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https://gitlab.com/Mr_Goldberg/goldberg_emulator
synced 2025-07-06 22:42:19 +08:00
Update to sdk 1.49
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@ -56,6 +56,7 @@ STEAMAPI_API ISteamParties * SteamAPI_ISteamClient_GetISteamParties( ISteamClien
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STEAMAPI_API ISteamRemotePlay * SteamAPI_ISteamClient_GetISteamRemotePlay( ISteamClient* self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char * pchVersion );
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// ISteamUser
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STEAMAPI_API ISteamUser *SteamAPI_SteamUser_v021();
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STEAMAPI_API ISteamUser *SteamAPI_SteamUser_v020();
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STEAMAPI_API HSteamUser SteamAPI_ISteamUser_GetHSteamUser( ISteamUser* self );
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STEAMAPI_API bool SteamAPI_ISteamUser_BLoggedOn( ISteamUser* self );
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@ -88,6 +89,7 @@ STEAMAPI_API bool SteamAPI_ISteamUser_BIsPhoneIdentifying( ISteamUser* self );
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STEAMAPI_API bool SteamAPI_ISteamUser_BIsPhoneRequiringVerification( ISteamUser* self );
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STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUser_GetMarketEligibility( ISteamUser* self );
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STEAMAPI_API SteamAPICall_t SteamAPI_ISteamUser_GetDurationControl( ISteamUser* self );
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STEAMAPI_API bool SteamAPI_ISteamUser_BSetDurationControlOnlineState( ISteamUser* self, EDurationControlOnlineState eNewState );
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// ISteamFriends
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STEAMAPI_API ISteamFriends *SteamAPI_SteamFriends_v017();
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@ -165,6 +167,7 @@ STEAMAPI_API bool SteamAPI_ISteamFriends_IsClanPublic( ISteamFriends* self, uint
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STEAMAPI_API bool SteamAPI_ISteamFriends_IsClanOfficialGameGroup( ISteamFriends* self, uint64_steamid steamIDClan );
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STEAMAPI_API int SteamAPI_ISteamFriends_GetNumChatsWithUnreadPriorityMessages( ISteamFriends* self );
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STEAMAPI_API void SteamAPI_ISteamFriends_ActivateGameOverlayRemotePlayTogetherInviteDialog( ISteamFriends* self, uint64_steamid steamIDLobby );
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STEAMAPI_API bool SteamAPI_ISteamFriends_RegisterProtocolInOverlayBrowser( ISteamFriends* self, const char * pchProtocol );
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// ISteamUtils
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STEAMAPI_API ISteamUtils *SteamAPI_SteamUtils_v009();
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@ -374,6 +377,7 @@ STEAMAPI_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_EnumeratePublishedWorks
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STEAMAPI_API SteamAPICall_t SteamAPI_ISteamRemoteStorage_UGCDownloadToLocation( ISteamRemoteStorage* self, UGCHandle_t hContent, const char * pchLocation, uint32 unPriority );
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// ISteamUserStats
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STEAMAPI_API ISteamUserStats *SteamAPI_SteamUserStats_v012();
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STEAMAPI_API ISteamUserStats *SteamAPI_SteamUserStats_v011();
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STEAMAPI_API bool SteamAPI_ISteamUserStats_RequestCurrentStats( ISteamUserStats* self );
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STEAMAPI_API bool SteamAPI_ISteamUserStats_GetStatInt32( ISteamUserStats* self, const char * pchName, int32 * pData );
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@ -418,6 +422,8 @@ STEAMAPI_API bool SteamAPI_ISteamUserStats_GetGlobalStatInt64( ISteamUserStats*
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STEAMAPI_API bool SteamAPI_ISteamUserStats_GetGlobalStatDouble( ISteamUserStats* self, const char * pchStatName, double * pData );
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STEAMAPI_API int32 SteamAPI_ISteamUserStats_GetGlobalStatHistoryInt64( ISteamUserStats* self, const char * pchStatName, int64 * pData, uint32 cubData );
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STEAMAPI_API int32 SteamAPI_ISteamUserStats_GetGlobalStatHistoryDouble( ISteamUserStats* self, const char * pchStatName, double * pData, uint32 cubData );
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STEAMAPI_API bool SteamAPI_ISteamUserStats_GetAchievementProgressLimitsInt32( ISteamUserStats* self, const char * pchName, int32 * pnMinProgress, int32 * pnMaxProgress );
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STEAMAPI_API bool SteamAPI_ISteamUserStats_GetAchievementProgressLimitsFloat( ISteamUserStats* self, const char * pchName, float * pfMinProgress, float * pfMaxProgress );
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// ISteamApps
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STEAMAPI_API ISteamApps *SteamAPI_SteamApps_v008();
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@ -450,6 +456,7 @@ STEAMAPI_API void SteamAPI_ISteamApps_RequestAllProofOfPurchaseKeys( ISteamApps*
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STEAMAPI_API SteamAPICall_t SteamAPI_ISteamApps_GetFileDetails( ISteamApps* self, const char * pszFileName );
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STEAMAPI_API int SteamAPI_ISteamApps_GetLaunchCommandLine( ISteamApps* self, char * pszCommandLine, int cubCommandLine );
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STEAMAPI_API bool SteamAPI_ISteamApps_BIsSubscribedFromFamilySharing( ISteamApps* self );
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STEAMAPI_API bool SteamAPI_ISteamApps_BIsTimedTrial( ISteamApps* self, uint32 * punSecondsAllowed, uint32 * punSecondsPlayed );
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// ISteamNetworking
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STEAMAPI_API ISteamNetworking *SteamAPI_SteamNetworking_v006();
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@ -811,6 +818,7 @@ STEAMAPI_API bool SteamAPI_ISteamInventory_SetPropertyBool( ISteamInventory* sel
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STEAMAPI_API bool SteamAPI_ISteamInventory_SetPropertyInt64( ISteamInventory* self, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, int64 nValue );
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STEAMAPI_API bool SteamAPI_ISteamInventory_SetPropertyFloat( ISteamInventory* self, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char * pchPropertyName, float flValue );
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STEAMAPI_API bool SteamAPI_ISteamInventory_SubmitUpdateProperties( ISteamInventory* self, SteamInventoryUpdateHandle_t handle, SteamInventoryResult_t * pResultHandle );
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STEAMAPI_API bool SteamAPI_ISteamInventory_InspectItem( ISteamInventory* self, SteamInventoryResult_t * pResultHandle, const char * pchItemToken );
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// ISteamVideo
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STEAMAPI_API ISteamVideo *SteamAPI_SteamVideo_v002();
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@ -1053,6 +1061,15 @@ STEAMAPI_API bool SteamAPI_SteamNetworkingIdentity_ParseString( SteamNetworkingI
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// SteamNetworkingMessage_t
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STEAMAPI_API void SteamAPI_SteamNetworkingMessage_t_Release( SteamNetworkingMessage_t* self );
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// SteamNetworkingPOPIDRender
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STEAMAPI_API const char * SteamAPI_SteamNetworkingPOPIDRender_c_str( SteamNetworkingPOPIDRender* self );
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// SteamNetworkingIdentityRender
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STEAMAPI_API const char * SteamAPI_SteamNetworkingIdentityRender_c_str( SteamNetworkingIdentityRender* self );
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// SteamNetworkingIPAddrRender
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STEAMAPI_API const char * SteamAPI_SteamNetworkingIPAddrRender_c_str( SteamNetworkingIPAddrRender* self );
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// SteamDatagramHostedAddress
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STEAMAPI_API void SteamAPI_SteamDatagramHostedAddress_Clear( SteamDatagramHostedAddress* self );
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STEAMAPI_API SteamNetworkingPOPID SteamAPI_SteamDatagramHostedAddress_GetPopID( SteamDatagramHostedAddress* self );
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