@echo off REM Should be called from the root of the repo. REM Make build and output dirs. IF NOT EXIST build ( mkdir build ) IF NOT EXIST build\cmds ( mkdir build\cmds ) IF NOT EXIST build\debug ( mkdir build\debug ) IF NOT EXIST build\release ( mkdir build\release ) IF NOT EXIST build\all_deps ( mkdir build\all_deps ) IF NOT EXIST build\all_deps\debug ( mkdir build\all_deps\debug ) IF NOT EXIST build\all_deps\release ( mkdir build\all_deps\release ) IF NOT EXIST build\experimental ( mkdir build\experimental ) IF NOT EXIST build\experimental\debug ( mkdir build\experimental\debug ) IF NOT EXIST build\experimental\release ( mkdir build\experimental\release ) IF NOT EXIST build\experimental_steamclient ( mkdir build\experimental_steamclient ) IF NOT EXIST build\experimental_steamclient\debug ( mkdir build\experimental_steamclient\debug ) IF NOT EXIST build\experimental_steamclient\release ( mkdir build\experimental_steamclient\release ) IF NOT EXIST build\experimental_steamclient\steamclient_loader ( mkdir build\experimental_steamclient\steamclient_loader ) IF NOT EXIST build\experimental_steamclient\steamclient_loader\debug ( mkdir build\experimental_steamclient\steamclient_loader\debug ) IF NOT EXIST build\experimental_steamclient\steamclient_loader\release ( mkdir build\experimental_steamclient\steamclient_loader\release ) IF NOT EXIST build\lobby_connect\debug ( mkdir build\lobby_connect\debug ) IF NOT EXIST build\lobby_connect\release ( mkdir build\lobby_connect\release ) IF NOT EXIST build\release\tools ( mkdir build\release\tools ) IF NOT EXIST build\release\tools\debug ( mkdir build\release\tools\debug ) IF NOT EXIST build\release\tools\release ( mkdir build\release\tools\release ) IF NOT EXIST build\debug\x86 ( mkdir build\debug\x86 ) IF NOT EXIST build\debug\x64 ( mkdir build\debug\x64 ) IF NOT EXIST build\release\x86 ( mkdir build\release\x86 ) IF NOT EXIST build\release\x64 ( mkdir build\release\x64 ) IF NOT EXIST build\all_deps\debug\x86 ( mkdir build\all_deps\debug\x86 ) IF NOT EXIST build\all_deps\debug\x64 ( mkdir build\all_deps\debug\x64 ) IF NOT EXIST build\all_deps\release\x86 ( mkdir build\all_deps\release\x86 ) IF NOT EXIST build\all_deps\release\x64 ( mkdir build\all_deps\release\x64 ) IF NOT EXIST build\experimental\debug\x86 ( mkdir build\experimental\debug\x86 ) IF NOT EXIST build\experimental\debug\x64 ( mkdir build\experimental\debug\x64 ) IF NOT EXIST build\experimental\release\x86 ( mkdir build\experimental\release\x86 ) IF NOT EXIST build\experimental\release\x64 ( mkdir build\experimental\release\x64 ) IF NOT EXIST build\experimental_steamclient\debug\x86 ( mkdir build\experimental_steamclient\debug\x86 ) IF NOT EXIST build\experimental_steamclient\debug\x64 ( mkdir build\experimental_steamclient\debug\x64 ) IF NOT EXIST build\experimental_steamclient\release\x86 ( mkdir build\experimental_steamclient\release\x86 ) IF NOT EXIST build\experimental_steamclient\release\x64 ( mkdir build\experimental_steamclient\release\x64 ) IF NOT EXIST build\experimental_steamclient\debug\x86\deps ( mkdir build\experimental_steamclient\debug\x86\deps ) IF NOT EXIST build\experimental_steamclient\debug\x64\deps ( mkdir build\experimental_steamclient\debug\x64\deps ) IF NOT EXIST build\experimental_steamclient\release\x86\deps ( mkdir build\experimental_steamclient\release\x86\deps ) IF NOT EXIST build\experimental_steamclient\release\x64\deps ( mkdir build\experimental_steamclient\release\x64\deps ) IF NOT EXIST build\experimental_steamclient\debug\x86\sc_deps ( mkdir build\experimental_steamclient\debug\x86\sc_deps ) IF NOT EXIST build\experimental_steamclient\debug\x64\sc_deps ( mkdir build\experimental_steamclient\debug\x64\sc_deps ) IF NOT EXIST build\experimental_steamclient\release\x86\sc_deps ( mkdir build\experimental_steamclient\release\x86\sc_deps ) IF NOT EXIST build\experimental_steamclient\release\x64\sc_deps ( mkdir build\experimental_steamclient\release\x64\sc_deps ) IF NOT EXIST build\experimental_steamclient\steamclient_loader\debug\x86 ( mkdir build\experimental_steamclient\steamclient_loader\debug\x86 ) IF NOT EXIST build\experimental_steamclient\steamclient_loader\debug\x64 ( mkdir build\experimental_steamclient\steamclient_loader\debug\x64 ) IF NOT EXIST build\experimental_steamclient\steamclient_loader\release\x86 ( mkdir build\experimental_steamclient\steamclient_loader\release\x86 ) IF NOT EXIST build\experimental_steamclient\steamclient_loader\release\x64 ( mkdir build\experimental_steamclient\steamclient_loader\release\x64 ) IF NOT EXIST build\lobby_connect\debug\x86 ( mkdir build\lobby_connect\debug\x86 ) IF NOT EXIST build\lobby_connect\debug\x64 ( mkdir build\lobby_connect\debug\x64 ) IF NOT EXIST build\lobby_connect\release\x86 ( mkdir build\lobby_connect\release\x86 ) IF NOT EXIST build\lobby_connect\release\x64 ( mkdir build\lobby_connect\release\x64 ) IF NOT EXIST build\release\tools\debug\x86 ( mkdir build\release\tools\debug\x86 ) IF NOT EXIST build\release\tools\debug\x64 ( mkdir build\release\tools\debug\x64 ) IF NOT EXIST build\release\tools\release\x86 ( mkdir build\release\tools\release\x86 ) IF NOT EXIST build\release\tools\release\x64 ( mkdir build\release\tools\release\x64 ) IF NOT EXIST debug ( mkdir debug ) IF NOT EXIST debug\experimental ( mkdir debug\experimental ) IF NOT EXIST debug\experimental_steamclient ( mkdir debug\experimental_steamclient ) IF NOT EXIST debug\lobby_connect ( mkdir debug\lobby_connect ) IF NOT EXIST debug\tools ( mkdir debug\tools ) IF NOT EXIST release ( mkdir release ) IF NOT EXIST release\experimental ( mkdir release\experimental ) IF NOT EXIST release\experimental_steamclient ( mkdir release\experimental_steamclient ) IF NOT EXIST release\lobby_connect ( mkdir release\lobby_connect ) IF NOT EXIST release\tools ( mkdir release\tools ) SET CDS_DIR=%cd%\build\cmds REM REM Arguments. REM REM normal_args. IF EXIST %CDS_DIR%\NORMAL_ARGS.ARG ( DEL /F /S /Q %CDS_DIR%\NORMAL_ARGS.ARG ) echo /EHsc > %CDS_DIR%\NORMAL_ARGS.ARG echo /Ox >> %CDS_DIR%\NORMAL_ARGS.ARG REM JOB ARGS. IF "%JOB_COUNT%" == "" ( echo /MP1 >> %CDS_DIR%\NORMAL_ARGS.ARG ) IF NOT "%JOB_COUNT%" == "" ( echo /MP%JOB_COUNT% >> %CDS_DIR%\NORMAL_ARGS.ARG ) REM Debug args. IF EXIST %CDS_DIR%\DEBUG.BLD ( DEL /F /S /Q %CDS_DIR%\DEBUG.BLD ) IF EXIST %CDS_DIR%\DEBUG.LKS ( DEL /F /S /Q %CDS_DIR%\DEBUG.LKS ) REM Create empty file. (No BUILD time args currently.) type NUL >> %CDS_DIR%\DEBUG.BLD REM DISABLE the PDB builds if we are running on the CI. (It can't build them currently.) IF EXIST %OLD_DIR%\CI_BUILD.TAG ( echo /link /DEBUG:NONE > %CDS_DIR%\DEBUG.LKS ) IF NOT EXIST %OLD_DIR%\CI_BUILD.TAG ( echo /link /DEBUG:FULL /OPT:REF /OPT:ICF > %CDS_DIR%\DEBUG.LKS ) REM Release args. IF EXIST %CDS_DIR%\RELEASE.ARG ( DEL /F /S /Q %CDS_DIR%\RELEASE.ARG ) IF EXIST %CDS_DIR%\RELEASE.LKS ( DEL /F /S /Q %CDS_DIR%\RELEASE.LKS ) REM Release mode Flags. echo /DEMU_RELEASE_BUILD > %CDS_DIR%\RELEASE.ARG echo /DNDEBUG >> %CDS_DIR%\RELEASE.ARG copy %CDS_DIR%\RELEASE.ARG %CDS_DIR%\RELEASE.BLD type %CDS_DIR%\RELEASE.ARG > %CDS_DIR%\RELEASE.LKS REM DISABLE the PDB builds if we are running on the CI. (It can't build them currently.) IF EXIST %OLD_DIR%\CI_BUILD.TAG ( echo /link /DEBUG:NONE >> %CDS_DIR%\RELEASE.LKS ) IF NOT EXIST %OLD_DIR%\CI_BUILD.TAG ( echo /link /DEBUG:FULL /OPT:REF /OPT:ICF >> %CDS_DIR%\RELEASE.LKS ) REM BASE DLL Flags. IF EXIST %CDS_DIR%\DLL_MAIN_CPP.ARG ( DEL /F /S /Q %CDS_DIR%\DLL_MAIN_CPP.ARG ) REM EXPERIMENTAL Flags. IF EXIST %CDS_DIR%\EXPERIMENTAL.ARG ( DEL /F /S /Q %CDS_DIR%\EXPERIMENTAL.ARG ) echo /DEMU_EXPERIMENTAL_BUILD > %CDS_DIR%\EXPERIMENTAL.ARG echo /DCONTROLLER_SUPPORT >> %CDS_DIR%\EXPERIMENTAL.ARG echo /DEMU_OVERLAY >> %CDS_DIR%\EXPERIMENTAL.ARG REM EXPERIMENTAL_STEAMCLIENT Flags. IF EXIST %CDS_DIR%\EXPERIMENTAL_STEAMCLIENT.ARG ( DEL /F /S /Q %CDS_DIR%\EXPERIMENTAL_STEAMCLIENT.ARG ) echo /DSTEAMCLIENT_DLL > %CDS_DIR%\EXPERIMENTAL_STEAMCLIENT.ARG REM lobby_connect Flags. IF EXIST %CDS_DIR%\LOBBY_CONNECT.ARG ( DEL /F /S /Q %CDS_DIR%\LOBBY_CONNECT.ARG ) echo /DNO_DISK_WRITES > %CDS_DIR%\LOBBY_CONNECT.ARG echo /DLOBBY_CONNECT >> %CDS_DIR%\LOBBY_CONNECT.ARG REM REM Includes. REM REM protobuf. call build_set_protobuf_directories.bat IF EXIST %CDS_DIR%\PROTOBUF_X86.ICD ( DEL /F /S /Q %CDS_DIR%\PROTOBUF_X86.ICD ) IF EXIST %CDS_DIR%\PROTOBUF_X64.ICD ( DEL /F /S /Q %CDS_DIR%\PROTOBUF_X64.ICD ) setlocal SET TEST_A=%cd% cd %PROTOBUF_X86_DIRECTORY% SET TEST_B=%cd%\include cd %TEST_A% echo /I%TEST_B% > %CDS_DIR%\PROTOBUF_X86.ICD endlocal setlocal SET TEST_A=%cd% cd %PROTOBUF_X64_DIRECTORY% SET TEST_B=%cd%\include cd %TEST_A% echo /I%TEST_B% > %CDS_DIR%\PROTOBUF_X64.ICD endlocal REM OVERLAY_EXPERIMENTAL. IF EXIST %CDS_DIR%\OVERLAY_EXPERIMENTAL.ICD ( DEL /F /S /Q %CDS_DIR%\OVERLAY_EXPERIMENTAL.ICD ) echo /I%cd%\overlay_experimental > %CDS_DIR%\OVERLAY_EXPERIMENTAL.ICD REM IMGUI. IF EXIST %CDS_DIR%\IMGUI.ICD ( DEL /F /S /Q %CDS_DIR%\IMGUI.ICD ) echo /I%cd%\ImGui > %CDS_DIR%\IMGUI.ICD REM REM Link Libraries. REM REM protobuf. IF EXIST %CDS_DIR%\PROTOBUF_X86.OS ( DEL /F /S /Q %CDS_DIR%\PROTOBUF_X86.OS ) IF EXIST %CDS_DIR%\PROTOBUF_X64.OS ( DEL /F /S /Q %CDS_DIR%\PROTOBUF_X64.OS ) dir /b /s %PROTOBUF_X86_LIBRARY% > %CDS_DIR%\PROTOBUF_X86.OS dir /b /s %PROTOBUF_X64_LIBRARY% > %CDS_DIR%\PROTOBUF_X64.OS REM BASE DLL. IF EXIST %CDS_DIR%\DLL_MAIN_CPP.OS ( DEL /F /S /Q %CDS_DIR%\DLL_MAIN_CPP.OS ) echo Iphlpapi.lib > %CDS_DIR%\DLL_MAIN_CPP.OS echo Ws2_32.lib >> %CDS_DIR%\DLL_MAIN_CPP.OS echo Shell32.lib >> %CDS_DIR%\DLL_MAIN_CPP.OS echo advapi32.lib >> %CDS_DIR%\DLL_MAIN_CPP.OS REM EXPERIMENTAL. IF EXIST %CDS_DIR%\EXPERIMENTAL.OS ( DEL /F /S /Q %CDS_DIR%\EXPERIMENTAL.OS ) echo dbghelp.lib >> %CDS_DIR%\EXPERIMENTAL.OS echo Faultrep.lib >> %CDS_DIR%\EXPERIMENTAL.OS echo opengl32.lib >> %CDS_DIR%\EXPERIMENTAL.OS echo Winmm.lib >> %CDS_DIR%\EXPERIMENTAL.OS REM steamclient_loader. IF EXIST %CDS_DIR%\STEAMCLIENT_LOADER.OS ( DEL /F /S /Q %CDS_DIR%\STEAMCLIENT_LOADER.OS ) echo advapi32.lib > %CDS_DIR%\STEAMCLIENT_LOADER.OS echo user32.lib >> %CDS_DIR%\STEAMCLIENT_LOADER.OS REM lobby_connect. IF EXIST %CDS_DIR%\LOBBY_CONNECT.OS ( DEL /F /S /Q %CDS_DIR%\LOBBY_CONNECT.OS ) echo Comdlg32.lib > %CDS_DIR%\LOBBY_CONNECT.OS REM REM Files. REM REM Protobuf. REM Needs to be compiled here (really just needs to exist), as we include it below. "%PROTOC_X86_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto REM OVERLAY_EXPERIMENTAL. IF EXIST %CDS_DIR%\OVERLAY_EXPERIMENTAL.FLS ( DEL /F /S /Q %CDS_DIR%\OVERLAY_EXPERIMENTAL.FLS ) IF EXIST %CDS_DIR%\OVERLAY_EXPERIMENTAL_SYSTEM.FLS ( DEL /F /S /Q %CDS_DIR%\OVERLAY_EXPERIMENTAL_SYSTEM.FLS ) where "%cd%\overlay_experimental\:*.cpp" > %CDS_DIR%\OVERLAY_EXPERIMENTAL.FLS where "%cd%\overlay_experimental\windows\:*.cpp" >> %CDS_DIR%\OVERLAY_EXPERIMENTAL.FLS where "%cd%\overlay_experimental\System\:*.cpp" >> %CDS_DIR%\OVERLAY_EXPERIMENTAL_SYSTEM.FLS REM IMGUI. IF EXIST %CDS_DIR%\IMGUI.FLS ( DEL /F /S /Q %CDS_DIR%\IMGUI.FLS ) where "%cd%\ImGui\:*.cpp" > %CDS_DIR%\IMGUI.FLS where "%cd%\ImGui\backends\:imgui_impl_dx*.cpp" >> %CDS_DIR%\IMGUI.FLS where "%cd%\ImGui\backends\:imgui_impl_win32.cpp" >> %CDS_DIR%\IMGUI.FLS where "%cd%\ImGui\backends\:imgui_impl_vulkan.cpp" >> %CDS_DIR%\IMGUI.FLS where "%cd%\ImGui\backends\:imgui_impl_opengl3.cpp" >> %CDS_DIR%\IMGUI.FLS where "%cd%\ImGui\backends\:imgui_win_shader_blobs.cpp" >> %CDS_DIR%\IMGUI.FLS REM DETOURS. IF EXIST %CDS_DIR%\DETOURS.FLS ( DEL /F /S /Q %CDS_DIR%\DETOURS.FLS ) where "%cd%\detours\:*.cpp" > %CDS_DIR%\DETOURS.FLS REM CONTROLLER. IF EXIST %CDS_DIR%\CONTROLLER.FLS ( DEL /F /S /Q CONTROLLER.FLS ) where "%cd%\controller\:gamepad.c" > %CDS_DIR%\CONTROLLER.FLS REM sc_different_deps. IF EXIST %CDS_DIR%\SC_DIFFERENT_DEPS.FLS ( DEL /F /S /Q %CDS_DIR%\SC_DIFFERENT_DEPS.FLS ) where "%cd%\dll\:flat.cpp" > %CDS_DIR%\SC_DIFFERENT_DEPS.FLS where "%cd%\dll\:dll.cpp" >> %CDS_DIR%\SC_DIFFERENT_DEPS.FLS REM BASE DLL. IF EXIST %CDS_DIR%\DLL_MAIN_CPP.FLS ( DEL /F /S /Q %CDS_DIR%\DLL_MAIN_CPP.FLS ) move %cd%\dll\flat.cpp %cd%\dll\flat.cpp.tmp move %cd%\dll\dll.cpp %cd%\dll\dll.cpp.tmp where "%cd%\dll\:*.cpp" > %CDS_DIR%\DLL_MAIN_CPP.FLS move %cd%\dll\flat.cpp.tmp %cd%\dll\flat.cpp move %cd%\dll\dll.cpp.tmp %cd%\dll\dll.cpp where "%cd%\dll\:*.cc" >> %CDS_DIR%\DLL_MAIN_CPP.FLS REM SteamClient. IF EXIST %CDS_DIR%\STEAMCLIENT.FLS ( DEL /F /S /Q %CDS_DIR%\STEAMCLIENT.FLS ) where "%cd%\:steamclient.cpp" > %CDS_DIR%\STEAMCLIENT.FLS REM steamclient_loader. IF EXIST %CDS_DIR%\STEAMCLIENT_LOADER.FLS ( DEL /F /S /Q %CDS_DIR%\STEAMCLIENT_LOADER.FLS ) where "%cd%\steamclient_loader\:*.cpp" > %CDS_DIR%\STEAMCLIENT_LOADER.FLS REM lobby_connect. IF EXIST %CDS_DIR%\LOBBY_CONNECT.FLS ( DEL /F /S /Q %CDS_DIR%\LOBBY_CONNECT.FLS ) where "%cd%\:lobby_connect.cpp" > %CDS_DIR%\LOBBY_CONNECT.FLS REM generate_interfaces_file. IF EXIST %CDS_DIR%\GENERATE_INTERFACES_FILE.FLS ( DEL /F /S /Q %CDS_DIR%\GENERATE_INTERFACES_FILE.FLS ) where "%cd%\:generate_interfaces_file.cpp" > %CDS_DIR%\GENERATE_INTERFACES_FILE.FLS REM REM Build and link cmd script files. REM REM protobuf. IF EXIST %CDS_DIR%\PROTOBUF_X86.BLD ( DEL /F /S /Q %CDS_DIR%\PROTOBUF_X86.BLD ) IF EXIST %CDS_DIR%\PROTOBUF_X86.LKS ( DEL /F /S /Q %CDS_DIR%\PROTOBUF_X86.LKS ) type %CDS_DIR%\PROTOBUF_X86.ICD > %CDS_DIR%\PROTOBUF_X86.BLD type %CDS_DIR%\PROTOBUF_X86.BLD > %CDS_DIR%\PROTOBUF_X86.LKS type %CDS_DIR%\PROTOBUF_X86.OS >> %CDS_DIR%\PROTOBUF_X86.LKS IF EXIST %CDS_DIR%\PROTOBUF_X64.BLD ( DEL /F /S /Q %CDS_DIR%\PROTOBUF_X64.BLD ) IF EXIST %CDS_DIR%\PROTOBUF_X64.LKS ( DEL /F /S /Q %CDS_DIR%\PROTOBUF_X64.LKS ) type %CDS_DIR%\PROTOBUF_X64.ICD > %CDS_DIR%\PROTOBUF_X64.BLD type %CDS_DIR%\PROTOBUF_X64.BLD > %CDS_DIR%\PROTOBUF_X64.LKS type %CDS_DIR%\PROTOBUF_X64.OS >> %CDS_DIR%\PROTOBUF_X64.LKS REM SC_DEPS IF EXIST %CDS_DIR%\SC_DEPS.BLD ( DEL /F /S /Q %CDS_DIR%\SC_DEPS.BLD ) type %CDS_DIR%\NORMAL_ARGS.ARG > %CDS_DIR%\SC_DEPS.BLD type %CDS_DIR%\EXPERIMENTAL.ARG >> %CDS_DIR%\SC_DEPS.BLD type %CDS_DIR%\OVERLAY_EXPERIMENTAL.ICD >> %CDS_DIR%\SC_DEPS.BLD type %CDS_DIR%\IMGUI.ICD >> %CDS_DIR%\SC_DEPS.BLD type %CDS_DIR%\DLL_MAIN_CPP.FLS >> %CDS_DIR%\SC_DEPS.BLD type %CDS_DIR%\OVERLAY_EXPERIMENTAL.FLS >> %CDS_DIR%\SC_DEPS.BLD REM DEPS IF EXIST %CDS_DIR%\DEPS.BLD ( DEL /F /S /Q %CDS_DIR%\DEPS.BLD ) type %CDS_DIR%\DETOURS.FLS >> %CDS_DIR%\DEPS.BLD type %CDS_DIR%\CONTROLLER.FLS >> %CDS_DIR%\DEPS.BLD type %CDS_DIR%\IMGUI.FLS >> %CDS_DIR%\DEPS.BLD type %CDS_DIR%\OVERLAY_EXPERIMENTAL_SYSTEM.FLS >> %CDS_DIR%\DEPS.BLD REM all_deps. IF EXIST %CDS_DIR%\ALL_DEPS.BLD ( DEL /F /S /Q %CDS_DIR%\ALL_DEPS.BLD ) type %CDS_DIR%\NORMAL_ARGS.ARG > %CDS_DIR%\ALL_DEPS.BLD type %CDS_DIR%\OVERLAY_EXPERIMENTAL.ICD >> %CDS_DIR%\ALL_DEPS.BLD type %CDS_DIR%\IMGUI.ICD >> %CDS_DIR%\ALL_DEPS.BLD type %CDS_DIR%\DETOURS.FLS >> %CDS_DIR%\ALL_DEPS.BLD type %CDS_DIR%\CONTROLLER.FLS >> %CDS_DIR%\ALL_DEPS.BLD type %CDS_DIR%\IMGUI.FLS >> %CDS_DIR%\ALL_DEPS.BLD type %CDS_DIR%\OVERLAY_EXPERIMENTAL_SYSTEM.FLS >> %CDS_DIR%\ALL_DEPS.BLD REM BASE DLL. IF EXIST %CDS_DIR%\DLL_MAIN_CPP.BLD ( DEL /F /S /Q %CDS_DIR%\DLL_MAIN_CPP.BLD ) IF EXIST %CDS_DIR%\DLL_MAIN_CPP.LKS ( DEL /F /S /Q %CDS_DIR%\DLL_MAIN_CPP.LKS ) type %CDS_DIR%\NORMAL_ARGS.ARG > %CDS_DIR%\DLL_MAIN_CPP.BLD type %CDS_DIR%\DLL_MAIN_CPP.FLS >> %CDS_DIR%\DLL_MAIN_CPP.BLD type %CDS_DIR%\SC_DIFFERENT_DEPS.FLS >> %CDS_DIR%\DLL_MAIN_CPP.BLD type %CDS_DIR%\NORMAL_ARGS.ARG > %CDS_DIR%\DLL_MAIN_CPP.LKS type %CDS_DIR%\DLL_MAIN_CPP.OS >> %CDS_DIR%\DLL_MAIN_CPP.LKS REM EXPERIMENTAL. IF EXIST %CDS_DIR%\EXPERIMENTAL.BLD ( DEL /F /S /Q %CDS_DIR%\EXPERIMENTAL.BLD ) IF EXIST %CDS_DIR%\EXPERIMENTAL.LKS ( DEL /F /S /Q %CDS_DIR%\EXPERIMENTAL.LKS ) REM Note the order and repeats. cl will complain if this gets messed up. REM OLD SCRIPT. REM type NORMAL_ARGS.ARG > EXPERIMENTAL.BLD REM type EXPERIMENTAL.ARG >> EXPERIMENTAL.BLD REM type EXPERIMENTAL.ICD >> EXPERIMENTAL.BLD REM type DLL_MAIN_CPP.FLS >> EXPERIMENTAL.BLD REM type SC_DIFFERENT_DEPS.FLS >> EXPERIMENTAL.BLD REM type OVERLAY_EXPERIMENTAL.FLS >> EXPERIMENTAL.BLD REM type OVERLAY_EXPERIMENTAL_SYSTEM.FLS >> EXPERIMENTAL.BLD REM type DETOURS.FLS >> EXPERIMENTAL.BLD REM type CONTROLLER.FLS >> EXPERIMENTAL.BLD REM type IMGUI.FLS >> EXPERIMENTAL.BLD REM type NORMAL_ARGS.ARG > EXPERIMENTAL.LKS REM type EXPERIMENTAL.ARG >> EXPERIMENTAL.LKS REM type EXPERIMENTAL.ICD >> EXPERIMENTAL.LKS REM type DLL_MAIN_CPP.OS >> EXPERIMENTAL.LKS REM type EXPERIMENTAL.OS >> EXPERIMENTAL.LKS REM NEW Combined experimental && experimental_steamclient SCRIPT. type %CDS_DIR%\NORMAL_ARGS.ARG > %CDS_DIR%\EXPERIMENTAL.BLD type %CDS_DIR%\EXPERIMENTAL.ARG >> %CDS_DIR%\EXPERIMENTAL.BLD type %CDS_DIR%\OVERLAY_EXPERIMENTAL.ICD >> %CDS_DIR%\EXPERIMENTAL.BLD type %CDS_DIR%\IMGUI.ICD >> %CDS_DIR%\EXPERIMENTAL.BLD type %CDS_DIR%\SC_DIFFERENT_DEPS.FLS >> %CDS_DIR%\EXPERIMENTAL.BLD type %CDS_DIR%\NORMAL_ARGS.ARG > %CDS_DIR%\EXPERIMENTAL.LKS type %CDS_DIR%\EXPERIMENTAL.ARG >> %CDS_DIR%\EXPERIMENTAL.LKS type %CDS_DIR%\OVERLAY_EXPERIMENTAL.ICD >> %CDS_DIR%\EXPERIMENTAL.LKS type %CDS_DIR%\IMGUI.ICD >> %CDS_DIR%\EXPERIMENTAL.LKS type %CDS_DIR%\DLL_MAIN_CPP.OS >> %CDS_DIR%\EXPERIMENTAL.LKS type %CDS_DIR%\EXPERIMENTAL.OS >> %CDS_DIR%\EXPERIMENTAL.LKS REM SteamClient. IF EXIST %CDS_DIR%\STEAMCLIENT.BLD ( DEL /F /S /Q %CDS_DIR%\STEAMCLIENT.BLD ) type %CDS_DIR%\NORMAL_ARGS.ARG > %CDS_DIR%\STEAMCLIENT.BLD type %CDS_DIR%\EXPERIMENTAL.ARG >> %CDS_DIR%\STEAMCLIENT.BLD type %CDS_DIR%\OVERLAY_EXPERIMENTAL.ICD >> %CDS_DIR%\STEAMCLIENT.BLD type %CDS_DIR%\IMGUI.ICD >> %CDS_DIR%\STEAMCLIENT.BLD type %CDS_DIR%\STEAMCLIENT.FLS >> %CDS_DIR%\STEAMCLIENT.BLD REM EXPERIMENTAL_STEAMCLIENT. IF EXIST %CDS_DIR%\EXPERIMENTAL_STEAMCLIENT.BLD ( DEL /F /S /Q %CDS_DIR%\EXPERIMENTAL_STEAMCLIENT.BLD ) IF EXIST %CDS_DIR%\EXPERIMENTAL_STEAMCLIENT.LKS ( DEL /F /S /Q %CDS_DIR%\EXPERIMENTAL_STEAMCLIENT.LKS ) REM Note the order and repeats. cl will complain if this gets messed up. REM FULL type %CDS_DIR%\NORMAL_ARGS.ARG > %CDS_DIR%\EXPERIMENTAL_STEAMCLIENT.LKS type %CDS_DIR%\EXPERIMENTAL.ARG >> %CDS_DIR%\EXPERIMENTAL_STEAMCLIENT.LKS type %CDS_DIR%\EXPERIMENTAL_STEAMCLIENT.ARG >> %CDS_DIR%\EXPERIMENTAL_STEAMCLIENT.LKS type %CDS_DIR%\SC_DIFFERENT_DEPS.FLS >> %CDS_DIR%\EXPERIMENTAL_STEAMCLIENT.LKS type %CDS_DIR%\DLL_MAIN_CPP.OS >> %CDS_DIR%\EXPERIMENTAL_STEAMCLIENT.LKS type %CDS_DIR%\EXPERIMENTAL.OS >> %CDS_DIR%\EXPERIMENTAL_STEAMCLIENT.LKS REM steamclient_loader. IF EXIST %CDS_DIR%\STEAMCLIENT_LOADER.BLD ( DEL /F /S /Q %CDS_DIR%\STEAMCLIENT_LOADER.BLD ) IF EXIST %CDS_DIR%\STEAMCLIENT_LOADER.LKS ( DEL /F /S /Q %CDS_DIR%\STEAMCLIENT_LOADER.LKS ) type %CDS_DIR%\NORMAL_ARGS.ARG > %CDS_DIR%\STEAMCLIENT_LOADER.BLD type %CDS_DIR%\STEAMCLIENT_LOADER.FLS >> %CDS_DIR%\STEAMCLIENT_LOADER.BLD type %CDS_DIR%\NORMAL_ARGS.ARG > %CDS_DIR%\STEAMCLIENT_LOADER.LKS type %CDS_DIR%\STEAMCLIENT_LOADER.OS >> %CDS_DIR%\STEAMCLIENT_LOADER.LKS REM lobby_connect. IF EXIST %CDS_DIR%\LOBBY_CONNECT.BLD ( DEL /F /S /Q %CDS_DIR%\LOBBY_CONNECT.BLD ) IF EXIST %CDS_DIR%\LOBBY_CONNECT.LKS ( DEL /F /S /Q %CDS_DIR%\LOBBY_CONNECT.LKS ) type %CDS_DIR%\LOBBY_CONNECT.ARG > %CDS_DIR%\LOBBY_CONNECT.BLD type %CDS_DIR%\NORMAL_ARGS.ARG >> %CDS_DIR%\LOBBY_CONNECT.BLD type %CDS_DIR%\LOBBY_CONNECT.FLS >> %CDS_DIR%\LOBBY_CONNECT.BLD type %CDS_DIR%\DLL_MAIN_CPP.FLS >> %CDS_DIR%\LOBBY_CONNECT.BLD type %CDS_DIR%\SC_DIFFERENT_DEPS.FLS >> %CDS_DIR%\LOBBY_CONNECT.BLD type %CDS_DIR%\LOBBY_CONNECT.ARG > %CDS_DIR%\LOBBY_CONNECT.LKS type %CDS_DIR%\NORMAL_ARGS.ARG >> %CDS_DIR%\LOBBY_CONNECT.LKS type %CDS_DIR%\DLL_MAIN_CPP.OS >> %CDS_DIR%\LOBBY_CONNECT.LKS type %CDS_DIR%\LOBBY_CONNECT.OS >> %CDS_DIR%\LOBBY_CONNECT.LKS REM GENERATE_INTERFACES_FILE IF EXIST %CDS_DIR%\GENERATE_INTERFACES_FILE.BLD ( DEL /F /S /Q %CDS_DIR%\GENERATE_INTERFACES_FILE.BLD ) IF EXIST %CDS_DIR%\GENERATE_INTERFACES_FILE.LKS ( DEL /F /S /Q %CDS_DIR%\GENERATE_INTERFACES_FILE.LKS ) type %CDS_DIR%\NORMAL_ARGS.ARG >> %CDS_DIR%\GENERATE_INTERFACES_FILE.BLD type %CDS_DIR%\GENERATE_INTERFACES_FILE.FLS >> %CDS_DIR%\GENERATE_INTERFACES_FILE.BLD type %CDS_DIR%\NORMAL_ARGS.ARG > %CDS_DIR%\GENERATE_INTERFACES_FILE.LKS