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https://gitlab.com/Mr_Goldberg/goldberg_emulator
synced 2025-07-02 18:22:33 +08:00
Add fs utility functions for overlay use.
As we need to add a file chooser to the overlay, we need the backend functions for it to use. This commit adds: Local_Storage::get_parent_directory(). Local_Storage::is_directory(). Local_Storage::get_user_pictures_path(). Local_Storage::get_drive_list(). Posix version of DirectoryExists().
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@ -53,12 +53,26 @@ std::string Local_Storage::get_program_path()
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return " ";
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}
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std::string Local_Storage::get_user_pictures_path()
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{
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return " ";
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}
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std::string Local_Storage::get_user_appdata_path()
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{
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return " ";
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}
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bool Local_Storage::is_directory(std::string &path)
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{
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return false;
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}
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std::string Local_Storage::get_parent_directory(std::string &path)
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{
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return " ";
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}
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std::string Local_Storage::get_game_settings_path()
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{
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return " ";
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@ -285,6 +299,29 @@ static std::vector<struct File_Data> get_filenames_recursive(std::string base_pa
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#else
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static bool DirectoryExists(const char *path) {
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char tmp[PATH_MAX_STRING_SIZE];
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struct stat sb;
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size_t len;
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/* copy path */
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len = strnlen (path, PATH_MAX_STRING_SIZE);
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if (len == 0 || len == PATH_MAX_STRING_SIZE) {
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return false;
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}
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memcpy (tmp, path, len);
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tmp[len] = '\0';
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/* check if path exists and is a directory */
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if (stat (tmp, &sb) == 0) {
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if (S_ISDIR (sb.st_mode)) {
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return true;
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}
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}
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return false;
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}
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/* recursive mkdir */
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static int mkdir_p(const char *dir, const mode_t mode) {
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char tmp[PATH_MAX_STRING_SIZE];
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@ -423,6 +460,26 @@ std::string Local_Storage::get_game_settings_path()
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return get_program_path().append(game_settings_folder).append(PATH_SEPARATOR);
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}
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std::string Local_Storage::get_user_pictures_path() {
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std::string user_pictures_path = "Pictures";
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#if defined(STEAM_WIN32)
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WCHAR szPath[MAX_PATH] = {};
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HRESULT hr = SHGetFolderPathW(NULL, CSIDL_MYPICTURES, NULL, 0, szPath);
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if (SUCCEEDED(hr)) {
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user_pictures_path = utf8_encode(szPath);
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}
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#else
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char *datadir = getenv("HOME");
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if (datadir) {
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user_pictures_path = datadir;
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}
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#endif
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return user_pictures_path;
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}
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std::string Local_Storage::get_user_appdata_path()
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{
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std::string user_appdata_path = "SAVE";
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@ -505,6 +562,71 @@ Local_Storage::Local_Storage(std::string save_directory)
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}
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}
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std::string Local_Storage::get_parent_directory(std::string &path)
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{
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std::string ret = "";
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std::string temp = "";
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ret = sanitize_file_name(path);
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if (ret.length() > 1) {
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temp = ret[(ret.length() - 1)];
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if (temp == PATH_SEPARATOR) {
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ret.erase((ret.length() - 1), 1);
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}
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}
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if (ret.length() > 1) {
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size_t last_pos = 0;
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size_t count = 0;
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for (auto i : ret) {
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temp = i;
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if (temp == PATH_SEPARATOR) {
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last_pos = count;
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}
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count = count + 1;
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}
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if ((last_pos > 0) && (last_pos < (count - 1))) {
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ret.erase(last_pos, (count - 1));
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}
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}
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ret = desanitize_file_name(ret);
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return ret;
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}
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bool Local_Storage::is_directory(std::string &path)
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{
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bool ret = false;
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#if defined(STEAM_WIN32)
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std::wstring strPath = utf8_decode(path);
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ret = DirectoryExists(strPath.c_str());
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#else
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ret = DirectoryExists(path.c_str());
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#endif
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return ret;
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}
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std::vector<std::string> Local_Storage::get_drive_list()
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{
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std::vector<std::string> ret;
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#if defined(STEAM_WIN32)
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DWORD drives = GetLogicalDrives();
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if (drives != 0) {
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for (unsigned int x = 0; x < 26; x++) {
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if (drives & (((DWORD)0x1) << x)) {
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char tmp[2] = { 'A' + (char)x, '\0' };
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ret.push_back(std::string(tmp) + ":");
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}
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}
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}
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#else
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//TODO: Parse /proc/self/mountinfo
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ret.push_back("/");
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#endif
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return ret;
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}
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void Local_Storage::setAppId(uint32 appid)
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{
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this->appid = std::to_string(appid) + PATH_SEPARATOR;
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@ -60,7 +60,11 @@ private:
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public:
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static std::string get_program_path();
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static std::string get_game_settings_path();
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static std::string get_user_pictures_path();
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static std::string get_user_appdata_path();
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static std::string get_parent_directory(std::string &path);
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static std::vector<std::string> get_drive_list();
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static bool is_directory(std::string &path);
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Local_Storage(std::string save_directory);
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static int get_file_data(std::string full_path, char *data, unsigned int max_length, unsigned int offset=0);
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void setAppId(uint32 appid);
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