaID( SteamNetworkingIdentity* self );
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STEAMAPI_API void SteamAPI_SteamNetworkingIdentity_SetIPAddr( SteamNetworkingIdentity* self, const SteamNetworkingIPAddr & addr );
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STEAMAPI_API const SteamNetworkingIPAddr * SteamAPI_SteamNetworkingIdentity_GetIPAddr( SteamNetworkingIdentity* self );
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STEAMAPI_API void SteamAPI_SteamNetworkingIdentity_SetIPv4Addr( SteamNetworkingIdentity* self, uint32 nIPv4, uint16 nPort );
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STEAMAPI_API uint32 SteamAPI_SteamNetworkingIdentity_GetIPv4( SteamNetworkingIdentity* self );
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STEAMAPI_API ESteamNetworkingFakeIPType SteamAPI_SteamNetworkingIdentity_GetFakeIPType( SteamNetworkingIdentity* self );
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STEAMAPI_API bool SteamAPI_SteamNetworkingIdentity_IsFakeIP( SteamNetworkingIdentity* self );
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STEAMAPI_API void SteamAPI_SteamNetworkingIdentity_SetLocalHost( SteamNetworkingIdentity* self );
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STEAMAPI_API bool SteamAPI_SteamNetworkingIdentity_IsLocalHost( SteamNetworkingIdentity* self );
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STEAMAPI_API bool SteamAPI_SteamNetworkingIdentity_SetGenericString( SteamNetworkingIdentity* self, const char * pszString );
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