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https://gitlab.com/Mr_Goldberg/goldberg_emulator
synced 2025-07-07 06:52:15 +08:00
Added class Renderer_Detector.
Hook_Manager now only manages hooks. Renderer_Detector is used to detect the game's renderer. There will be 2 version of it. 1 for windows and 1 for Linux.
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@ -1,6 +1,6 @@
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#include "DX11_Hook.h"
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#include "Windows_Hook.h"
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#include "Hook_Manager.h"
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#include "Renderer_Detector.h"
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#include "../dll/dll.h"
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#ifndef NO_OVERLAY
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@ -23,17 +23,16 @@ HRESULT GetDeviceAndCtxFromSwapchain(IDXGISwapChain* pSwapChain, ID3D11Device**
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bool DX11_Hook::start_hook()
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{
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bool res = true;
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if (!_hooked)
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if (!hooked)
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{
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if (!Windows_Hook::Inst().start_hook())
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if (!Windows_Hook::Inst()->start_hook())
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return false;
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PRINT_DEBUG("Hooked DirectX 11\n");
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_hooked = true;
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hooked = true;
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Hook_Manager::Inst().FoundRenderer(this);
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Renderer_Detector::Inst().renderer_found(this);
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UnhookAll();
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BeginHook();
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HookFuncs(
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std::make_pair<void**, void*>(&(PVOID&)DX11_Hook::Present, &DX11_Hook::MyPresent),
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@ -55,7 +54,7 @@ void DX11_Hook::resetRenderState()
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pContext->Release();
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ImGui_ImplDX11_Shutdown();
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Windows_Hook::Inst().resetRenderState();
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Windows_Hook::Inst()->resetRenderState();
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ImGui::DestroyContext();
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initialized = false;
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@ -92,7 +91,7 @@ void DX11_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
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}
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ImGui_ImplDX11_NewFrame();
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Windows_Hook::Inst().prepareForOverlay(desc.OutputWindow);
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Windows_Hook::Inst()->prepareForOverlay(desc.OutputWindow);
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ImGui::NewFrame();
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@ -155,6 +154,7 @@ HRESULT STDMETHODCALLTYPE DX11_Hook::MyResizeBuffers(IDXGISwapChain* _this, UINT
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DX11_Hook::DX11_Hook():
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initialized(false),
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hooked(false),
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pContext(nullptr),
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mainRenderTargetView(nullptr),
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Present(nullptr),
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@ -187,7 +187,6 @@ DX11_Hook::~DX11_Hook()
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//ImGui_ImplDX11_Shutdown();
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ImGui_ImplDX11_InvalidateDeviceObjects();
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Windows_Hook::Inst().resetRenderState();
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ImGui::DestroyContext();
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initialized = false;
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