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https://gitlab.com/Mr_Goldberg/goldberg_emulator
synced 2025-07-07 06:52:15 +08:00
SDK 1.56 and 1.57
This commit is contained in:
@ -91,7 +91,7 @@ enum EResult
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k_EResultAccountLogonDenied = 63, // account login denied due to 2nd factor authentication failure
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k_EResultCannotUseOldPassword = 64, // The requested new password is not legal
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k_EResultInvalidLoginAuthCode = 65, // account login denied due to auth code invalid
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k_EResultAccountLogonDeniedNoMail = 66, // account login denied due to 2nd factor auth failure - and no mail has been sent
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k_EResultAccountLogonDeniedNoMail = 66, // account login denied due to 2nd factor auth failure - and no mail has been sent - partner site specific
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k_EResultHardwareNotCapableOfIPT = 67, //
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k_EResultIPTInitError = 68, //
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k_EResultParentalControlRestricted = 69, // operation failed due to parental control restrictions for current user
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@ -152,7 +152,7 @@ enum EResult
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k_EResultInsufficientBattery = 124, // user device doesn't have enough battery charge currently to complete the action
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k_EResultChargerRequired = 125, // The operation requires a charger to be plugged in, which wasn't present
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k_EResultCachedCredentialInvalid = 126, // Cached credential was invalid - user must reauthenticate
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K_EResultPhoneNumberIsVOIP = 127, // The phone number provided is a Voice Over IP number
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K_EResultPhoneNumberIsVOIP = 127, // The phone number provided is a Voice Over IP number
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};
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// Error codes for use with the voice functions
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@ -220,6 +220,7 @@ enum EAuthSessionResponse
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k_EAuthSessionResponseAuthTicketInvalidAlreadyUsed = 7, // This ticket has already been used, it is not valid.
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k_EAuthSessionResponseAuthTicketInvalid = 8, // This ticket is not from a user instance currently connected to steam.
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k_EAuthSessionResponsePublisherIssuedBan = 9, // The user is banned for this game. The ban came via the web api and not VAC
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k_EAuthSessionResponseAuthTicketNetworkIdentityFailure = 10, // The network identity in the ticket does not match the server authenticating the ticket
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};
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// results from UserHasLicenseForApp
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@ -439,6 +440,7 @@ enum EMarketingMessageFlags
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//-----------------------------------------------------------------------------
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enum ENotificationPosition
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{
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k_EPositionInvalid = -1,
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k_EPositionTopLeft = 0,
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k_EPositionTopRight = 1,
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k_EPositionBottomLeft = 2,
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@ -1214,6 +1216,14 @@ class CGameID
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{
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public:
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enum EGameIDType
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{
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k_EGameIDTypeApp = 0,
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k_EGameIDTypeGameMod = 1,
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k_EGameIDTypeShortcut = 2,
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k_EGameIDTypeP2P = 3,
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};
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CGameID()
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{
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m_gameID.m_nType = k_EGameIDTypeApp;
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@ -1244,12 +1254,12 @@ public:
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m_gameID.m_nAppID = nAppID;
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}
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CGameID( uint32 nAppID, uint32 nModID )
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// Not validating anything .. use IsValid()
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explicit CGameID( uint32 nAppID, uint32 nModID, CGameID::EGameIDType nType )
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{
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m_ulGameID = 0;
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m_gameID.m_nAppID = nAppID;
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m_gameID.m_nModID = nModID;
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m_gameID.m_nType = k_EGameIDTypeGameMod;
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m_gameID.m_nType = nType;
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}
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CGameID( const CGameID &that )
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@ -1374,10 +1384,14 @@ public:
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return m_gameID.m_nModID;
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}
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uint32 AppID() const
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#if !defined(VALVE_SHORTCUT_DEBUG)
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uint32 AppID( bool = false ) const
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{
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return m_gameID.m_nAppID;
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}
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#else
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uint32 AppID( bool bShortcutOK = false ) const;
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#endif
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bool operator == ( const CGameID &rhs ) const
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{
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@ -1403,13 +1417,15 @@ public:
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return m_gameID.m_nAppID != k_uAppIdInvalid;
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case k_EGameIDTypeGameMod:
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return m_gameID.m_nAppID != k_uAppIdInvalid && m_gameID.m_nModID & 0x80000000;
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return m_gameID.m_nAppID != k_uAppIdInvalid && (m_gameID.m_nModID & 0x80000000);
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case k_EGameIDTypeShortcut:
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return (m_gameID.m_nModID & 0x80000000) != 0;
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return m_gameID.m_nAppID == k_uAppIdInvalid
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&& (m_gameID.m_nModID & 0x80000000)
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&& m_gameID.m_nModID >= (5000 | 0x80000000); // k_unMaxExpectedLocalAppId - shortcuts are pushed beyond that range
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case k_EGameIDTypeP2P:
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return m_gameID.m_nAppID == k_uAppIdInvalid && m_gameID.m_nModID & 0x80000000;
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return m_gameID.m_nAppID == k_uAppIdInvalid && (m_gameID.m_nModID & 0x80000000);
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default:
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return false;
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@ -1422,17 +1438,9 @@ public:
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m_ulGameID = 0;
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}
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private:
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enum EGameIDType
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{
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k_EGameIDTypeApp = 0,
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k_EGameIDTypeGameMod = 1,
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k_EGameIDTypeShortcut = 2,
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k_EGameIDTypeP2P = 3,
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};
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//
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// Internal stuff. Use the accessors above if possible
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//
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struct GameID_t
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{
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@ -1452,6 +1460,8 @@ private:
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uint64 m_ulGameID;
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GameID_t m_gameID;
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};
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friend CGameID GameIDFromAppAndModPath( uint32 nAppID, const char *pchModPath );
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};
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#pragma pack( pop )
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@ -1521,7 +1531,7 @@ enum ESteamIPv6ConnectivityState
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// Define compile time assert macros to let us validate the structure sizes.
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#define VALVE_COMPILE_TIME_ASSERT( pred ) typedef char compile_time_assert_type[(pred) ? 1 : -1];
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#if defined(__linux__) || defined(__APPLE__)
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#if defined(__linux__) || defined(__APPLE__) || defined(__FreeBSD__)
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// The 32-bit version of gcc has the alignment requirement for uint64 and double set to
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// 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned.
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// The 64-bit version of gcc has the alignment requirement for these types set to
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