Update Nemirtingas overlay to latest.

This commit is contained in:
Mr_Goldberg
2022-08-05 02:06:42 -04:00
parent df94c38b0f
commit c17fb0c931
82 changed files with 48737 additions and 59872 deletions

View File

@ -1,16 +1,41 @@
/*
* Copyright (C) Nemirtingas
* This file is part of the ingame overlay project
*
* The ingame overlay project is free software; you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* The ingame overlay project is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with the ingame overlay project; if not, see
* <http://www.gnu.org/licenses/>.
*/
#include "DX11_Hook.h"
#include "Windows_Hook.h"
#include "../Renderer_Detector.h"
#include "../../dll/dll.h"
#ifdef EMU_OVERLAY
#include <imgui.h>
#include <impls/windows/imgui_impl_dx11.h>
#include <backends/imgui_impl_dx11.h>
DX11_Hook* DX11_Hook::_inst = nullptr;
HRESULT GetDeviceAndCtxFromSwapchain(IDXGISwapChain* pSwapChain, ID3D11Device** ppDevice, ID3D11DeviceContext** ppContext)
template<typename T>
inline void SafeRelease(T*& pUnk)
{
if (pUnk != nullptr)
{
pUnk->Release();
pUnk = nullptr;
}
}
static HRESULT GetDeviceAndCtxFromSwapchain(IDXGISwapChain* pSwapChain, ID3D11Device** ppDevice, ID3D11DeviceContext** ppContext)
{
HRESULT ret = pSwapChain->GetDevice(IID_PPV_ARGS(ppDevice));
@ -20,177 +45,192 @@ HRESULT GetDeviceAndCtxFromSwapchain(IDXGISwapChain* pSwapChain, ID3D11Device**
return ret;
}
bool DX11_Hook::start_hook()
bool DX11_Hook::StartHook(std::function<bool(bool)> key_combination_callback)
{
bool res = true;
if (!hooked)
if (!_Hooked)
{
if (!Windows_Hook::Inst()->start_hook())
if (Present == nullptr || ResizeTarget == nullptr || ResizeBuffers == nullptr)
{
SPDLOG_WARN("Failed to hook DirectX 11: Rendering functions missing.");
return false;
}
if (!Windows_Hook::Inst()->StartHook(key_combination_callback))
return false;
PRINT_DEBUG("Hooked DirectX 11\n");
hooked = true;
_WindowsHooked = true;
Renderer_Detector::Inst().renderer_found(this);
SPDLOG_INFO("Hooked DirectX 11");
_Hooked = true;
BeginHook();
HookFuncs(
std::make_pair<void**, void*>(&(PVOID&)DX11_Hook::Present, &DX11_Hook::MyPresent),
std::make_pair<void**, void*>(&(PVOID&)DX11_Hook::ResizeTarget, &DX11_Hook::MyResizeTarget),
std::make_pair<void**, void*>(&(PVOID&)DX11_Hook::ResizeBuffers, &DX11_Hook::MyResizeBuffers)
std::make_pair<void**, void*>(&(PVOID&)Present , &DX11_Hook::MyPresent),
std::make_pair<void**, void*>(&(PVOID&)ResizeTarget , &DX11_Hook::MyResizeTarget),
std::make_pair<void**, void*>(&(PVOID&)ResizeBuffers, &DX11_Hook::MyResizeBuffers)
);
if (Present1 != nullptr)
{
HookFuncs(
std::make_pair<void**, void*>(&(PVOID&)Present1, &DX11_Hook::MyPresent1)
);
}
EndHook();
get_steam_client()->steam_overlay->HookReady();
}
return res;
return true;
}
void DX11_Hook::resetRenderState()
bool DX11_Hook::IsStarted()
{
if (initialized)
{
if (mainRenderTargetView) {
mainRenderTargetView->Release();
mainRenderTargetView = NULL;
}
return _Hooked;
}
pContext->Release();
void DX11_Hook::_ResetRenderState()
{
if (_Initialized)
{
OverlayHookReady(false);
ImGui_ImplDX11_Shutdown();
Windows_Hook::Inst()->resetRenderState();
ImGui::DestroyContext();
Windows_Hook::Inst()->_ResetRenderState();
//ImGui::DestroyContext();
initialized = false;
SafeRelease(mainRenderTargetView);
SafeRelease(pContext);
SafeRelease(pDevice);
_Initialized = false;
}
}
// Try to make this function and overlay's proc as short as possible or it might affect game's fps.
void DX11_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
void DX11_Hook::_PrepareForOverlay(IDXGISwapChain* pSwapChain)
{
DXGI_SWAP_CHAIN_DESC desc;
pSwapChain->GetDesc(&desc);
if (!initialized)
if (!_Initialized)
{
ID3D11Device* pDevice = nullptr;
pDevice = nullptr;
if (FAILED(GetDeviceAndCtxFromSwapchain(pSwapChain, &pDevice, &pContext)))
return;
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
io.IniFilename = NULL;
ID3D11Texture2D* pBackBuffer;
pSwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer));
ID3D11RenderTargetView *get_targets[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT] = {};
pContext->OMGetRenderTargets(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, get_targets, NULL);
bool bind_target = true;
for (unsigned i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) {
if (get_targets[i]) {
ID3D11Resource *res = NULL;
get_targets[i]->GetResource(&res);
if (res) {
if (res == (ID3D11Resource*)pBackBuffer) {
bind_target = false;
}
res->Release();
}
get_targets[i]->Release();
} else {
break;
}
}
if (bind_target) {
pDevice->CreateRenderTargetView(pBackBuffer, NULL, &mainRenderTargetView);
}
pBackBuffer->Release();
pDevice->CreateRenderTargetView(pBackBuffer, NULL, &mainRenderTargetView);
//ID3D11RenderTargetView* targets[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT] = {};
//pContext->OMGetRenderTargets(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, targets, NULL);
//bool bind_target = true;
//
//for (unsigned i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT && targets[i] != nullptr; ++i)
//{
// ID3D11Resource* res = NULL;
// targets[i]->GetResource(&res);
// if (res)
// {
// if (res == (ID3D11Resource*)pBackBuffer)
// {
// pDevice->CreateRenderTargetView(pBackBuffer, NULL, &mainRenderTargetView);
// }
//
// res->Release();
// }
//
// targets[i]->Release();
//}
SafeRelease(pBackBuffer);
if (mainRenderTargetView == nullptr)
return;
if(ImGui::GetCurrentContext() == nullptr)
ImGui::CreateContext();
ImGui_ImplDX11_Init(pDevice, pContext);
pDevice->Release();
get_steam_client()->steam_overlay->CreateFonts();
initialized = true;
_Initialized = true;
OverlayHookReady(true);
}
if (ImGui_ImplDX11_NewFrame())
if (ImGui_ImplDX11_NewFrame() && Windows_Hook::Inst()->_PrepareForOverlay(desc.OutputWindow))
{
Windows_Hook::Inst()->prepareForOverlay(desc.OutputWindow);
ImGui::NewFrame();
get_steam_client()->steam_overlay->OverlayProc();
OverlayProc();
ImGui::Render();
if (mainRenderTargetView) {
if (mainRenderTargetView)
{
pContext->OMSetRenderTargets(1, &mainRenderTargetView, NULL);
}
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
}
}
HRESULT STDMETHODCALLTYPE DX11_Hook::MyPresent(IDXGISwapChain *_this, UINT SyncInterval, UINT Flags)
{
DX11_Hook::Inst()->prepareForOverlay(_this);
return (_this->*DX11_Hook::Inst()->Present)(SyncInterval, Flags);
auto inst = DX11_Hook::Inst();
inst->_PrepareForOverlay(_this);
return (_this->*inst->Present)(SyncInterval, Flags);
}
HRESULT STDMETHODCALLTYPE DX11_Hook::MyResizeTarget(IDXGISwapChain* _this, const DXGI_MODE_DESC* pNewTargetParameters)
{
DX11_Hook::Inst()->resetRenderState();
return (_this->*DX11_Hook::Inst()->ResizeTarget)(pNewTargetParameters);
auto inst = DX11_Hook::Inst();
inst->_ResetRenderState();
return (_this->*inst->ResizeTarget)(pNewTargetParameters);
}
HRESULT STDMETHODCALLTYPE DX11_Hook::MyResizeBuffers(IDXGISwapChain* _this, UINT BufferCount, UINT Width, UINT Height, DXGI_FORMAT NewFormat, UINT SwapChainFlags)
{
DX11_Hook::Inst()->resetRenderState();
return (_this->*DX11_Hook::Inst()->ResizeBuffers)(BufferCount, Width, Height, NewFormat, SwapChainFlags);
auto inst = DX11_Hook::Inst();
inst->_ResetRenderState();
return (_this->*inst->ResizeBuffers)(BufferCount, Width, Height, NewFormat, SwapChainFlags);
}
HRESULT STDMETHODCALLTYPE DX11_Hook::MyPresent1(IDXGISwapChain1* _this, UINT SyncInterval, UINT Flags, const DXGI_PRESENT_PARAMETERS* pPresentParameters)
{
auto inst = DX11_Hook::Inst();
inst->_PrepareForOverlay(_this);
return (_this->*inst->Present1)(SyncInterval, Flags, pPresentParameters);
}
DX11_Hook::DX11_Hook():
initialized(false),
hooked(false),
_Initialized(false),
_Hooked(false),
_WindowsHooked(false),
pContext(nullptr),
mainRenderTargetView(nullptr),
Present(nullptr),
ResizeBuffers(nullptr),
ResizeTarget(nullptr)
ResizeTarget(nullptr),
Present1(nullptr)
{
_library = LoadLibrary(DX11_DLL);
}
DX11_Hook::~DX11_Hook()
{
PRINT_DEBUG("DX11 Hook removed\n");
SPDLOG_INFO("DX11 Hook removed");
if (initialized)
if (_WindowsHooked)
delete Windows_Hook::Inst();
if (_Initialized)
{
if (mainRenderTargetView) {
mainRenderTargetView->Release();
mainRenderTargetView = NULL;
}
pContext->Release();
SafeRelease(mainRenderTargetView);
SafeRelease(pContext);
ImGui_ImplDX11_InvalidateDeviceObjects();
ImGui::DestroyContext();
initialized = false;
_Initialized = false;
}
FreeLibrary(reinterpret_cast<HMODULE>(_library));
_inst = nullptr;
}
@ -202,21 +242,85 @@ DX11_Hook* DX11_Hook::Inst()
return _inst;
}
const char* DX11_Hook::get_lib_name() const
std::string DX11_Hook::GetLibraryName() const
{
return DX11_DLL;
return LibraryName;
}
void DX11_Hook::loadFunctions(IDXGISwapChain *pSwapChain)
void DX11_Hook::LoadFunctions(
decltype(Present) PresentFcn,
decltype(ResizeBuffers) ResizeBuffersFcn,
decltype(ResizeTarget) ResizeTargetFcn,
decltype(Present1) Present1Fcn)
{
void** vTable;
vTable = *reinterpret_cast<void***>(pSwapChain);
#define LOAD_FUNC(X) (void*&)X = vTable[(int)IDXGISwapChainVTable::X]
LOAD_FUNC(Present);
LOAD_FUNC(ResizeBuffers);
LOAD_FUNC(ResizeTarget);
#undef LOAD_FUNC
Present = PresentFcn;
ResizeBuffers = ResizeBuffersFcn;
ResizeTarget = ResizeTargetFcn;
Present1 = Present1Fcn;
}
#endif//EMU_OVERLAY
std::weak_ptr<uint64_t> DX11_Hook::CreateImageResource(const void* image_data, uint32_t width, uint32_t height)
{
ID3D11ShaderResourceView** resource = new ID3D11ShaderResourceView*(nullptr);
// Create texture
D3D11_TEXTURE2D_DESC desc = {};
desc.Width = static_cast<UINT>(width);
desc.Height = static_cast<UINT>(height);
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.SampleDesc.Count = 1;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.CPUAccessFlags = 0;
ID3D11Texture2D* pTexture = nullptr;
D3D11_SUBRESOURCE_DATA subResource;
subResource.pSysMem = image_data;
subResource.SysMemPitch = desc.Width * 4;
subResource.SysMemSlicePitch = 0;
pDevice->CreateTexture2D(&desc, &subResource, &pTexture);
if (pTexture != nullptr)
{
// Create texture view
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc{};
srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
srvDesc.Texture2D.MipLevels = desc.MipLevels;
srvDesc.Texture2D.MostDetailedMip = 0;
pDevice->CreateShaderResourceView(pTexture, &srvDesc, resource);
// Release Texture, the shader resource increases the reference count.
pTexture->Release();
}
if (*resource == nullptr)
return std::shared_ptr<uint64_t>();
auto ptr = std::shared_ptr<uint64_t>((uint64_t*)resource, [](uint64_t* handle)
{
if(handle != nullptr)
{
ID3D11ShaderResourceView** resource = reinterpret_cast<ID3D11ShaderResourceView**>(handle);
(*resource)->Release();
delete resource;
}
});
_ImageResources.emplace(ptr);
return ptr;
}
void DX11_Hook::ReleaseImageResource(std::weak_ptr<uint64_t> resource)
{
auto ptr = resource.lock();
if (ptr)
{
auto it = _ImageResources.find(ptr);
if (it != _ImageResources.end())
_ImageResources.erase(it);
}
}