generate_emu_config.py fixes and improvements.

This commit is contained in:
Mr_Goldberg
2022-08-07 04:36:50 -04:00
parent eef92f1fe6
commit e59508a696
2 changed files with 78 additions and 24 deletions

View File

@ -3,22 +3,28 @@ USERNAME = ""
PASSWORD = ""
#steam ids with public profiles that own a lot of games
TOP_OWNER_IDS = [76561198028121353, 76561198001237877, 76561198001678750, 76561198237402290]
TOP_OWNER_IDS = [76561198028121353, 76561198001237877, 76561198355625888, 76561198001678750, 76561198237402290]
from stats_schema_achievement_gen import achievements_gen
from steam.client import SteamClient
from steam.client.cdn import CDNClient
from steam.enums import common
from steam.enums.common import EResult
from steam.enums.emsg import EMsg
from steam.core.msg import MsgProto
import os
import sys
import json
prompt_for_unavailable = True
if len(sys.argv) < 2:
print("\nUsage: {} appid\n\nExample: {} 480\n".format(sys.argv[0], sys.argv[0]))
print("\nUsage: {} appid appid appid etc..\n\nExample: {} 480\n".format(sys.argv[0], sys.argv[0]))
exit(1)
appid = int(sys.argv[1])
appids = []
for id in sys.argv[1:]:
appids += [int(id)]
client = SteamClient()
if not os.path.exists("login_temp"):
@ -28,16 +34,40 @@ client.set_credential_location("login_temp")
if (len(USERNAME) == 0 or len(PASSWORD) == 0):
client.cli_login()
else:
while True:
ret = client.login(USERNAME, password=PASSWORD)
if ret != common.EResult.OK:
if ret == common.EResult.TryAnotherCM:
continue
print("error logging in with set username and password, trying cli login. error was:", ret)
client.cli_login()
break
else:
break
result = client.login(USERNAME, password=PASSWORD)
while result in (EResult.AccountLogonDenied, EResult.InvalidLoginAuthCode,
EResult.AccountLoginDeniedNeedTwoFactor, EResult.TwoFactorCodeMismatch,
EResult.TryAnotherCM, EResult.ServiceUnavailable,
EResult.InvalidPassword,
):
if result == EResult.InvalidPassword:
print("invalid password, the password you set is wrong.")
exit(1)
elif result in (EResult.AccountLogonDenied, EResult.InvalidLoginAuthCode):
prompt = ("Enter email code: " if result == EResult.AccountLogonDenied else
"Incorrect code. Enter email code: ")
auth_code, two_factor_code = input(prompt), None
elif result in (EResult.AccountLoginDeniedNeedTwoFactor, EResult.TwoFactorCodeMismatch):
prompt = ("Enter 2FA code: " if result == EResult.AccountLoginDeniedNeedTwoFactor else
"Incorrect code. Enter 2FA code: ")
auth_code, two_factor_code = None, input(prompt)
elif result in (EResult.TryAnotherCM, EResult.ServiceUnavailable):
if prompt_for_unavailable and result == EResult.ServiceUnavailable:
while True:
answer = input("Steam is down. Keep retrying? [y/n]: ").lower()
if answer in 'yn': break
prompt_for_unavailable = False
if answer == 'n': break
client.reconnect(maxdelay=15)
result = client.login(USERNAME, PASSWORD, None, auth_code, two_factor_code)
def get_stats_schema(client, game_id, owner_id):
message = MsgProto(EMsg.ClientGetUserStats)
@ -49,27 +79,50 @@ def get_stats_schema(client, game_id, owner_id):
client.send(message)
return client.wait_msg(EMsg.ClientGetUserStatsResponse, timeout=5)
def generate_achievement_stats(client, game_id, output_directory):
def generate_achievement_stats(client, game_id, output_directory, backup_directory):
steam_id_list = TOP_OWNER_IDS + [client.steam_id]
for x in steam_id_list:
out = get_stats_schema(client, game_id, x)
if out is not None:
if len(out.body.schema) > 0:
with open('UserGameStatsSchema_{}.bin'.format(appid), 'wb') as f:
with open(os.path.join(backup_directory, 'UserGameStatsSchema_{}.bin'.format(appid)), 'wb') as f:
f.write(out.body.schema)
achievements, stats = achievements_gen.generate_stats_achievements(out.body.schema, output_directory)
return
else:
print("no schema", out)
out_dir = os.path.join("{}".format( "{}_output".format(appid)), "steam_settings")
for appid in appids:
backup_dir = os.path.join("backup","{}".format(appid))
out_dir = os.path.join("{}".format( "{}_output".format(appid)), "steam_settings")
if not os.path.exists(out_dir):
os.makedirs(out_dir)
if not os.path.exists(backup_dir):
os.makedirs(backup_dir)
print("outputting config to", out_dir)
if not os.path.exists(out_dir):
os.makedirs(out_dir)
generate_achievement_stats(client, appid, out_dir)
with open(os.path.join(out_dir, "steam_appid.txt"), 'w') as f:
f.write(str(appid))
print("outputting config to", out_dir)
raw = client.get_product_info(apps=[appid])
game_info = raw["apps"][appid]
if "common" in game_info:
game_info_common = game_info["common"]
if "community_visible_stats" in game_info_common:
generate_achievement_stats(client, appid, out_dir, backup_dir)
with open(os.path.join(out_dir, "steam_appid.txt"), 'w') as f:
f.write(str(appid))
if "depots" in game_info:
if "branches" in game_info["depots"]:
if "public" in game_info["depots"]["branches"]:
if "buildid" in game_info["depots"]["branches"]["public"]:
buildid = game_info["depots"]["branches"]["public"]["buildid"]
with open(os.path.join(out_dir, "build_id.txt"), 'w') as f:
f.write(str(buildid))
game_info_backup = json.dumps(game_info, indent=4)
with open(os.path.join(backup_dir, "product_info.json"), "w") as f:
f.write(game_info_backup)