Commit Graph

26 Commits

Author SHA1 Message Date
04847abeb7 Overlay & Hook cleanup. 2019-08-27 15:45:53 +02:00
44d583ee7d Added class Renderer_Detector.
Hook_Manager now only manages hooks.
Renderer_Detector is used to detect the game's renderer. There will be 2 version of it. 1 for windows and 1 for Linux.
2019-08-27 15:38:07 +02:00
9b178146c4 Cleaned a bit hooks and added sanity checks. 2019-08-26 19:36:07 +02:00
dd530e80b1 Now passing to hooks device object.
Added Base_Hook::get_lib_name to track what renderer is hooked for overlay.
Objects used to detect renderer type are now also used to hook the rendering functions. So we don't have to build another device.
Updated VTables for DX12.
2019-08-26 16:38:01 +02:00
5b0306dccc Moved window hooks to its own class
Every class has a job. Overlay is to show an overlay not to hook windows functions.
Hook_Manager's job is to manage hooks and should not contain a reference to the overlay. (It should not contains any reference to directX or OpenGL either but I'll see that later... Maybe)
This makes the overlay code much cleaner and "could" be used in Linux as well.
2019-08-18 16:22:07 +02:00
fdeb5912d3 Try to Disable all inputs when overlay is on 2019-08-18 14:29:08 +02:00
1b37e837a1 Notification sound when something happen 2019-08-16 18:31:56 +02:00
2792793bf3 Only call overlay related functions if it is ready
Continue to receive friends notifications, so if the overlay becomes ready we already have the list of friends.
2019-08-16 10:37:45 +02:00
3516b98042 Replaced wildcard with sed. 2019-08-15 22:23:59 +02:00
d87760b78b Created a define to not compile overlay. 2019-08-14 15:09:57 +02:00
3eeca9b50e Modified a bit overlay and added comments 2019-08-14 14:56:57 +02:00
2c74abd6ab Moved this docs to the tool's doc 2019-08-14 14:56:27 +02:00
56b4e6a7c7 Added preprocessor exclusion for linux 2019-08-14 14:55:31 +02:00
86fa3ab47a Comments
Explains what I could use to get steam's info. Its in plain http, could use a simple socket to read the json.
2019-08-12 16:04:14 +02:00
9f3e3a95da Cleaned hooks
I don't even know why I thought it was a good idea to hook dispatchMessage.
2019-08-07 11:11:31 +02:00
d3ded5842d Added invite/join checks
Don't show "Invite" button if current user doesn't have a lobby.
Don't show "Join" button if friend doesn't have a lobby.
Added a button to open chat with a right click.
Close the popup when you click a button.
2019-08-06 13:46:43 +02:00
d2a75db930 Moved colored implementation to their own functions
To minimise source code modifications, colored input text has been moved to their own functions.
The ImFont is still modified tho.
2019-08-03 14:37:03 +02:00
4f9e67d700 Support for chat message (WIP) 2019-08-03 12:58:48 +02:00
2a373bbf79 Now I set the invite instead of adding it.
You should send a lobby invite or a rich invite, but not both.
2019-08-02 23:01:24 +02:00
73fa7b50b5 Moved some code to functions. 2019-08-02 15:26:16 +02:00
8fe7c2267a User must now accept invite 2019-08-02 13:02:20 +02:00
156bee1564 Invitation & Chat support (WIP) 2019-08-02 11:16:30 +02:00
300832ebb3 I think i should protect this 2019-08-02 09:09:32 +02:00
d646f61582 Removed numeric (don't use iota anymore)
Also placed the include on the top of cpp file.
Need to look into directinput and xinput hooks.
2019-08-01 15:56:56 +02:00
a08c8102a9 Use already defined functions to invite user to game. 2019-08-01 15:56:50 +02:00
e6826d8ead Basic & Ugly implementation of overlay.
Overlay still WIP, don't look too much into the code.
I will do it better soon.
2019-08-01 15:47:47 +02:00