d6bdde0123
Update ImGui
2021-01-17 22:58:42 -05:00
2c95011e73
Fix mouse cursor showing up in some games due to overlay.
2020-02-14 15:03:20 -05:00
b4205535fb
Only allow people to join lobbies with the overlay if they have been invited first.
2020-02-02 19:07:30 -05:00
39d1d8dcdf
Add a notifications mutex to the overlay.
2020-01-26 17:24:16 -05:00
eace15df47
Thread related overlay improvements.
2020-01-26 09:46:57 -05:00
e0af318948
Try to fix overlay related lag.
2020-01-25 15:23:16 -05:00
43a5b13302
Use different mutex for overlay to try to fix lag.
2020-01-20 11:47:12 -05:00
db2a803cf7
A few improvements to the overlay merge request.
...
NO_OVERLAY define becomes EMU_OVERLAY which enables the overlay instead of disabling it.
disable_overlay.txt moved to steam_settings.
2020-01-19 12:55:14 -05:00
20c03cda75
Update steam_overlay.cpp
2019-12-10 05:56:08 +00:00
695954e13a
Add software cursor to Linux overlay too
2019-11-08 15:56:21 +01:00
ce79df1c26
Added customizable notification
...
Notification can have a type depending on what to show.
2019-11-08 15:52:38 +01:00
c006555b01
Add infos on friend game
...
Add friend appid and check if the game is compatible.
2019-10-14 16:35:53 +02:00
bce574dc43
Changed windows id and fixed chat layout
2019-10-13 12:27:48 +02:00
d467248236
Forgot to initialize overlay's close button
2019-10-13 12:27:44 +02:00
8abb0c8bc2
Add close button for overlay
2019-10-13 12:27:32 +02:00
6c09635600
Added the possibility to create new fonts.
...
Fonts cannot be created after a NewFrame call.
2019-09-05 09:00:02 +02:00
2db31928e9
Notifications
2019-09-04 19:31:31 +02:00
344674b889
revert of "Should fix the cursor until we draw our own cursor."
2019-09-03 19:22:08 +02:00
1785ae6eaf
Moved every platform specific code to their own folder
2019-09-01 20:48:27 +02:00
0573c4eb94
Windows only part
2019-09-01 20:47:00 +02:00
b6eb929383
Should fix the cursor until we draw our own cursor.
2019-08-27 21:15:58 +02:00
04847abeb7
Overlay & Hook cleanup.
2019-08-27 15:45:53 +02:00
44d583ee7d
Added class Renderer_Detector.
...
Hook_Manager now only manages hooks.
Renderer_Detector is used to detect the game's renderer. There will be 2 version of it. 1 for windows and 1 for Linux.
2019-08-27 15:38:07 +02:00
9b178146c4
Cleaned a bit hooks and added sanity checks.
2019-08-26 19:36:07 +02:00
dd530e80b1
Now passing to hooks device object.
...
Added Base_Hook::get_lib_name to track what renderer is hooked for overlay.
Objects used to detect renderer type are now also used to hook the rendering functions. So we don't have to build another device.
Updated VTables for DX12.
2019-08-26 16:38:01 +02:00
5b0306dccc
Moved window hooks to its own class
...
Every class has a job. Overlay is to show an overlay not to hook windows functions.
Hook_Manager's job is to manage hooks and should not contain a reference to the overlay. (It should not contains any reference to directX or OpenGL either but I'll see that later... Maybe)
This makes the overlay code much cleaner and "could" be used in Linux as well.
2019-08-18 16:22:07 +02:00
fdeb5912d3
Try to Disable all inputs when overlay is on
2019-08-18 14:29:08 +02:00
1b37e837a1
Notification sound when something happen
2019-08-16 18:31:56 +02:00
2792793bf3
Only call overlay related functions if it is ready
...
Continue to receive friends notifications, so if the overlay becomes ready we already have the list of friends.
2019-08-16 10:37:45 +02:00
3516b98042
Replaced wildcard with sed.
2019-08-15 22:23:59 +02:00
d87760b78b
Created a define to not compile overlay.
2019-08-14 15:09:57 +02:00
3eeca9b50e
Modified a bit overlay and added comments
2019-08-14 14:56:57 +02:00
2c74abd6ab
Moved this docs to the tool's doc
2019-08-14 14:56:27 +02:00
56b4e6a7c7
Added preprocessor exclusion for linux
2019-08-14 14:55:31 +02:00
86fa3ab47a
Comments
...
Explains what I could use to get steam's info. Its in plain http, could use a simple socket to read the json.
2019-08-12 16:04:14 +02:00
9f3e3a95da
Cleaned hooks
...
I don't even know why I thought it was a good idea to hook dispatchMessage.
2019-08-07 11:11:31 +02:00
d3ded5842d
Added invite/join checks
...
Don't show "Invite" button if current user doesn't have a lobby.
Don't show "Join" button if friend doesn't have a lobby.
Added a button to open chat with a right click.
Close the popup when you click a button.
2019-08-06 13:46:43 +02:00
d2a75db930
Moved colored implementation to their own functions
...
To minimise source code modifications, colored input text has been moved to their own functions.
The ImFont is still modified tho.
2019-08-03 14:37:03 +02:00
4f9e67d700
Support for chat message (WIP)
2019-08-03 12:58:48 +02:00
2a373bbf79
Now I set the invite instead of adding it.
...
You should send a lobby invite or a rich invite, but not both.
2019-08-02 23:01:24 +02:00
73fa7b50b5
Moved some code to functions.
2019-08-02 15:26:16 +02:00
8fe7c2267a
User must now accept invite
2019-08-02 13:02:20 +02:00
156bee1564
Invitation & Chat support (WIP)
2019-08-02 11:16:30 +02:00
300832ebb3
I think i should protect this
2019-08-02 09:09:32 +02:00
d646f61582
Removed numeric (don't use iota anymore)
...
Also placed the include on the top of cpp file.
Need to look into directinput and xinput hooks.
2019-08-01 15:56:56 +02:00
a08c8102a9
Use already defined functions to invite user to game.
2019-08-01 15:56:50 +02:00
e6826d8ead
Basic & Ugly implementation of overlay.
...
Overlay still WIP, don't look too much into the code.
I will do it better soon.
2019-08-01 15:47:47 +02:00