mirror of
https://gitlab.com/Mr_Goldberg/goldberg_emulator
synced 2025-07-08 07:22:17 +08:00
Create lobby even if the run callbacks function is never run.
This commit is contained in:
@ -19,21 +19,22 @@
|
||||
|
||||
#include <fstream>
|
||||
|
||||
static void network_thread(Networking *network)
|
||||
static void background_thread(Steam_Client *client)
|
||||
{
|
||||
PRINT_DEBUG("network thread starting\n");
|
||||
PRINT_DEBUG("background thread starting\n");
|
||||
while (1) {
|
||||
std::this_thread::sleep_for(std::chrono::seconds(1));
|
||||
global_mutex.lock();
|
||||
if (!network->isAlive()) {
|
||||
if (!client->network->isAlive()) {
|
||||
global_mutex.unlock();
|
||||
//delete network;
|
||||
PRINT_DEBUG("network thread exit\n");
|
||||
PRINT_DEBUG("background thread exit\n");
|
||||
return;
|
||||
}
|
||||
|
||||
PRINT_DEBUG("network thread run\n");
|
||||
network->Run();
|
||||
PRINT_DEBUG("background thread run\n");
|
||||
client->network->Run();
|
||||
client->steam_matchmaking->RunBackground();
|
||||
global_mutex.unlock();
|
||||
}
|
||||
}
|
||||
@ -1672,7 +1673,7 @@ void Steam_Client::UnregisterCallResult( class CCallbackBase *pCallback, SteamAP
|
||||
void Steam_Client::RunCallbacks(bool runClientCB, bool runGameserverCB)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
if (!network_keepalive.joinable()) network_keepalive = std::thread(network_thread, network);
|
||||
if (!background_keepalive.joinable()) background_keepalive = std::thread(background_thread, this);
|
||||
|
||||
network->Run();
|
||||
PRINT_DEBUG("Steam_Client::RunCallbacks steam_matchmaking_servers\n");
|
||||
|
Reference in New Issue
Block a user