27 Commits

Author SHA1 Message Date
redpolline
38cbfb3be9 Fix renderer detection under Wine.
Use new timing checks to detect D3D being dependant on other APIs.
(Should work now regardless of platform, but GPU hardware detection may still be
needed...)
2025-02-12 09:35:27 -05:00
redpolline
f3ac8485ed HACK: Wine DX10 and DX11 Detection.
Wine doesn't implement the NULL renderer, and tries to fallback to the
REFERENCE renderer. Which then also fails when we try to create a 1x1
DXGI_USAGE_RENDER_TARGET_OUTPUT swapchain.

Until Wine manages to get a NULL renderer working, just use the WARP
renderer instead. (Which Wine also doesn't implement and falls back to
the hardware renderer for, but at least it works properly.)
2025-02-12 09:35:26 -05:00
redpolline
2164ff292c Extra debugging log functions. 2025-02-12 09:35:23 -05:00
Mr_Goldberg
de6805dd8b
Update nemirtingas overlay to latest. 2022-08-21 03:43:24 -04:00
Mr_Goldberg
077e532bd2
Fix overlay getting stuck if stopped to quickly after being started. 2022-08-16 12:32:28 -04:00
Mr_Goldberg
743a810463
Update nemirtingas overlay. 2022-08-13 14:32:43 -04:00
Mr_Goldberg
04022c005f
Update nemirtingas overlay to latest. 2022-08-10 03:22:23 -04:00
Mr_Goldberg
7c419e0afe
Fix overlay crash in games that load then unload steam api dll. 2022-08-07 23:11:21 -04:00
Mr_Goldberg
c17fb0c931
Update Nemirtingas overlay to latest. 2022-08-05 02:06:42 -04:00
Nemirtingas
e100c89160 Remove some other headers that are in common_includes.h 2020-07-16 20:25:14 +02:00
Nemirtingas
fe9bbd1104 Add a common include file. 2020-07-16 11:56:24 +02:00
Nemirtingas
1dc5bcc5c1
Fix hooks not working
Even if dxgi is hooked, it will not be rehooked, HookDXGIPresent has a check, but different dx versions need a call to loadFunctions.
2020-01-20 11:45:04 -05:00
Nemirtingas
4c2484cdef Update Renderer_Detector.cpp
DX12 hook
2019-12-09 11:06:43 +00:00
Nemirtingas
02924d986e Update Renderer_Detector.cpp 2019-12-08 21:20:23 +00:00
Nemirtingas
55ba49c957 Clean a bit Linux Overlay 2019-11-08 15:54:48 +01:00
Nemirtingas
982ec56007 Enable DX12 overlay 2019-11-08 15:46:57 +01:00
Nemirtingas
4d99b6affd Fix race condition
Fix race condition when renderer was found and we were hooking a library func
2019-10-13 12:27:41 +02:00
Nemirtingas
ecd753422b Updated Linux X11 & OLGX hooks.
Use LD_PRELOAD=$PWD/libsteam_api.so app_name to load overlay.
2019-09-03 11:38:37 +02:00
Nemirtingas
5af1d18a8f Fixed overlay thread joining on himself 2019-09-02 10:51:32 +02:00
Nemirtingas
b9cd9ae6c2 Fix build 2019-09-01 20:53:16 +02:00
Nemirtingas
1785ae6eaf Moved every platform specific code to their own folder 2019-09-01 20:48:27 +02:00
Nemirtingas
c27ab3993c Linux renderer detection 2019-09-01 20:47:10 +02:00
Nemirtingas
4f7e42a905 Call the true function before initializing hook. 2019-08-27 19:56:41 +02:00
Nemirtingas
3c265596a9 Removed DX12 until further notice. 2019-08-27 19:21:32 +02:00
Nemirtingas
622c435cb7 Fixed typo in DX12 & reorder hook call.
Should call the Present function before hooking DX cause DX also hook Present even if the hook is disabled by Renderer_Detector before initializing the DX hook.
2019-08-27 17:40:44 +02:00
Nemirtingas
36e8966223 Cleanup again 2019-08-27 16:29:20 +02:00
Nemirtingas
44d583ee7d Added class Renderer_Detector.
Hook_Manager now only manages hooks.
Renderer_Detector is used to detect the game's renderer. There will be 2 version of it. 1 for windows and 1 for Linux.
2019-08-27 15:38:07 +02:00