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https://gitlab.com/Mr_Goldberg/goldberg_emulator
synced 2025-07-06 22:42:19 +08:00
Update to sdk 1.47
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@ -160,10 +160,10 @@ public:
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// ask SteamUI to create and render its OpenVR dashboard
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virtual void StartVRDashboard() = 0;
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// Returns true if the HMD content will be streamed via Steam In-Home Streaming
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// Returns true if the HMD content will be streamed via Steam Remote Play
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virtual bool IsVRHeadsetStreamingEnabled() = 0;
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// Set whether the HMD content will be streamed via Steam In-Home Streaming
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// Set whether the HMD content will be streamed via Steam Remote Play
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// If this is set to true, then the scene in the HMD headset will be streamed, and remote input will not be allowed.
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// If this is set to false, then the application window will be streamed instead, and remote input will be allowed.
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// The default is true unless "VRHeadsetStreaming" "0" is in the extended appinfo for a game.
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@ -184,6 +184,10 @@ public:
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// bLegalOnly should be false if you want profanity and legally required filtering (where required) and true if you want legally required filtering only
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// Returns the number of characters (not bytes) filtered.
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virtual int FilterText( char* pchOutFilteredText, uint32 nByteSizeOutFilteredText, const char * pchInputMessage, bool bLegalOnly ) = 0;
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// Return what we believe your current ipv6 connectivity to "the internet" is on the specified protocol.
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// This does NOT tell you if the Steam client is currently connected to Steam via ipv6.
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virtual ESteamIPv6ConnectivityState GetIPv6ConnectivityState( ESteamIPv6ConnectivityProtocol eProtocol ) = 0;
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};
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#define STEAMUTILS_INTERFACE_VERSION "SteamUtils009"
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