mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator
synced 2025-07-06 22:42:19 +08:00
Reworked how renderers are hooked.
Some games doesn't initialise Steam before initalizing their Renderer (even if the doc says to) . So instead of waiting for the game to initialize it, hook to the rendering functions and deduce which implementation should be used.
This commit is contained in:
@ -5,78 +5,368 @@
|
||||
|
||||
#include "../detours/detours.h"
|
||||
|
||||
#ifdef STEAM_WIN32
|
||||
#include "DX12_Hook.h"
|
||||
#include "DX11_Hook.h"
|
||||
#include "DX10_Hook.h"
|
||||
#include "DX9_Hook.h"
|
||||
#endif
|
||||
|
||||
#include "OpenGL_Hook.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#ifdef STEAM_WIN32
|
||||
decltype(LoadLibraryA )* _LoadLibraryA = LoadLibraryA;
|
||||
decltype(LoadLibraryW )* _LoadLibraryW = LoadLibraryW;
|
||||
decltype(LoadLibraryExA )* _LoadLibraryExA = LoadLibraryExA;
|
||||
decltype(LoadLibraryExW )* _LoadLibraryExW = LoadLibraryExW;
|
||||
|
||||
void create_hookA(const char* libname)
|
||||
decltype(&IDXGISwapChain::Present) _IDXGISwapChain_Present;
|
||||
decltype(&IDirect3DDevice9::Present) _IDirect3DDevice9_Present;
|
||||
decltype(&IDirect3DDevice9Ex::PresentEx) _IDirect3DDevice9Ex_PresentEx;
|
||||
decltype(wglMakeCurrent)* _wglMakeCurrent;
|
||||
|
||||
HRESULT STDMETHODCALLTYPE Hook_Manager::MyIDXGISwapChain_Present(IDXGISwapChain* _this, UINT SyncInterval, UINT Flags)
|
||||
{
|
||||
IUnknown *pDevice;
|
||||
_this->GetDevice(__uuidof(ID3D10Device), (void**)&pDevice);
|
||||
if (pDevice)
|
||||
{
|
||||
Hook_Manager::Inst().UnHookAllRendererDetector();
|
||||
DX10_Hook::Create();
|
||||
}
|
||||
else
|
||||
{
|
||||
_this->GetDevice(__uuidof(ID3D11Device), (void**)& pDevice);
|
||||
if (pDevice)
|
||||
{
|
||||
Hook_Manager::Inst().UnHookAllRendererDetector();
|
||||
DX11_Hook::Create();
|
||||
}
|
||||
else
|
||||
{
|
||||
_this->GetDevice(__uuidof(ID3D12Device), (void**)& pDevice);
|
||||
if (pDevice)
|
||||
{
|
||||
Hook_Manager::Inst().UnHookAllRendererDetector();
|
||||
DX12_Hook::Create();
|
||||
}
|
||||
}
|
||||
}
|
||||
if (pDevice) pDevice->Release();
|
||||
|
||||
return (_this->*_IDXGISwapChain_Present)(SyncInterval, Flags);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE Hook_Manager::MyPresent(IDirect3DDevice9* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion)
|
||||
{
|
||||
Hook_Manager::Inst().UnHookAllRendererDetector();
|
||||
DX9_Hook::Create();
|
||||
return (_this->*_IDirect3DDevice9_Present)(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE Hook_Manager::MyPresentEx(IDirect3DDevice9Ex* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags)
|
||||
{
|
||||
Hook_Manager::Inst().UnHookAllRendererDetector();
|
||||
DX9_Hook::Create();
|
||||
return (_this->*_IDirect3DDevice9Ex_PresentEx)(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
|
||||
}
|
||||
|
||||
BOOL WINAPI Hook_Manager::MywglMakeCurrent(HDC hDC, HGLRC hGLRC)
|
||||
{
|
||||
Hook_Manager::Inst().UnHookAllRendererDetector();
|
||||
OpenGL_Hook::Create();
|
||||
return _wglMakeCurrent(hDC, hGLRC);;
|
||||
}
|
||||
|
||||
void Hook_Manager::HookDXGIPresent()
|
||||
{
|
||||
if (!_dxgi_hooked)
|
||||
{
|
||||
rendererdetect_hook->BeginHook();
|
||||
|
||||
rendererdetect_hook->HookFuncs(
|
||||
std::pair<void**, void*>((PVOID*)& _IDXGISwapChain_Present, &Hook_Manager::MyIDXGISwapChain_Present)
|
||||
);
|
||||
|
||||
rendererdetect_hook->EndHook();
|
||||
}
|
||||
}
|
||||
|
||||
void Hook_Manager::HookDX9Present()
|
||||
{
|
||||
if (!_dx9_hooked)
|
||||
{
|
||||
rendererdetect_hook->BeginHook();
|
||||
|
||||
rendererdetect_hook->HookFuncs(
|
||||
std::pair<void**, void*>((PVOID*)& _IDirect3DDevice9_Present, &Hook_Manager::MyPresent),
|
||||
std::pair<void**, void*>((PVOID*)& _IDirect3DDevice9Ex_PresentEx, &Hook_Manager::MyPresentEx)
|
||||
);
|
||||
|
||||
rendererdetect_hook->EndHook();
|
||||
}
|
||||
}
|
||||
|
||||
void Hook_Manager::HookwglMakeCurrent()
|
||||
{
|
||||
if (!_ogl_hooked)
|
||||
{
|
||||
rendererdetect_hook->BeginHook();
|
||||
|
||||
rendererdetect_hook->HookFuncs(
|
||||
std::pair<void**, void*>((PVOID*)& _wglMakeCurrent, &Hook_Manager::MywglMakeCurrent)
|
||||
);
|
||||
|
||||
rendererdetect_hook->EndHook();
|
||||
}
|
||||
}
|
||||
|
||||
void Hook_Manager::hook_dx9()
|
||||
{
|
||||
if (!_dx9_hooked && !_renderer_found)
|
||||
{
|
||||
IDirect3D9Ex* pD3D;
|
||||
IDirect3DDevice9Ex* pDeviceEx;
|
||||
decltype(Direct3DCreate9Ex)* Direct3DCreate9Ex = (decltype(Direct3DCreate9Ex))GetProcAddress(GetModuleHandle(DX9_Hook::DLL_NAME), "Direct3DCreate9Ex");
|
||||
|
||||
Direct3DCreate9Ex(D3D_SDK_VERSION, &pD3D);
|
||||
|
||||
D3DPRESENT_PARAMETERS params = {};
|
||||
params.BackBufferWidth = 1;
|
||||
params.BackBufferHeight = 1;
|
||||
params.hDeviceWindow = GetForegroundWindow();
|
||||
|
||||
pD3D->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, ¶ms, NULL, &pDeviceEx);
|
||||
|
||||
if (pDeviceEx)
|
||||
{
|
||||
PRINT_DEBUG("Hooked D3D9::Present to detect DX Version\n");
|
||||
(void*&)_IDirect3DDevice9_Present = (*reinterpret_cast<void***>(pDeviceEx))[(int)IDirect3DDevice9VTable::Present];
|
||||
(void*&)_IDirect3DDevice9Ex_PresentEx = (*reinterpret_cast<void***>(pDeviceEx))[(int)IDirect3DDevice9VTable::PresentEx];
|
||||
HookDX9Present();
|
||||
}
|
||||
else
|
||||
{
|
||||
PRINT_DEBUG("Failed to hook D3D9::Present to detect DX Version\n");
|
||||
}
|
||||
|
||||
if (pDeviceEx)pDeviceEx->Release();
|
||||
if (pD3D)pD3D->Release();
|
||||
}
|
||||
}
|
||||
|
||||
void Hook_Manager::hook_dx10()
|
||||
{
|
||||
if (!_dxgi_hooked && !_renderer_found)
|
||||
{
|
||||
IDXGISwapChain* pSwapChain;
|
||||
ID3D10Device* pDevice;
|
||||
DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
|
||||
decltype(D3D10CreateDeviceAndSwapChain)* D3D10CreateDeviceAndSwapChain =
|
||||
(decltype(D3D10CreateDeviceAndSwapChain))GetProcAddress(GetModuleHandle(DX10_Hook::DLL_NAME), "D3D10CreateDeviceAndSwapChain");
|
||||
SwapChainDesc.BufferCount = 1;
|
||||
SwapChainDesc.BufferDesc.Width = 1;
|
||||
SwapChainDesc.BufferDesc.Height = 1;
|
||||
SwapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
SwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
|
||||
SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
|
||||
SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
SwapChainDesc.OutputWindow = GetForegroundWindow();
|
||||
SwapChainDesc.SampleDesc.Count = 1;
|
||||
SwapChainDesc.SampleDesc.Quality = 0;
|
||||
SwapChainDesc.Windowed = TRUE;
|
||||
|
||||
D3D10CreateDeviceAndSwapChain(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &SwapChainDesc, &pSwapChain, &pDevice);
|
||||
|
||||
if (pDevice != nullptr && pSwapChain != nullptr)
|
||||
{
|
||||
PRINT_DEBUG("Hooked IDXGISwapChain::Present to detect DX Version\n");
|
||||
(void*&)_IDXGISwapChain_Present = (*reinterpret_cast<void***>(pSwapChain))[(int)IDXGISwapChainVTable::Present];
|
||||
HookDXGIPresent();
|
||||
}
|
||||
else
|
||||
{
|
||||
PRINT_DEBUG("Failed to Hook IDXGISwapChain::Present to detect DX Version\n");
|
||||
}
|
||||
if (pDevice)pDevice->Release();
|
||||
if (pSwapChain)pSwapChain->Release();
|
||||
}
|
||||
}
|
||||
|
||||
void Hook_Manager::hook_dx11()
|
||||
{
|
||||
if (!_dxgi_hooked && !_renderer_found)
|
||||
{
|
||||
IDXGISwapChain* pSwapChain;
|
||||
ID3D11Device* pDevice;
|
||||
DXGI_SWAP_CHAIN_DESC SwapChainDesc = {};
|
||||
decltype(D3D11CreateDeviceAndSwapChain)* D3D11CreateDeviceAndSwapChain =
|
||||
(decltype(D3D11CreateDeviceAndSwapChain))GetProcAddress(GetModuleHandle(DX11_Hook::DLL_NAME), "D3D11CreateDeviceAndSwapChain");
|
||||
SwapChainDesc.BufferCount = 1;
|
||||
SwapChainDesc.BufferDesc.Width = 1;
|
||||
SwapChainDesc.BufferDesc.Height = 1;
|
||||
SwapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
SwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
|
||||
SwapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
|
||||
SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
SwapChainDesc.OutputWindow = GetForegroundWindow();
|
||||
SwapChainDesc.SampleDesc.Count = 1;
|
||||
SwapChainDesc.SampleDesc.Quality = 0;
|
||||
SwapChainDesc.Windowed = TRUE;
|
||||
|
||||
D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, NULL, D3D11_SDK_VERSION, &SwapChainDesc, &pSwapChain, &pDevice, NULL, NULL);
|
||||
|
||||
if (pDevice != nullptr && pSwapChain != nullptr)
|
||||
{
|
||||
PRINT_DEBUG("Hooked IDXGISwapChain::Present to detect DX Version\n");
|
||||
(void*&)_IDXGISwapChain_Present = (*reinterpret_cast<void***>(pSwapChain))[(int)IDXGISwapChainVTable::Present];
|
||||
HookDXGIPresent();
|
||||
}
|
||||
else
|
||||
{
|
||||
PRINT_DEBUG("Failed to Hook IDXGISwapChain::Present to detect DX Version\n");
|
||||
}
|
||||
|
||||
if (pDevice) pDevice->Release();
|
||||
if (pSwapChain) pSwapChain->Release();
|
||||
}
|
||||
}
|
||||
|
||||
void Hook_Manager::hook_dx12()
|
||||
{
|
||||
if (!_dxgi_hooked && !_renderer_found)
|
||||
{
|
||||
DX12_Hook::Create();
|
||||
}
|
||||
}
|
||||
|
||||
void Hook_Manager::hook_opengl()
|
||||
{
|
||||
if (!_ogl_hooked && !_renderer_found)
|
||||
{
|
||||
_wglMakeCurrent = (decltype(_wglMakeCurrent))GetProcAddress(GetModuleHandle(OpenGL_Hook::DLL_NAME), "wglMakeCurrent");
|
||||
HookwglMakeCurrent();
|
||||
}
|
||||
}
|
||||
|
||||
void Hook_Manager::create_hookA(const char* libname)
|
||||
{
|
||||
if (!_stricmp(libname, "d3d9.dll"))
|
||||
DX9_Hook::Create();
|
||||
Hook_Manager::Inst().hook_dx9();
|
||||
else if (!_stricmp(libname, "d3d10.dll"))
|
||||
DX10_Hook::Create();
|
||||
Hook_Manager::Inst().hook_dx10();
|
||||
else if (!_stricmp(libname, "d3d11.dll"))
|
||||
DX11_Hook::Create();
|
||||
Hook_Manager::Inst().hook_dx11();
|
||||
else if (!_stricmp(libname, "d3d12.dll"))
|
||||
DX12_Hook::Create();
|
||||
Hook_Manager::Inst().hook_dx12();
|
||||
else if (!_stricmp(libname, "opengl32.dll"))
|
||||
OpenGL_Hook::Create();
|
||||
Hook_Manager::Inst().hook_opengl();
|
||||
}
|
||||
|
||||
void create_hookW(const wchar_t *libname)
|
||||
void Hook_Manager::create_hookW(const wchar_t *libname)
|
||||
{
|
||||
if (!_wcsicmp(libname, L"d3d9.dll"))
|
||||
DX9_Hook::Create();
|
||||
Hook_Manager::Inst().hook_dx9();
|
||||
else if (!_wcsicmp(libname, L"d3d10.dll"))
|
||||
DX10_Hook::Create();
|
||||
Hook_Manager::Inst().hook_dx10();
|
||||
else if (!_wcsicmp(libname, L"d3d11.dll"))
|
||||
DX11_Hook::Create();
|
||||
Hook_Manager::Inst().hook_dx11();
|
||||
else if (!_wcsicmp(libname, L"d3d12.dll"))
|
||||
DX12_Hook::Create();
|
||||
Hook_Manager::Inst().hook_dx12();
|
||||
else if (!_wcsicmp(libname, L"opengl32.dll"))
|
||||
OpenGL_Hook::Create();
|
||||
Hook_Manager::Inst().hook_opengl();
|
||||
}
|
||||
|
||||
HMODULE WINAPI mLoadLibraryA(LPCTSTR lpLibFileName)
|
||||
HMODULE WINAPI Hook_Manager::MyLoadLibraryA(LPCTSTR lpLibFileName)
|
||||
{
|
||||
auto res = _LoadLibraryA(lpLibFileName);
|
||||
create_hookA(lpLibFileName);
|
||||
Hook_Manager::Inst().create_hookA(lpLibFileName);
|
||||
return res;
|
||||
}
|
||||
|
||||
HMODULE WINAPI mLoadLibraryW(LPCWSTR lpLibFileName)
|
||||
HMODULE WINAPI Hook_Manager::MyLoadLibraryW(LPCWSTR lpLibFileName)
|
||||
{
|
||||
auto res = _LoadLibraryW(lpLibFileName);
|
||||
create_hookW(lpLibFileName);
|
||||
Hook_Manager::Inst().create_hookW(lpLibFileName);
|
||||
return res;
|
||||
}
|
||||
|
||||
HMODULE WINAPI mLoadLibraryExA(LPCTSTR lpLibFileName, HANDLE hFile, DWORD dwFlags)
|
||||
HMODULE WINAPI Hook_Manager::MyLoadLibraryExA(LPCTSTR lpLibFileName, HANDLE hFile, DWORD dwFlags)
|
||||
{
|
||||
auto res = _LoadLibraryA(lpLibFileName);
|
||||
create_hookA(lpLibFileName);
|
||||
Hook_Manager::Inst().create_hookA(lpLibFileName);
|
||||
return res;
|
||||
}
|
||||
|
||||
HMODULE WINAPI mLoadLibraryExW(LPCWSTR lpLibFileName, HANDLE hFile, DWORD dwFlags)
|
||||
HMODULE WINAPI Hook_Manager::MyLoadLibraryExW(LPCWSTR lpLibFileName, HANDLE hFile, DWORD dwFlags)
|
||||
{
|
||||
auto res = _LoadLibraryExW(lpLibFileName, hFile, dwFlags);
|
||||
create_hookW(lpLibFileName);
|
||||
Hook_Manager::Inst().create_hookW(lpLibFileName);
|
||||
return res;
|
||||
}
|
||||
|
||||
void Hook_Manager::HookLoadLibrary()
|
||||
{
|
||||
if (!_renderer_found && !_loadlibrary_hooked)
|
||||
{
|
||||
_loadlibrary_hooked = true;
|
||||
|
||||
rendererdetect_hook = new Base_Hook();
|
||||
AddHook(rendererdetect_hook);
|
||||
|
||||
rendererdetect_hook->BeginHook();
|
||||
|
||||
rendererdetect_hook->HookFuncs(
|
||||
std::pair<void**, void*>((PVOID*)& _LoadLibraryA, &Hook_Manager::MyLoadLibraryA),
|
||||
std::pair<void**, void*>((PVOID*)& _LoadLibraryW, &Hook_Manager::MyLoadLibraryW),
|
||||
std::pair<void**, void*>((PVOID*)& _LoadLibraryExA, &Hook_Manager::MyLoadLibraryExA),
|
||||
std::pair<void**, void*>((PVOID*)& _LoadLibraryExW, &Hook_Manager::MyLoadLibraryExW)
|
||||
);
|
||||
|
||||
rendererdetect_hook->EndHook();
|
||||
}
|
||||
}
|
||||
|
||||
void Hook_Manager::ChangeGameWindow(HWND hWnd) const
|
||||
{
|
||||
overlay->HookReady(hWnd);
|
||||
}
|
||||
|
||||
void Hook_Manager::CallOverlayProc(int width, int height) const
|
||||
{
|
||||
overlay->OverlayProc(width, height);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void Hook_Manager::UnHookAllRendererDetector()
|
||||
{
|
||||
auto it = std::find(_hooks.begin(), _hooks.end(), rendererdetect_hook);
|
||||
if (it != _hooks.end())
|
||||
{
|
||||
_hooks.erase(it);
|
||||
delete rendererdetect_hook;
|
||||
rendererdetect_hook = nullptr;
|
||||
}
|
||||
_ogl_hooked = false;
|
||||
|
||||
#ifdef STEAM_WIN32
|
||||
_dxgi_hooked = _dx9_hooked = false;
|
||||
#endif
|
||||
}
|
||||
|
||||
Hook_Manager::Hook_Manager():
|
||||
_isSet(false),
|
||||
_LoadLibraryHooked(false)
|
||||
#ifdef STEAM_WIN32
|
||||
_game_hwnd(nullptr),
|
||||
_game_wndproc(nullptr),
|
||||
_loadlibrary_hooked(false),
|
||||
_dxgi_hooked(false),
|
||||
_dx9_hooked(false),
|
||||
#endif
|
||||
_renderer_found(false),
|
||||
_ogl_hooked(false)
|
||||
{}
|
||||
|
||||
Hook_Manager::~Hook_Manager()
|
||||
@ -94,6 +384,7 @@ Hook_Manager& Hook_Manager::Inst()
|
||||
void Hook_Manager::HookRenderer(Steam_Overlay *ovlay)
|
||||
{
|
||||
overlay = ovlay;
|
||||
#ifdef STEAM_WIN32
|
||||
HookLoadLibrary();
|
||||
std::vector<std::string> const libraries = { "opengl32.dll", "d3d12.dll", "d3d11.dll", "d3d10.dll", "d3d9.dll" };
|
||||
std::vector<std::string>::const_iterator it = libraries.begin();
|
||||
@ -112,47 +403,14 @@ void Hook_Manager::HookRenderer(Steam_Overlay *ovlay)
|
||||
create_hookA(it->c_str());
|
||||
++it;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void Hook_Manager::UnHookLoadLibrary()
|
||||
void Hook_Manager::FoundRenderer(Base_Hook* hook)
|
||||
{
|
||||
_LoadLibraryHooked = false;
|
||||
DetourTransactionBegin();
|
||||
DetourUpdateThread(GetCurrentThread());
|
||||
|
||||
DetourDetach((PVOID*)& _LoadLibraryA, mLoadLibraryA);
|
||||
DetourDetach((PVOID*)& _LoadLibraryW, mLoadLibraryW);
|
||||
DetourDetach((PVOID*)& _LoadLibraryExA, mLoadLibraryExA);
|
||||
DetourDetach((PVOID*)& _LoadLibraryExW, mLoadLibraryExW);
|
||||
|
||||
DetourTransactionCommit();
|
||||
}
|
||||
|
||||
void Hook_Manager::HookLoadLibrary()
|
||||
{
|
||||
if (!_isSet && !_LoadLibraryHooked)
|
||||
if (!_renderer_found)
|
||||
{
|
||||
_LoadLibraryHooked = true;
|
||||
|
||||
DetourTransactionBegin();
|
||||
DetourUpdateThread(GetCurrentThread());
|
||||
|
||||
DetourAttach((PVOID*)& _LoadLibraryA, mLoadLibraryA);
|
||||
DetourAttach((PVOID*)& _LoadLibraryW, mLoadLibraryW);
|
||||
DetourAttach((PVOID*)& _LoadLibraryExA, mLoadLibraryExA);
|
||||
DetourAttach((PVOID*)& _LoadLibraryExW, mLoadLibraryExW);
|
||||
|
||||
DetourTransactionCommit();
|
||||
}
|
||||
}
|
||||
|
||||
void Hook_Manager::FoundHook(Base_Hook* hook)
|
||||
{
|
||||
if (!_isSet)
|
||||
{
|
||||
_isSet = true;
|
||||
|
||||
UnHookLoadLibrary();
|
||||
_renderer_found = true;
|
||||
|
||||
// Remove all hooks that are unused
|
||||
_hooks.erase(std::remove_if(_hooks.begin(), _hooks.end(), [&hook](Base_Hook* it_hook) {
|
||||
@ -163,17 +421,9 @@ void Hook_Manager::FoundHook(Base_Hook* hook)
|
||||
}
|
||||
return false;
|
||||
}), _hooks.end());
|
||||
|
||||
_loadlibrary_hooked = false;
|
||||
}
|
||||
}
|
||||
|
||||
void Hook_Manager::ChangeGameWindow(HWND hWnd) const
|
||||
{
|
||||
overlay->HookReady(hWnd);
|
||||
}
|
||||
|
||||
void Hook_Manager::CallOverlayProc(int width, int height) const
|
||||
{
|
||||
overlay->OverlayProc(width, height);
|
||||
}
|
||||
|
||||
#endif//NO_OVERLAY
|
Reference in New Issue
Block a user