# Conflicts:
#	build_steamos.sh
#	dll/dll.cpp
This commit is contained in:
Mr_Goldberg
2020-01-19 12:50:01 -05:00
74 changed files with 49147 additions and 852 deletions

View File

@ -46,9 +46,13 @@ static void background_thread(Steam_Client *client)
Steam_Client::Steam_Client()
{
uint32 appid = create_localstorage_settings(&settings_client, &settings_server, &local_storage);
{
std::ifstream chk_ovlay(Local_Storage::get_program_path() + PATH_SEPARATOR + "disable_overlay.txt", std::ios::in);
if (chk_ovlay)
enable_overlay = false;
}
network = new Networking(settings_server->get_local_steam_id(), appid, settings_server->get_port(), &(settings_server->custom_broadcasts), settings_server->disable_networking);
callback_results_client = new SteamCallResults();
@ -59,9 +63,12 @@ Steam_Client::Steam_Client()
PRINT_DEBUG("steam client init: id: %llu server id: %llu appid: %u port: %u \n", settings_client->get_local_steam_id().ConvertToUint64(), settings_server->get_local_steam_id().ConvertToUint64(), appid, settings_server->get_port());
steam_overlay = new Steam_Overlay(settings_client, callback_results_client, callbacks_client, run_every_runcb, network);
steam_user = new Steam_User(settings_client, local_storage, network, callback_results_client, callbacks_client);
steam_friends = new Steam_Friends(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
steam_utils = new Steam_Utils(settings_client, callback_results_client);
steam_friends = new Steam_Friends(settings_client, network, callback_results_client, callbacks_client, run_every_runcb, steam_overlay);
steam_utils = new Steam_Utils(settings_client, callback_results_client, steam_overlay);
steam_matchmaking = new Steam_Matchmaking(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
steam_matchmaking_servers = new Steam_Matchmaking_Servers(settings_client, network);
steam_user_stats = new Steam_User_Stats(settings_client, local_storage, callback_results_client, callbacks_client);
@ -90,7 +97,7 @@ Steam_Client::Steam_Client()
PRINT_DEBUG("client init gameserver\n");
steam_gameserver = new Steam_GameServer(settings_server, network, callbacks_server);
steam_gameserver_utils = new Steam_Utils(settings_server, callback_results_server);
steam_gameserver_utils = new Steam_Utils(settings_server, callback_results_server, steam_overlay);
steam_gameserverstats = new Steam_GameServerStats(settings_server, network, callback_results_server, callbacks_server);
steam_gameserver_networking = new Steam_Networking(settings_server, network, callbacks_server, run_every_runcb);
steam_gameserver_http = new Steam_HTTP(settings_server, network, callback_results_server, callbacks_server);