Moved hooks calls and added hook retry

With that change, I no longer re-hook rendering functions as Hook_Manager::FoundRenderer removes all hooks and then we hook the true functions in the renderer specialization.
Added a retry count.
This commit is contained in:
Nemirtingas
2019-08-18 17:12:57 +02:00
parent 5b0306dccc
commit ca0ef4380a
8 changed files with 83 additions and 106 deletions

View File

@ -29,111 +29,73 @@ decltype(wglMakeCurrent)* _wglMakeCurrent;
HRESULT STDMETHODCALLTYPE Hook_Manager::MyIDXGISwapChain_Present(IDXGISwapChain* _this, UINT SyncInterval, UINT Flags)
{
IUnknown *pDevice;
_this->GetDevice(__uuidof(ID3D10Device), (void**)&pDevice);
if (pDevice)
Hook_Manager& inst = Hook_Manager::Inst();
if (!inst.stop_retry())
{
Hook_Manager::Inst().UnHookAllRendererDetector();
DX10_Hook* hook = DX10_Hook::Inst();
if (!hook->start_hook())
{
// Hook failed, start over
delete static_cast<Base_Hook*>(hook);
Hook_Manager::Inst().HookRenderer();
}
else
{
Hook_Manager::Inst().AddHook(hook);
}
}
else
{
_this->GetDevice(__uuidof(ID3D11Device), (void**)& pDevice);
IUnknown* pDevice;
_this->GetDevice(__uuidof(ID3D10Device), (void**)& pDevice);
if (pDevice)
{
Hook_Manager::Inst().UnHookAllRendererDetector();
DX11_Hook* hook = DX11_Hook::Inst();
if (!hook->start_hook())
{
// Hook failed, start over
delete static_cast<Base_Hook*>(hook);
Hook_Manager::Inst().HookRenderer();
}
else
{
Hook_Manager::Inst().AddHook(hook);
}
DX10_Hook* hook = DX10_Hook::Inst();
if (hook->start_hook())
inst.AddHook(hook);
}
else
{
_this->GetDevice(__uuidof(ID3D12Device), (void**)& pDevice);
DX12_Hook* hook = DX12_Hook::Inst();
if (!hook->start_hook())
_this->GetDevice(__uuidof(ID3D11Device), (void**)& pDevice);
if (pDevice)
{
// Hook failed, start over
delete static_cast<Base_Hook*>(hook);
Hook_Manager::Inst().HookRenderer();
DX11_Hook* hook = DX11_Hook::Inst();
if (hook->start_hook())
inst.AddHook(hook);
}
else
{
Hook_Manager::Inst().AddHook(hook);
_this->GetDevice(__uuidof(ID3D12Device), (void**)& pDevice);
DX12_Hook* hook = DX12_Hook::Inst();
if (hook->start_hook())
inst.AddHook(hook);
}
}
if (pDevice) pDevice->Release();
}
if (pDevice) pDevice->Release();
return (_this->*_IDXGISwapChain_Present)(SyncInterval, Flags);
}
HRESULT STDMETHODCALLTYPE Hook_Manager::MyPresent(IDirect3DDevice9* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion)
{
Hook_Manager::Inst().UnHookAllRendererDetector();
DX9_Hook* hook = DX9_Hook::Inst();
if (!hook->start_hook())
Hook_Manager& inst = Hook_Manager::Inst();
if (!inst.stop_retry())
{
// Hook failed, start over
delete static_cast<Base_Hook*>(hook);
Hook_Manager::Inst().HookRenderer();
}
else
{
Hook_Manager::Inst().AddHook(hook);
DX9_Hook* hook = DX9_Hook::Inst();
if (hook->start_hook())
inst.AddHook(hook);
}
return (_this->*_IDirect3DDevice9_Present)(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
}
HRESULT STDMETHODCALLTYPE Hook_Manager::MyPresentEx(IDirect3DDevice9Ex* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags)
{
Hook_Manager::Inst().UnHookAllRendererDetector();
DX9_Hook* hook = DX9_Hook::Inst();
if (!hook->start_hook())
Hook_Manager& inst = Hook_Manager::Inst();
if (!inst.stop_retry())
{
// Hook failed, start over
delete static_cast<Base_Hook*>(hook);
Hook_Manager::Inst().HookRenderer();
}
else
{
Hook_Manager::Inst().AddHook(hook);
DX9_Hook* hook = DX9_Hook::Inst();
if (hook->start_hook())
inst.AddHook(hook);
}
return (_this->*_IDirect3DDevice9Ex_PresentEx)(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
}
BOOL WINAPI Hook_Manager::MywglMakeCurrent(HDC hDC, HGLRC hGLRC)
{
Hook_Manager::Inst().UnHookAllRendererDetector();
OpenGL_Hook* hook = OpenGL_Hook::Inst();
if (!hook->start_hook())
Hook_Manager& inst = Hook_Manager::Inst();
if (!inst.stop_retry())
{
// Hook failed, start over
delete static_cast<Base_Hook*>(hook);
Hook_Manager::Inst().HookRenderer();
OpenGL_Hook* hook = OpenGL_Hook::Inst();
if (hook->start_hook())
inst.AddHook(hook);
}
else
{
Hook_Manager::Inst().AddHook(hook);
}
return _wglMakeCurrent(hDC, hGLRC);
}
@ -369,6 +331,20 @@ HMODULE WINAPI Hook_Manager::MyLoadLibraryExW(LPCWSTR lpLibFileName, HANDLE hFil
return res;
}
bool Hook_Manager::stop_retry()
{
// Retry 200 times, we look for rendering functions so its actually: "retry for 200 frames"
bool stop = ++_hook_retries >= 200;
if (stop)
{
PRINT_DEBUG("We found a renderer but couldn't hook it, aborting overlay hook.\n");
FoundRenderer(nullptr);
}
return stop;
}
void Hook_Manager::HookLoadLibrary()
{
if (!_renderer_found && !_loadlibrary_hooked)
@ -393,24 +369,8 @@ void Hook_Manager::HookLoadLibrary()
#endif
void Hook_Manager::UnHookAllRendererDetector()
{
auto it = std::find(_hooks.begin(), _hooks.end(), rendererdetect_hook);
if (it != _hooks.end())
{
_hooks.erase(it);
delete rendererdetect_hook;
rendererdetect_hook = nullptr;
}
_loadlibrary_hooked = false;
_ogl_hooked = false;
#ifdef STEAM_WIN32
_dxgi_hooked = _dx9_hooked = false;
#endif
}
Hook_Manager::Hook_Manager():
_hook_retries(0),
#ifdef STEAM_WIN32
_loadlibrary_hooked(false),
_dxgi_hooked(false),