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https://gitlab.com/Mr_Goldberg/goldberg_emulator
synced 2025-07-07 15:04:28 +08:00
A few improvements to the overlay merge request.
NO_OVERLAY define becomes EMU_OVERLAY which enables the overlay instead of disabling it. disable_overlay.txt moved to steam_settings.
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@ -48,11 +48,6 @@ Steam_Client::Steam_Client()
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{
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uint32 appid = create_localstorage_settings(&settings_client, &settings_server, &local_storage);
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{
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std::ifstream chk_ovlay(Local_Storage::get_program_path() + PATH_SEPARATOR + "disable_overlay.txt", std::ios::in);
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if (chk_ovlay)
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enable_overlay = false;
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}
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network = new Networking(settings_server->get_local_steam_id(), appid, settings_server->get_port(), &(settings_server->custom_broadcasts), settings_server->disable_networking);
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callback_results_client = new SteamCallResults();
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@ -71,7 +66,7 @@ Steam_Client::Steam_Client()
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steam_matchmaking = new Steam_Matchmaking(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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steam_matchmaking_servers = new Steam_Matchmaking_Servers(settings_client, network);
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steam_user_stats = new Steam_User_Stats(settings_client, local_storage, callback_results_client, callbacks_client);
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steam_user_stats = new Steam_User_Stats(settings_client, local_storage, callback_results_client, callbacks_client, steam_overlay);
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steam_apps = new Steam_Apps(settings_client, callback_results_client);
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steam_networking = new Steam_Networking(settings_client, network, callbacks_client, run_every_runcb);
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steam_remote_storage = new Steam_Remote_Storage(settings_client, local_storage, callback_results_client);
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@ -197,6 +192,10 @@ HSteamUser Steam_Client::ConnectToGlobalUser( HSteamPipe hSteamPipe )
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}
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userLogIn();
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#ifdef EMU_OVERLAY
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if(!settings_client->disable_overlay)
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steam_overlay->SetupOverlay();
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#endif
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steam_pipes[hSteamPipe] = Steam_Pipe::CLIENT;
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return CLIENT_HSTEAMUSER;
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}
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@ -711,7 +710,7 @@ ISteamScreenshots *Steam_Client::GetISteamScreenshots( HSteamUser hSteamuser, HS
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// Deprecated. Applications should use SteamAPI_RunCallbacks() or SteamGameServer_RunCallbacks() instead.
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void Steam_Client::RunFrame()
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{
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PRINT_DEBUG("RunFrame\n");
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PRINT_DEBUG("Steam_Client::RunFrame\n");
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}
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// returns the number of IPC calls made since the last time this function was called
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