redpolline 55b5118dc0 Add Overlay UI functions.
Too many things to list.
2025-02-12 09:35:25 -05:00

3537 lines
160 KiB
C++

#include "steam_overlay.h"
#ifdef EMU_OVERLAY
#include <thread>
#include <string>
#include <sstream>
#include <cctype>
#include <imgui.h>
#include "../dll/dll.h"
#include "../dll/settings_parser.h"
#include "Renderer_Detector.h"
static constexpr int max_window_id = 10000;
static constexpr int base_notif_window_id = 0 * max_window_id;
static constexpr int base_friend_window_id = 1 * max_window_id;
static constexpr int base_friend_item_id = 2 * max_window_id;
static constexpr char *valid_languages[] = {
"english",
"arabic",
"bulgarian",
"schinese",
"tchinese",
"czech",
"danish",
"dutch",
"finnish",
"french",
"german",
"greek",
"hungarian",
"italian",
"japanese",
"koreana",
"norwegian",
"polish",
"portuguese",
"brazilian",
"romanian",
"russian",
"spanish",
"latam",
"swedish",
"thai",
"turkish",
"ukrainian",
"vietnamese"
};
static constexpr char *valid_ui_notification_position_labels[] = {
"top left",
"top right",
"bottom left",
"bottom right"
};
#define URL_WINDOW_NAME "URL Window"
class Steam_Overlay_CCallback
{
private:
GOLDBERG_CALLBACK_INTERNAL(Steam_Overlay_CCallback, OnAvatarImageLoaded, AvatarImageLoaded_t);
public:
bool is_ready() {
return (AvatarImageLoaded_t_is_registered());
}
};
int find_free_id(std::vector<int> & ids, int base)
{
std::sort(ids.begin(), ids.end());
int id = base;
for (auto i : ids)
{
if (id < i)
break;
id = i + 1;
}
return id > (base+max_window_id) ? 0 : id;
}
int find_free_friend_id(std::map<Friend, friend_window_state, Friend_Less> const& friend_windows)
{
std::vector<int> ids;
ids.reserve(friend_windows.size());
std::for_each(friend_windows.begin(), friend_windows.end(), [&ids](std::pair<Friend const, friend_window_state> const& i)
{
ids.emplace_back(i.second.id);
});
return find_free_id(ids, base_friend_window_id);
}
int find_free_notification_id(std::vector<Notification> const& notifications)
{
std::vector<int> ids;
ids.reserve(notifications.size());
std::for_each(notifications.begin(), notifications.end(), [&ids](Notification const& i)
{
ids.emplace_back(i.id);
});
return find_free_id(ids, base_friend_window_id);
}
bool operator<(const Profile_Image_ID &a, const Profile_Image_ID &b) {
return ((a.id.ConvertToUint64() < b.id.ConvertToUint64()) && (a.eAvatarSize < b.eAvatarSize));
}
bool operator>(const Profile_Image_ID &a, const Profile_Image_ID &b) {
return (b < a);
}
bool operator<=(const Profile_Image_ID &a, const Profile_Image_ID &b) {
return !(a > b);
}
bool operator>=(const Profile_Image_ID &a, const Profile_Image_ID &b) {
return !(a < b);
}
bool operator==(const Profile_Image_ID &a, const Profile_Image_ID &b) {
return ((a.id.ConvertToUint64() == b.id.ConvertToUint64()) && (a.eAvatarSize == b.eAvatarSize));
}
bool operator!=(const Profile_Image_ID &a, const Profile_Image_ID &b) {
return !(a == b);
}
void Steam_Overlay::populate_initial_profile_images(CSteamID id = k_steamIDNil) {
bool found = false;
if (id == k_steamIDNil) {
id = settings->get_local_steam_id().ConvertToUint64();
}
for (auto & x : profile_images) {
if (x.first.ConvertToUint64() == id.ConvertToUint64()) {
found = true;
break;
}
}
if (!found) {
profile_images[id] = Profile_Image_Set();
}
return;
}
#ifdef __WINDOWS__
#include "windows/Windows_Hook.h"
#endif
#include "notification.h"
bool Steam_Overlay::LoadProfileImage(const CSteamID & id, const int eAvatarSize) {
bool ret = false;
Profile_Image_Set new_images;
Profile_Image_Set old_images;
ret = LoadProfileImage(id, eAvatarSize, new_images);
if (ret == true) {
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
auto entry = profile_images.find(id);
if (entry != profile_images.end()) {
if (eAvatarSize == k_EAvatarSize32x32) {
profile_images[id].small = new_images.small;
} else {
if (eAvatarSize == k_EAvatarSize64x64) {
profile_images[id].medium = new_images.medium;
} else {
if (eAvatarSize == k_EAvatarSize184x184) {
profile_images[id].large = new_images.large;
}
}
}
} else {
profile_images[id] = new_images;
}
}
return ret;
}
bool Steam_Overlay::LoadProfileImage(const CSteamID & id, const int eAvatarSize, Profile_Image_Set & images) {
PRINT_DEBUG("Steam_Overlay::LoadProfileImage() profile id %"PRIu64" size %d.\n", id.ConvertToUint64(), eAvatarSize);
bool ret = false;
Profile_Image * image = NULL;
uint32 width = 0;
uint32 height = 0;
Steam_Utils* steamUtils = get_steam_client()->steam_utils;
Steam_Friends* steamFriends = get_steam_client()->steam_friends;
if (eAvatarSize == k_EAvatarSize32x32)
image = &images.small;
if (eAvatarSize == k_EAvatarSize64x64)
image = &images.medium;
if (eAvatarSize == k_EAvatarSize184x184)
image = &images.large;
if (image != NULL) {
int image_handle = steamFriends->GetFriendAvatar(id, eAvatarSize);
if (image_handle != 0) {
if (steamUtils->GetImageSize(image_handle, &width, &height) == true &&
width > 0 &&
height > 0) {
PRINT_DEBUG("Steam_Overlay::LoadProfileImage() profile id %"PRIu64" size %d image_handle %d width %d height %d.\n",
id.ConvertToUint64(), eAvatarSize, image_handle, width, height);
if (image->raw_image != NULL) {
delete image->raw_image;
image->raw_image = NULL;
}
image->width = 0;
image->height = 0;
DestroyProfileImageResource(id, eAvatarSize);
uint8 * raw_image = new uint8[(width * height * sizeof(uint32))];
if (raw_image != NULL) {
if (steamUtils->GetImageRGBA(image_handle, raw_image, (width * height * sizeof(uint32))) == true) {
image->raw_image = raw_image;
image->width = width;
image->height = height;
ret = true;
} else {
delete raw_image;
raw_image = NULL;
PRINT_DEBUG("Steam_Overlay::LoadProfileImage() profile id %"PRIu64" size %d could not get pixel data.\n",
id.ConvertToUint64(), eAvatarSize);
}
}
} else {
PRINT_DEBUG("Steam_Overlay::LoadProfileImage() profile id %"PRIu64" size %d pixel data has invalid size.\n",
id.ConvertToUint64(), eAvatarSize);
}
} else {
PRINT_DEBUG("Steam_Overlay::LoadProfileImage() profile id %"PRIu64" size %d profile pixel data not loaded.\n",
id.ConvertToUint64(), eAvatarSize);
}
}
return ret;
}
void Steam_Overlay::DestroyProfileImage(const CSteamID & id, const int eAvatarSize) {
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
for (auto & x : profile_images) {
if (x.first.ConvertToUint64() == id.ConvertToUint64()) {
DestroyProfileImage(id, eAvatarSize, x.second);
break;
}
}
return;
}
void Steam_Overlay::DestroyProfileImage(const CSteamID & id, const int eAvatarSize, Profile_Image_Set & images) {
PRINT_DEBUG("Steam_Overlay::DestroyProfileImage() %"PRIu64" size %d.\n", id.ConvertToUint64(), eAvatarSize);
Profile_Image * image = NULL;
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
if (eAvatarSize == k_EAvatarSize32x32)
image = &images.small;
if (eAvatarSize == k_EAvatarSize64x64)
image = &images.medium;
if (eAvatarSize == k_EAvatarSize184x184)
image = &images.large;
if (image != NULL) {
if (image->raw_image != NULL) {
delete image->raw_image;
image->raw_image = NULL;
}
image->width = 0;
image->height = 0;
}
return;
}
bool Steam_Overlay::CreateProfileImageResource(const CSteamID & id, const int eAvatarSize) {
bool ret = false;
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
for (auto & x : profile_images) {
if (x.first.ConvertToUint64() == id.ConvertToUint64()) {
ret = CreateProfileImageResource(id, eAvatarSize, x.second);
break;
}
}
return ret;
}
bool Steam_Overlay::CreateProfileImageResource(const CSteamID & id, const int eAvatarSize, Profile_Image_Set & images) {
PRINT_DEBUG("Steam_Overlay::CreateProfileImageResource() %"PRIu64" size %d.\n", id.ConvertToUint64(), eAvatarSize);
bool ret = false;
Profile_Image * image = NULL;
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
if (eAvatarSize == k_EAvatarSize32x32)
image = &images.small;
if (eAvatarSize == k_EAvatarSize64x64)
image = &images.medium;
if (eAvatarSize == k_EAvatarSize184x184)
image = &images.large;
if (_renderer) {
if (image->raw_image != NULL && image->width > 0 && image->height > 0 &&
image->image_resource.expired() == true) {
std::weak_ptr<uint64_t> test;
test = _renderer->CreateImageResource(image->raw_image,
image->width,
image->height);
std::shared_ptr<uint64_t> test2;
test2 = test.lock();
if (!test2) {
PRINT_DEBUG("Steam_Overlay::CreateProfileImageResource() Unable to create resource for profile id %"PRIu64" size %d.\n",
id.ConvertToUint64(), eAvatarSize);
} else {
image->image_resource = test;
ret = true;
PRINT_DEBUG("Steam_Overlay::CreateProfileImageResource() created resource for profile id %"PRIu64" size %d -> %"PRIu64".\n",
id.ConvertToUint64(), eAvatarSize, *test2);
}
} else {
PRINT_DEBUG("Steam_Overlay::CreateProfileImageResource() invalid raw data for profile id %"PRIu64" size %d.\n",
id.ConvertToUint64(), eAvatarSize);
}
}
return ret;
}
void Steam_Overlay::DestroyProfileImageResource(const CSteamID & id, const int eAvatarSize) {
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
for (auto & x : profile_images) {
if (x.first.ConvertToUint64() == id.ConvertToUint64()) {
DestroyProfileImageResource(id, eAvatarSize, x.second);
break;
}
}
return;
}
void Steam_Overlay::DestroyProfileImageResource(const CSteamID & id, const int eAvatarSize, Profile_Image_Set & images)
{
PRINT_DEBUG("Steam_Overlay::DestroyProfileImageResource() %"PRIu64" size %d.\n", id.ConvertToUint64(), eAvatarSize);
Profile_Image * image = NULL;
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
if (eAvatarSize == k_EAvatarSize32x32)
image = &images.small;
if (eAvatarSize == k_EAvatarSize64x64)
image = &images.medium;
if (eAvatarSize == k_EAvatarSize184x184)
image = &images.large;
if (_renderer != NULL && image != NULL && image->image_resource.expired() == false) {
_renderer->ReleaseImageResource(image->image_resource);
image->image_resource.reset();
}
return;
}
void Steam_Overlay::LoadAchievementImage(Overlay_Achievement & ach)
{
PRINT_DEBUG("LoadAchievementImage() %s.\n", ach.name.c_str());
// Image load.
Steam_Utils* steamUtils = get_steam_client()->steam_utils;
Steam_User_Stats* steamUserStats = get_steam_client()->steam_user_stats;
int32 image_handle = steamUserStats->GetAchievementIcon(ach.name.c_str());
if (image_handle != 0) {
uint32 width = 0;
uint32 height = 0;
if ((steamUtils->GetImageSize(image_handle, &width, &height) == true) &&
(width > 0) && (height > 0)) {
PRINT_DEBUG("LoadAchievementImage() %d %d %d.\n", image_handle, width, height);
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
if (ach.raw_image != NULL) {
delete ach.raw_image;
ach.raw_image = NULL;
}
ach.raw_image_width = 0;
ach.raw_image_height = 0;
DestroyAchievementImageResource(ach);
}
uint8 * raw_image = new uint8[(width * height * sizeof(uint32))];
if (raw_image != NULL) {
if (steamUtils->GetImageRGBA(image_handle,
raw_image,
(width * height * sizeof(uint32))) == true) {
PRINT_DEBUG("LoadAchievementImage() %d -> %p.\n", image_handle, raw_image);
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
ach.raw_image = raw_image;
ach.raw_image_width = width;
ach.raw_image_height = height;
}
} else {
delete raw_image;
PRINT_DEBUG("LoadAchievementImage() Achievement %s could not get pixel data.\n", ach.name.c_str());
}
} else {
PRINT_DEBUG("LoadAchievementImage() Achievement %s could not allocate memory for pixel data.\n", ach.name.c_str());
}
} else {
PRINT_DEBUG("LoadAchievementImage() Achievement %s image pixel data has an invalid size.\n", ach.name.c_str());
}
} else {
PRINT_DEBUG("LoadAchievementImage() Achievement %s is not loaded.\n", ach.name.c_str());
}
}
void Steam_Overlay::CreateAchievementImageResource(Overlay_Achievement & ach)
{
PRINT_DEBUG("CreateAchievementImageResource() %s. %d x %d -> %p\n", ach.name.c_str(), ach.raw_image_width, ach.raw_image_height, ach.raw_image);
if (_renderer) {
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
if (ach.raw_image != NULL && ach.raw_image_width > 0 && ach.raw_image_height > 0 && ach.image_resource.expired() == true) {
std::weak_ptr<uint64_t> test;
test = _renderer->CreateImageResource(ach.raw_image,
ach.raw_image_width,
ach.raw_image_height);
ach.image_resource = test;
std::shared_ptr<uint64_t> test2;
test2 = test.lock();
if (!test2) {
PRINT_DEBUG("CreateAchievementImageResource() Unable to create resource for %s.\n", ach.name.c_str());
} else {
PRINT_DEBUG("CreateAchievementImageResource() created resource for %s -> %PRIu64.\n", ach.name.c_str(), *test2);
}
} else {
PRINT_DEBUG("CreateAchievementImageResource() invalid raw data for %s.\n", ach.name.c_str());
}
}
}
void Steam_Overlay::DestroyAchievementImageResource(Overlay_Achievement & ach)
{
PRINT_DEBUG("DestroyAchievementImageResource() %s.\n", ach.name.c_str());
if (_renderer) {
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
if (ach.image_resource.expired() == false) {
_renderer->ReleaseImageResource(ach.image_resource);
ach.image_resource.reset();
}
}
}
void Steam_Overlay::steam_overlay_run_every_runcb(void* object)
{
Steam_Overlay* _this = reinterpret_cast<Steam_Overlay*>(object);
_this->RunCallbacks();
}
void Steam_Overlay::steam_overlay_callback(void* object, Common_Message* msg)
{
Steam_Overlay* _this = reinterpret_cast<Steam_Overlay*>(object);
_this->Callback(msg);
}
Steam_Overlay::Steam_Overlay(Settings* settings, SteamCallResults* callback_results, SteamCallBacks* callbacks, RunEveryRunCB* run_every_runcb, Networking* network) :
settings(settings),
callback_results(callback_results),
callbacks(callbacks),
run_every_runcb(run_every_runcb),
network(network),
setup_overlay_called(false),
show_overlay(false),
is_ready(false),
notif_position(ENotificationPosition::k_EPositionTopRight),
current_ui_notification_position_selection(1), // valid_ui_notification_position_labels[1] == "top right"
h_inset(0),
v_inset(0),
overlay_state_changed(false),
i_have_lobby(false),
show_achievements(false),
show_settings(false),
show_profile_image_select(false),
show_drive_list(false),
tried_load_new_profile_image(false),
cleared_new_profile_images_struct(true),
_renderer(nullptr),
fonts_atlas(nullptr),
earned_achievement_count(0)
{
strncpy(username_text, settings->get_local_name(), sizeof(username_text));
show_achievement_desc_on_unlock = settings->get_show_achievement_desc_on_unlock();
show_achievement_hidden_unearned = settings->get_show_achievement_hidden_unearned();
radio_btn_new_profile_image_size[0] = false;
radio_btn_new_profile_image_size[1] = false;
radio_btn_new_profile_image_size[2] = true;
if (settings->warn_forced) {
this->disable_forced = true;
this->warning_forced = true;
} else {
this->disable_forced = false;
this->warning_forced = false;
}
if (settings->warn_local_save) {
this->local_save = true;
} else {
this->local_save = false;
}
int i = 0;
std::string ui_notif_pos = settings->get_ui_notification_position();
if (ui_notif_pos.length() > 0) {
for (auto n : valid_ui_notification_position_labels) {
if (strcmp(n, ui_notif_pos.c_str()) == 0) {
this->current_ui_notification_position_selection = i;
break;
}
++i;
}
switch (i) {
case 0:
PRINT_DEBUG("%s.\n",
"Steam_Overlay::Steam_Overlay Got ui notification position from Settings: k_EPositionTopLeft");
this->notif_position = k_EPositionTopLeft;
break;
case 1:
PRINT_DEBUG("%s.\n",
"Steam_Overlay::Steam_Overlay Got ui notification position from Settings: k_EPositionTopRight");
this->notif_position = k_EPositionTopRight;
break;
case 2:
PRINT_DEBUG("%s.\n",
"Steam_Overlay::Steam_Overlay Got ui notification position from Settings: k_EPositionBottomLeft");
this->notif_position = k_EPositionBottomLeft;
break;
case 3:
PRINT_DEBUG("%s.\n",
"Steam_Overlay::Steam_Overlay Got ui notification position from Settings: k_EPositionBottomRight");
this->notif_position = k_EPositionBottomRight;
break;
default:
PRINT_DEBUG("%s %s. %s.\n",
"Steam_Overlay::Steam_Overlay Unrecognized ui notification position received from Settings: ",
ui_notif_pos.c_str(),
"Defaulting to k_EPositionTopRight");
break;
};
} else {
PRINT_DEBUG("%s.\n",
"Steam_Overlay::Steam_Overlay Settings does not have a ui notification position defined. Defaulting to k_EPositionTopRight");
}
current_language = 0;
const char *language = settings->get_language();
i = 0;
for (auto l : valid_languages) {
if (strcmp(l, language) == 0) {
current_language = i;
break;
}
++i;
}
populate_initial_profile_images();
run_every_runcb->add(&Steam_Overlay::steam_overlay_run_every_runcb, this);
this->network->setCallback(CALLBACK_ID_STEAM_MESSAGES, settings->get_local_steam_id(), &Steam_Overlay::steam_overlay_callback, this);
this->overlay_CCallback = new Steam_Overlay_CCallback();
}
Steam_Overlay::~Steam_Overlay()
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
run_every_runcb->remove(&Steam_Overlay::steam_overlay_run_every_runcb, this);
if (this->overlay_CCallback != NULL) {
delete this->overlay_CCallback;
this->overlay_CCallback = NULL;
}
if (achievements.size()) {
for (auto & x : achievements) {
if (x.raw_image != NULL) {
delete x.raw_image;
x.raw_image = NULL;
x.raw_image_width = 0;
x.raw_image_height = 0;
}
DestroyAchievementImageResource(x);
}
}
if (profile_images.size()) {
for (auto & x : profile_images) {
if (x.second.small.raw_image != NULL) {
delete x.second.small.raw_image;
x.second.small.raw_image = NULL;
}
x.second.small.width = 0;
x.second.small.height = 0;
if (x.second.medium.raw_image != NULL) {
delete x.second.medium.raw_image;
x.second.medium.raw_image = NULL;
}
x.second.medium.width = 0;
x.second.medium.height = 0;
if (x.second.large.raw_image != NULL) {
delete x.second.large.raw_image;
x.second.large.raw_image = NULL;
}
x.second.large.width = 0;
x.second.large.height = 0;
}
}
DestroyProfileImageResources();
new_profile_image_handles.small.raw_image = NULL; // Handle
new_profile_image_handles.medium.raw_image = NULL; // Handle
new_profile_image_handles.large.raw_image = NULL; // Handle
DestroyTemporaryImageResources();
DestroyTemporaryImages();
}
bool Steam_Overlay::Ready() const
{
return is_ready;
}
bool Steam_Overlay::NeedPresent() const
{
return true;
}
void Steam_Overlay::SetNotificationPosition(ENotificationPosition eNotificationPosition)
{
switch (eNotificationPosition) {
case k_EPositionTopLeft:
PRINT_DEBUG("%s.\n",
"Steam_Overlay::SetNotificationPosition Got ui notification position: k_EPositionTopLeft");
this->notif_position = k_EPositionTopLeft;
this->current_ui_notification_position_selection = 0;
break;
case k_EPositionTopRight:
PRINT_DEBUG("%s.\n",
"Steam_Overlay::SetNotificationPosition Got ui notification position: k_EPositionTopRight");
this->notif_position = k_EPositionTopRight;
this->current_ui_notification_position_selection = 1;
break;
case k_EPositionBottomLeft:
PRINT_DEBUG("%s.\n",
"Steam_Overlay::SetNotificationPosition Got ui notification position: k_EPositionBottomLeft");
this->notif_position = k_EPositionBottomLeft;
this->current_ui_notification_position_selection = 2;
break;
case k_EPositionBottomRight:
PRINT_DEBUG("%s.\n",
"Steam_Overlay::SetNotificationPosition Got ui notification position: k_EPositionBottomRight");
this->notif_position = k_EPositionBottomRight;
this->current_ui_notification_position_selection = 3;
break;
default:
PRINT_DEBUG("%s %d.\n",
"Steam_Overlay::SetNotificationPosition Unrecognized ui notification position received: ",
eNotificationPosition);
break;
};
}
void Steam_Overlay::SetNotificationInset(int nHorizontalInset, int nVerticalInset)
{
h_inset = nHorizontalInset;
v_inset = nVerticalInset;
}
void Steam_Overlay::SetupOverlay()
{
PRINT_DEBUG("%s\n", __FUNCTION__);
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
if (!setup_overlay_called)
{
setup_overlay_called = true;
future_renderer = ingame_overlay::DetectRenderer();
}
}
void Steam_Overlay::UnSetupOverlay()
{
ingame_overlay::StopRendererDetection();
if (!Ready() && future_renderer.valid()) {
if (future_renderer.wait_for(std::chrono::milliseconds{500}) == std::future_status::ready) {
future_renderer.get();
ingame_overlay::FreeDetector();
}
}
}
void Steam_Overlay::HookReady(bool ready)
{
PRINT_DEBUG("%s %u\n", __FUNCTION__, ready);
{
// TODO: Uncomment this and draw our own cursor (cosmetics)
ImGuiIO &io = ImGui::GetIO();
//io.WantSetMousePos = false;
//io.MouseDrawCursor = false;
//io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
io.IniFilename = NULL;
is_ready = ready;
}
}
void Steam_Overlay::OpenOverlayInvite(CSteamID lobbyId)
{
ShowOverlay(true);
}
void Steam_Overlay::OpenOverlay(const char* pchDialog)
{
// TODO: Show pages depending on pchDialog
ShowOverlay(true);
}
void Steam_Overlay::OpenOverlayWebpage(const char* pchURL)
{
show_url = pchURL;
ShowOverlay(true);
}
bool Steam_Overlay::ShowOverlay() const
{
return show_overlay;
}
bool Steam_Overlay::OpenOverlayHook(bool toggle)
{
if (toggle) {
ShowOverlay(!show_overlay);
}
return show_overlay;
}
void Steam_Overlay::ShowOverlay(bool state)
{
if (!Ready() || show_overlay == state)
return;
ImGuiIO &io = ImGui::GetIO();
if(state)
{
io.MouseDrawCursor = true;
}
else
{
io.MouseDrawCursor = false;
}
#ifdef __WINDOWS__
static RECT old_clip;
if (state)
{
HWND game_hwnd = Windows_Hook::Inst()->GetGameHwnd();
RECT cliRect, wndRect, clipRect;
GetClipCursor(&old_clip);
// The window rectangle has borders and menus counted in the size
GetWindowRect(game_hwnd, &wndRect);
// The client rectangle is the window without borders
GetClientRect(game_hwnd, &cliRect);
clipRect = wndRect; // Init clip rectangle
// Get Window width with borders
wndRect.right -= wndRect.left;
// Get Window height with borders & menus
wndRect.bottom -= wndRect.top;
// Compute the border width
int borderWidth = (wndRect.right - cliRect.right) / 2;
// Client top clip is the menu bar width minus bottom border
clipRect.top += wndRect.bottom - cliRect.bottom - borderWidth;
// Client left clip is the left border minus border width
clipRect.left += borderWidth;
// Here goes the same for right and bottom
clipRect.right -= borderWidth;
clipRect.bottom -= borderWidth;
ClipCursor(&clipRect);
}
else
{
ClipCursor(&old_clip);
}
#else
#endif
show_overlay = state;
overlay_state_changed = true;
}
void Steam_Overlay::NotifyUser(friend_window_state& friend_state)
{
if (!(friend_state.window_state & window_state_show) || !show_overlay)
{
friend_state.window_state |= window_state_need_attention;
#ifdef __WINDOWS__
PlaySound((LPCSTR)notif_invite_wav, NULL, SND_ASYNC | SND_MEMORY);
#endif
}
}
void Steam_Overlay::SetLobbyInvite(Friend friendId, uint64 lobbyId)
{
if (!Ready())
return;
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
auto i = friends.find(friendId);
if (i != friends.end())
{
auto& frd = i->second;
frd.lobbyId = lobbyId;
frd.window_state |= window_state_lobby_invite;
// Make sure don't have rich presence invite and a lobby invite (it should not happen but who knows)
frd.window_state &= ~window_state_rich_invite;
AddInviteNotification(*i);
NotifyUser(i->second);
}
}
void Steam_Overlay::SetRichInvite(Friend friendId, const char* connect_str)
{
if (!Ready())
return;
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
auto i = friends.find(friendId);
if (i != friends.end())
{
auto& frd = i->second;
strncpy(frd.connect, connect_str, k_cchMaxRichPresenceValueLength - 1);
frd.window_state |= window_state_rich_invite;
// Make sure don't have rich presence invite and a lobby invite (it should not happen but who knows)
frd.window_state &= ~window_state_lobby_invite;
AddInviteNotification(*i);
NotifyUser(i->second);
}
}
void Steam_Overlay::FriendConnect(Friend _friend)
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
int id = find_free_friend_id(friends);
if (id != 0)
{
auto& item = friends[_friend];
item.window_title = std::move(_friend.name() + " playing " + std::to_string(_friend.appid()));
item.window_state = window_state_none;
item.id = id;
memset(item.chat_input, 0, max_chat_len);
item.joinable = false;
}
else
PRINT_DEBUG("No more free id to create a friend window\n");
}
void Steam_Overlay::FriendDisconnect(Friend _friend)
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
auto it = friends.find(_friend);
if (it != friends.end())
friends.erase(it);
}
void Steam_Overlay::AddMessageNotification(std::string const& message, CSteamID frd = k_steamIDNil)
{
std::lock_guard<std::recursive_mutex> lock(notifications_mutex);
int id = find_free_notification_id(notifications);
if (id != 0)
{
Notification notif;
notif.id = id;
notif.type = notification_type_message;
notif.message = message;
notif.steam_id = frd;
notif.start_time = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch());
notifications.emplace_back(notif);
have_notifications = true;
}
else
PRINT_DEBUG("No more free id to create a notification window\n");
}
void Steam_Overlay::AddAchievementNotification(nlohmann::json const& ach)
{
std::lock_guard<std::recursive_mutex> lock(notifications_mutex);
int id = find_free_notification_id(notifications);
if (id != 0)
{
Notification notif;
notif.id = id;
notif.type = notification_type_achievement;
// Achievement image
if (achievements.size() > 0) {
for (auto & x : achievements) {
if (x.name == ach["name"].get<std::string>()) {
// Reload the image due to the pop.
LoadAchievementImage(x);
DestroyAchievementImageResource(x);
// Cannot call CreateAchievementImageResource(x) here. OpenGL displays bad texture.
notif.ach_name = x.name;
}
}
}
// Achievement count.
if (total_achievement_count > earned_achievement_count) {
earned_achievement_count++;
}
notif.message = "Achievement Unlocked!\n";
if (show_achievement_desc_on_unlock) {
notif.message += ach["displayName"].get<std::string>() + "\n" + ach["description"].get<std::string>();
} else {
notif.message += "\n" + ach["displayName"].get<std::string>();
}
notif.start_time = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch());
notifications.emplace_back(notif);
have_notifications = true;
}
else
PRINT_DEBUG("No more free id to create a notification window\n");
std::string ach_name = ach.value("name", "");
for (auto &a : achievements) {
if (a.name == ach_name) {
bool achieved = false;
uint32 unlock_time = 0;
get_steam_client()->steam_user_stats->GetAchievementAndUnlockTime(a.name.c_str(), &achieved, &unlock_time);
a.achieved = achieved;
a.unlock_time = unlock_time;
}
}
}
void Steam_Overlay::AddInviteNotification(std::pair<const Friend, friend_window_state>& wnd_state)
{
std::lock_guard<std::recursive_mutex> lock(notifications_mutex);
int id = find_free_notification_id(notifications);
if (id != 0)
{
Notification notif;
notif.id = id;
notif.type = notification_type_invite;
notif.frd = &wnd_state;
notif.message = wnd_state.first.name() + " invited you to join a game";
notif.steam_id = CSteamID((uint64)wnd_state.first.id());
notif.start_time = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch());
notifications.emplace_back(notif);
have_notifications = true;
}
else
PRINT_DEBUG("No more free id to create a notification window\n");
}
bool Steam_Overlay::FriendJoinable(std::pair<const Friend, friend_window_state> &f)
{
Steam_Friends* steamFriends = get_steam_client()->steam_friends;
if( std::string(steamFriends->GetFriendRichPresence(f.first.id(), "connect")).length() > 0 )
return true;
FriendGameInfo_t friend_game_info = {};
steamFriends->GetFriendGamePlayed(f.first.id(), &friend_game_info);
if (friend_game_info.m_steamIDLobby.IsValid() && (f.second.window_state & window_state_lobby_invite))
return true;
return false;
}
bool Steam_Overlay::IHaveLobby()
{
Steam_Friends* steamFriends = get_steam_client()->steam_friends;
if (std::string(steamFriends->GetFriendRichPresence(settings->get_local_steam_id(), "connect")).length() > 0)
return true;
if (settings->get_lobby().IsValid())
return true;
return false;
}
void Steam_Overlay::BuildContextMenu(Friend const& frd, friend_window_state& state)
{
if (ImGui::BeginPopupContextItem("Friends_ContextMenu", 1))
{
bool close_popup = false;
if (ImGui::Button("Chat"))
{
state.window_state |= window_state_show;
close_popup = true;
}
// If we have the same appid, activate the invite/join buttons
if (settings->get_local_game_id().AppID() == frd.appid())
{
if (i_have_lobby && ImGui::Button("Invite###PopupInvite"))
{
state.window_state |= window_state_invite;
has_friend_action.push(frd);
close_popup = true;
}
if (state.joinable && ImGui::Button("Join###PopupJoin"))
{
state.window_state |= window_state_join;
has_friend_action.push(frd);
close_popup = true;
}
}
if( close_popup)
{
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
}
void Steam_Overlay::BuildFriendWindow(Friend const& frd, friend_window_state& state)
{
if (!(state.window_state & window_state_show))
return;
bool show = true;
bool send_chat_msg = false;
float width = ImGui::CalcTextSize("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA").x;
if (state.window_state & window_state_need_attention && ImGui::IsWindowFocused())
{
state.window_state &= ~window_state_need_attention;
}
ImGui::SetNextWindowSizeConstraints(ImVec2{ width, ImGui::GetFontSize()*8 + ImGui::GetFrameHeightWithSpacing()*4 },
ImVec2{ std::numeric_limits<float>::max() , std::numeric_limits<float>::max() });
// Window id is after the ###, the window title is the friend name
std::string friend_window_id = std::move("###" + std::to_string(state.id));
if (ImGui::Begin((state.window_title + friend_window_id).c_str(), &show))
{
ImGuiStyle currentStyle = ImGui::GetStyle();
ImVec2 image_offset(((ImGui::GetWindowWidth() * 0.04f) + currentStyle.FramePadding.x),
((ImGui::GetWindowHeight() * 0.04f) + currentStyle.FramePadding.y +
ImGui::GetFontSize() + currentStyle.ItemSpacing.y)); // calc border.
ImVec2 image_max_resolution((ImGui::GetWindowWidth() - image_offset.x), (ImGui::GetWindowHeight() - image_offset.y)); // calc total space for image.
if (image_max_resolution.x > image_max_resolution.y) { // fix image aspect ratio. (square)
image_max_resolution.x = image_max_resolution.x - (image_max_resolution.x - image_max_resolution.y);
} else {
image_max_resolution.y = image_max_resolution.y - (image_max_resolution.y - image_max_resolution.x);
}
ImVec2 image_scale(image_max_resolution.x * 0.3f,
image_max_resolution.y * 0.3f);
ImVec2 text_offset(image_offset.x + image_scale.x + currentStyle.ItemSpacing.x,
image_offset.y + (image_scale.y * 0.2f) + currentStyle.ItemSpacing.y);
ImVec2 next_line_offset(currentStyle.FramePadding.x + currentStyle.ItemInnerSpacing.x,
image_offset.y + image_scale.y + (currentStyle.ItemSpacing.y * 2.0f));
ImGui::SetCursorPos(image_offset);
display_imgui_avatar(image_scale.x,
image_scale.y,
1.0f, 1.0f, 1.0f, 1.0f,
CSteamID((uint64)frd.id()),
k_EAvatarSize184x184,
0x1);
ImGui::SetCursorPos(text_offset);
ImGui::TextWrapped(std::string(frd.name() + " (" + std::to_string((uint64)frd.id()) + ")").c_str());
ImGui::SetCursorPos(next_line_offset);
if (state.window_state & window_state_need_attention && ImGui::IsWindowFocused())
{
state.window_state &= ~window_state_need_attention;
}
// Fill this with the chat box and maybe the invitation
if (state.window_state & (window_state_lobby_invite | window_state_rich_invite))
{
ImGui::LabelText("##label", "%s invited you to join the game.", frd.name().c_str());
ImGui::SameLine();
if (ImGui::Button("Accept"))
{
state.window_state |= window_state_join;
this->has_friend_action.push(frd);
}
ImGui::SameLine();
if (ImGui::Button("Refuse"))
{
state.window_state &= ~(window_state_lobby_invite | window_state_rich_invite);
}
}
ImGui::InputTextMultiline("##chat_history", &state.chat_history[0], state.chat_history.length(), { -1.0f, -2.0f * ImGui::GetFontSize() }, ImGuiInputTextFlags_ReadOnly);
// TODO: Fix the layout of the chat line + send button.
// It should be like this: chat input should fill the window size minus send button size (button size is fixed)
// |------------------------------|
// | /--------------------------\ |
// | | | |
// | | chat history | |
// | | | |
// | \--------------------------/ |
// | [____chat line______] [send] |
// |------------------------------|
//
// And it is like this
// |------------------------------|
// | /--------------------------\ |
// | | | |
// | | chat history | |
// | | | |
// | \--------------------------/ |
// | [__chat line__] [send] |
// |------------------------------|
float wnd_width = ImGui::GetWindowContentRegionWidth();
wnd_width -= ImGui::CalcTextSize("Send").x + currentStyle.FramePadding.x * 2 + currentStyle.ItemSpacing.x + 1;
ImGui::PushItemWidth(wnd_width);
if (ImGui::InputText("##chat_line", state.chat_input, max_chat_len, ImGuiInputTextFlags_EnterReturnsTrue))
{
send_chat_msg = true;
ImGui::SetKeyboardFocusHere(-1);
}
ImGui::PopItemWidth();
ImGui::SameLine();
if (ImGui::Button("Send"))
{
send_chat_msg = true;
}
if (send_chat_msg)
{
if (!(state.window_state & window_state_send_message))
{
has_friend_action.push(frd);
state.window_state |= window_state_send_message;
}
}
}
// User closed the friend window
if (!show)
state.window_state &= ~window_state_show;
ImGui::End();
}
ImFont *font_default;
ImFont *font_notif;
void Steam_Overlay::BuildNotifications(int width, int height)
{
auto now = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch());
int i = 0;
int font_size = ImGui::GetFontSize();
std::queue<Friend> friend_actions_temp;
ImVec2 notification_rez(((Notification::width >= 1.0f) ? (width / Notification::width) : (width * Notification::width)),
((Notification::height >= 1.0f) ? (height / Notification::height) : (height * Notification::height))); // calc notification screen size.
{
std::lock_guard<std::recursive_mutex> lock(notifications_mutex);
for (auto it = notifications.begin(); it != notifications.end(); ++it, ++i)
{
auto elapsed_notif = now - it->start_time;
float alpha = 0;
ImGuiStyle currentStyle = ImGui::GetStyle();
if ( elapsed_notif < Notification::fade_in)
{
alpha = Notification::max_alpha * (elapsed_notif.count() / static_cast<float>(Notification::fade_in.count()));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, alpha));
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(Notification::r, Notification::g, Notification::b, alpha));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 255, 255, alpha*2));
}
else if ( elapsed_notif > Notification::fade_out_start)
{
alpha = Notification::max_alpha * ((Notification::show_time - elapsed_notif).count() / static_cast<float>(Notification::fade_out.count()));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, alpha));
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(Notification::r, Notification::g, Notification::b, alpha));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 255, 255, alpha*2));
}
else
{
alpha = Notification::max_alpha;
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, Notification::max_alpha));
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(Notification::r, Notification::g, Notification::b, Notification::max_alpha));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 255, 255, Notification::max_alpha*2));
}
ImVec2 window_pos((float)width - width * Notification::width, Notification::height * font_size * i);
ImGuiViewport * viewport = ImGui::GetMainViewport();
if (viewport != NULL) {
if (notif_position == ENotificationPosition::k_EPositionBottomLeft ||
notif_position == ENotificationPosition::k_EPositionBottomRight) {
window_pos.y = ((viewport->Pos.y + viewport->Size.y) - Notification::height * font_size) - window_pos.y;
}
}
if (notif_position == ENotificationPosition::k_EPositionTopLeft ||
notif_position == ENotificationPosition::k_EPositionBottomLeft) {
window_pos.x = 0;
}
// Avoid overlay titlebar.
if (show_overlay == true &&
(notif_position == ENotificationPosition::k_EPositionTopLeft ||
notif_position == ENotificationPosition::k_EPositionTopRight)) {
window_pos.x += currentStyle.FramePadding.x + currentStyle.ItemSpacing.x;
window_pos.y += currentStyle.FramePadding.y + ImGui::GetFontSize() + currentStyle.ItemSpacing.y;
}
ImGui::SetNextWindowPos(window_pos);
ImGui::SetNextWindowSize(ImVec2( width * Notification::width, Notification::height * font_size ));
ImGui::Begin(std::to_string(it->id).c_str(), nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoBringToFrontOnFocus |
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoDecoration);
// Notification image.
ImVec4 image_color_multipler(1, 1, 1, (alpha*2)); // fade in / out.
ImVec2 image_offset(((notification_rez.x * 0.04f) + currentStyle.FramePadding.x), ((notification_rez.y * 0.04f) + currentStyle.FramePadding.y)); // calc border.
ImVec2 image_max_resolution((notification_rez.x - image_offset.x), (notification_rez.y - image_offset.y)); // calc total space for image.
if (image_max_resolution.x > image_max_resolution.y) { // fix image aspect ratio. (square)
image_max_resolution.x = image_max_resolution.x - (image_max_resolution.x - image_max_resolution.y);
} else {
image_max_resolution.y = image_max_resolution.y - (image_max_resolution.y - image_max_resolution.x);
}
ImVec2 image_scale(image_max_resolution.x * 0.4f,
image_max_resolution.y * 0.4f);
ImVec2 text_offset(image_offset.x + currentStyle.ItemSpacing.x + image_scale.x, image_offset.y);
ImGui::SetCursorPos(image_offset);
switch (it->type)
{
case notification_type_achievement:
for (auto &a : achievements) {
if (a.name == it->ach_name) {
CreateAchievementImageResource(a);
if ((a.image_resource.expired() == false) &&
(a.raw_image_width > 0) &&
(a.raw_image_height > 0)) {
std::shared_ptr<uint64_t> s_ptr = a.image_resource.lock();
ImGui::Image((ImTextureID)(intptr_t)*s_ptr, image_scale, ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f), image_color_multipler);
}
break;
}
}
ImGui::SetCursorPos(text_offset);
ImGui::PushTextWrapPos(0.0f);
ImGui::TextWrapped("%s", it->message.c_str());
ImGui::PopTextWrapPos();
break;
case notification_type_invite:
{
display_imgui_avatar(image_scale.x,
image_scale.y,
image_color_multipler.x, // r
image_color_multipler.y, // g
image_color_multipler.z, // b
image_color_multipler.w, // a
it->steam_id,
k_EAvatarSize184x184,
0x1);
ImGui::SetCursorPos(text_offset);
ImGui::TextWrapped("%s", it->message.c_str());
if (ImGui::Button("Join"))
{
it->frd->second.window_state |= window_state_join;
friend_actions_temp.push(it->frd->first);
it->start_time = std::chrono::seconds(0);
}
}
break;
case notification_type_message:
display_imgui_avatar(image_scale.x,
image_scale.y,
image_color_multipler.x, // r
image_color_multipler.y, // g
image_color_multipler.z, // b
image_color_multipler.w, // a
it->steam_id,
k_EAvatarSize184x184,
0x1);
ImGui::SetCursorPos(text_offset);
ImGui::TextWrapped("%s", it->message.c_str());
break;
}
ImGui::End();
ImGui::PopStyleColor(3);
}
notifications.erase(std::remove_if(notifications.begin(), notifications.end(), [&now](Notification &item) {
return (now - item.start_time) > Notification::show_time;
}), notifications.end());
have_notifications = !notifications.empty();
}
if (!friend_actions_temp.empty()) {
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
while (!friend_actions_temp.empty()) {
has_friend_action.push(friend_actions_temp.front());
friend_actions_temp.pop();
}
}
}
#if defined(__WINDOWS__)
struct cb_font_str
{
float font_size;
ImFontConfig fontcfg;
ImFontAtlas * atlas;
ImFont * defaultFont;
HDC hDevice;
int foundBits;
std::recursive_mutex mutex;
};
static cb_font_str CBSTR;
DWORD LoadWindowsFontFromMem_GetSize_Helper(const LOGFONT *lf, DWORD * type) {
DWORD ret = 0;
if (lf != NULL && type != NULL) {
ret = GetFontData(CBSTR.hDevice, 0x66637474, 0, NULL, 0);
if (ret != GDI_ERROR && ret > 4) {
*type = 0x66637474;
} else {
ret = GetFontData(CBSTR.hDevice, 0, 0, NULL, 0);
if (ret != GDI_ERROR && ret > 4) {
*type = 0x0;
} else {
*type = ~((DWORD)0);
}
}
PRINT_DEBUG("%s %s %d 0x%x\n", "LoadWindowsFontFromMem_GetSize_Helper Result for font", lf->lfFaceName, ret, *type);
}
return ret;
}
int LoadWindowsFontFromMem(const LOGFONT *lf)
{
int ret = 0;
HFONT hFont = NULL;
HGDIOBJ oldFont = NULL;
if (lf != NULL) {
hFont = CreateFontIndirect(lf);
if (hFont != NULL) {
oldFont = SelectObject(CBSTR.hDevice, hFont);
uint8_t metsize = GetOutlineTextMetrics(CBSTR.hDevice, 0, NULL);
if (metsize > 0) {
OUTLINETEXTMETRIC * metric = (OUTLINETEXTMETRIC*)malloc(metsize);
if (metric != NULL) {
memset(metric, '\0', metsize);
if (GetOutlineTextMetrics(CBSTR.hDevice, metsize, metric) != 0) {
// otmfsType: Bit 1 (May not be embedded if set.) Bit 2 (Read-Only embedding.)
// See also: https://learn.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-outlinetextmetrica
if ((((UINT)(metric->otmfsType)) & ((UINT)0x1) << 1) == 0) {
DWORD type = 0;
DWORD fontDataSize = LoadWindowsFontFromMem_GetSize_Helper(lf, &type);
if (fontDataSize != GDI_ERROR && fontDataSize > 4 && type != ~((DWORD)0)) {
uint8_t * fontData = (uint8*)malloc(fontDataSize);
if (fontData != NULL) {
ImFont * font = NULL;
DWORD fontDataRet = GetFontData(CBSTR.hDevice, type, 0, fontData, fontDataSize);
if (fontDataRet != GDI_ERROR && fontDataRet == fontDataSize) {
if (memcmp("\0\0\0\0", fontData, sizeof("\0\0\0\0")) == 0) {
PRINT_DEBUG("%s\n", "Invalid font tag. Skipping.");
} else {
if (type == 0x66637474) {
if (memcmp(fontData, "ttcf", sizeof("ttcf")) != 0) {
PRINT_DEBUG("TAG %x %x %x %x %s\n", fontData[0], fontData[1], fontData[2], fontData[3], "NOT A TrueType Collection file, despite detection result.");
memset(fontData, '\0', fontDataSize);
free(fontData);
fontData = NULL;
} else {
PRINT_DEBUG("%s\n", "Found TrueType Collection file.");
}
}
if (fontData != NULL) {
PRINT_DEBUG("%s %s %s\n", "Font considered valid. Attempting to import", lf->lfFaceName, "into ImGUI.");
if ((CBSTR.foundBits & 0xF) != 0x0) {
CBSTR.fontcfg.MergeMode = true;
PRINT_DEBUG("%s\n", "Merging fonts.");
}
font = CBSTR.atlas->AddFontFromMemoryTTF(fontData, fontDataSize, CBSTR.font_size, &(CBSTR.fontcfg));
if (font != NULL) {
PRINT_DEBUG("%s %s %s\n", "ImGUI loaded font", lf->lfFaceName, "successfully.");
if (CBSTR.defaultFont == NULL) {
CBSTR.defaultFont = font;
}
ret = 1;
} else {
PRINT_DEBUG("%s %s.\n", "ImGUI failed to load font", lf->lfFaceName);
}
}
}
} else {
PRINT_DEBUG("%s %d.\n", "GetFontData() failed. Ret: ", fontDataRet);
}
if (font == NULL) {
if (fontData != NULL) {
memset(fontData, '\0', fontDataSize);
free(fontData);
fontData = NULL;
}
}
}
} else {
PRINT_DEBUG("%s %d.\n", "GetFontData() failed. Unable to get initial size of font data. Ret: ", fontDataSize);
}
} else {
PRINT_DEBUG("%s %s. otmfsType data: %d.\n", "Licensing failure. Cannot use font", lf->lfFaceName, metric->otmfsType);
}
}
free(metric);
metric = NULL;
}
}
SelectObject(CBSTR.hDevice, oldFont);
DeleteObject(hFont);
}
}
return ret;
}
int CALLBACK cb_enumfonts(const LOGFONT *lf, const TEXTMETRIC *tm, DWORD fontType, LPARAM UNUSED)
{
int ret = 1; // Continue iteration.
cb_font_str * cbStr = &CBSTR;
std::lock_guard<std::recursive_mutex> lock(cbStr->mutex);
if (CBSTR.atlas != NULL && lf != NULL && fontType == TRUETYPE_FONTTYPE) {
/*
foundBits:
Bit 1: Loaded ANSI font.
Bit 2: Loaded Japanese font.
Bit 4: Loaded Chinese font.
Bit 8: Loaded Korean font.
Bit 10: Loaded preferred ANSI font.
Bit 20: Loaded preferred CJ font.
Bit 40: Loaded preferred K font.
Bit 80: Searched for preferred fonts.
*/
if ((CBSTR.foundBits & 0x80) == 0) {
// Load ANSI first, or the other fonts will define the glyphs for english text.
if ((CBSTR.foundBits & 0x1) == 0) {
// preferred ANSI font.
if ((strncmp(lf->lfFaceName, "Microsoft Sans Serif", sizeof("Microsoft Sans Serif")) == 0) && ((CBSTR.foundBits & 0x10) == 0)) {
if (LoadWindowsFontFromMem(lf) == 1) {
CBSTR.foundBits = CBSTR.foundBits | 0x10 | 0x1;
ret = 0;
PRINT_DEBUG("%s %s.\n", "Loaded preferred font:", lf->lfFaceName);
}
}
} else {
// preferred CJ font.
if ((strncmp(lf->lfFaceName, "SimSun", sizeof("SimSun")) == 0) && ((CBSTR.foundBits & 0x20) == 0)) {
if (LoadWindowsFontFromMem(lf) == 1) {
CBSTR.foundBits = CBSTR.foundBits | 0x20 | 0x2 | 0x4;
PRINT_DEBUG("%s %s.\n", "Loaded preferred font:", lf->lfFaceName);
}
}
// preferred K font.
if ((strncmp(lf->lfFaceName, "Malgun Gothic", sizeof("Malgun Gothic")) == 0) && ((CBSTR.foundBits & 0x40) == 0)) {
if (LoadWindowsFontFromMem(lf) == 1) {
CBSTR.foundBits = CBSTR.foundBits | 0x40 | 0x8;
PRINT_DEBUG("%s %s.\n", "Loaded preferred font:", lf->lfFaceName);
}
}
}
} else {
// Load ANSI first, or the other fonts will define the glyphs for english text.
if ((CBSTR.foundBits & 0x1) == 0) {
if (lf->lfCharSet == ANSI_CHARSET) {
if (LoadWindowsFontFromMem(lf) == 1) {
CBSTR.foundBits = CBSTR.foundBits | 0x1;
ret = 0;
PRINT_DEBUG("%s %s.\n", "Loaded ANSI_CHARSET:", lf->lfFaceName);
}
}
} else {
if ((CBSTR.foundBits & 0x2) == 0) {
if (lf->lfCharSet == SHIFTJIS_CHARSET) {
if (LoadWindowsFontFromMem(lf) == 1) {
CBSTR.foundBits = CBSTR.foundBits | 0x2;
PRINT_DEBUG("%s %s.\n", "Loaded SHIFTJIS_CHARSET:", lf->lfFaceName);
}
}
}
if ((CBSTR.foundBits & 0x4) == 0) {
if (lf->lfCharSet == CHINESEBIG5_CHARSET) {
if (LoadWindowsFontFromMem(lf) == 1) {
CBSTR.foundBits = CBSTR.foundBits | 0x4;
PRINT_DEBUG("%s %s.\n", "Loaded CHINESEBIG5_CHARSET:", lf->lfFaceName);
}
}
}
if ((CBSTR.foundBits & 0x8) == 0) {
if (lf->lfCharSet == HANGUL_CHARSET) {
if (LoadWindowsFontFromMem(lf) == 1) {
CBSTR.foundBits = CBSTR.foundBits | 0x8;
PRINT_DEBUG("%s %s.\n", "Loaded HANGUL_CHARSET:", lf->lfFaceName);
}
}
}
}
}
}
if ((CBSTR.foundBits & 0xF) == 0xF) {
PRINT_DEBUG("%s\n", "Loaded all needed fonts.");
ret = 0; // Stop iteration.
}
return ret;
}
#endif
void Steam_Overlay::CreateFonts()
{
if (fonts_atlas) return;
ImFontAtlas *Fonts = new ImFontAtlas();
ImFontConfig fontcfg;
float font_size = 16.0;
fontcfg.OversampleH = fontcfg.OversampleV = 1;
fontcfg.PixelSnapH = true;
fontcfg.SizePixels = font_size;
ImFontGlyphRangesBuilder font_builder;
for (auto & x : achievements) {
font_builder.AddText(x.title.c_str());
font_builder.AddText(x.description.c_str());
}
font_builder.AddRanges(Fonts->GetGlyphRangesDefault());
ImVector<ImWchar> ranges;
font_builder.BuildRanges(&ranges);
bool need_extra_fonts = false;
for (auto &x : ranges) {
if (x > 0xFF) {
need_extra_fonts = true;
break;
}
}
fontcfg.GlyphRanges = ranges.Data;
ImFont *font = NULL;
#if defined(__WINDOWS__)
// Do this instead of calling Fonts->AddFontFromFileTTF(). As *some* Windows implementations don't ship anything in C:\Windows\Fonts.
HDC oDC = GetDC(NULL);
HWND oWND = WindowFromDC(oDC);
int caps = GetDeviceCaps(oDC, RASTERCAPS);
if (caps != 0) {
int width = GetDeviceCaps(oDC, HORZRES);
int height = GetDeviceCaps(oDC, VERTRES);
HBITMAP hBitmap = CreateCompatibleBitmap(oDC, width, height);
LOGFONT lf;
memset(&lf, '\0', sizeof(LOGFONT));
lf.lfCharSet = DEFAULT_CHARSET;
lf.lfHeight = font_size;
lf.lfQuality = ANTIALIASED_QUALITY;
HGDIOBJ hOldBitmap;
{
std::lock_guard<std::recursive_mutex> lock(CBSTR.mutex);
CBSTR.font_size = font_size;
CBSTR.fontcfg = fontcfg;
CBSTR.atlas = Fonts;
CBSTR.defaultFont = NULL;
CBSTR.hDevice = CreateCompatibleDC(oDC);
CBSTR.foundBits = 0;
hOldBitmap = SelectObject(CBSTR.hDevice, hBitmap);
DeleteObject(hOldBitmap);
}
PRINT_DEBUG("%s\n", "Atempting to load preferred ANSI font from Win32 API.");
EnumFontFamiliesExA(CBSTR.hDevice, &lf, cb_enumfonts, 0, 0);
bool resume_search = false;
{
std::lock_guard<std::recursive_mutex> lock(CBSTR.mutex);
if ((CBSTR.foundBits & 0x1) != 0x1) {
CBSTR.foundBits = CBSTR.foundBits | 0x80;
resume_search = true;
}
}
if (resume_search) {
PRINT_DEBUG("%s\n", "Atempting to load generic ANSI font from Win32 API.");
EnumFontFamiliesExA(CBSTR.hDevice, &lf, cb_enumfonts, 0, 0);
{
std::lock_guard<std::recursive_mutex> lock(CBSTR.mutex);
if ((CBSTR.foundBits & 0x1) != 0x1) {
PRINT_DEBUG("%s\n", "Falling back to built in ImGUI ANSI font.");
CBSTR.defaultFont = Fonts->AddFontDefault(&fontcfg);
if (CBSTR.defaultFont == NULL) {
PRINT_DEBUG("%s\n", "Built in ImGUI ANSI font failed to load. Weird text will probably happen.");
}
CBSTR.foundBits = CBSTR.foundBits | 0x1;
}
CBSTR.foundBits = CBSTR.foundBits ^ 0x80;
}
}
resume_search = false;
{
std::lock_guard<std::recursive_mutex> lock(CBSTR.mutex);
if ((CBSTR.foundBits & 0xE) != 0xE) {
resume_search = true;
}
}
if (resume_search) {
PRINT_DEBUG("%s\n", "Atempting to load preferred CJK fonts from Win32 API.");
EnumFontFamiliesExA(CBSTR.hDevice, &lf, cb_enumfonts, 0, 0);
}
resume_search = false;
{
std::lock_guard<std::recursive_mutex> lock(CBSTR.mutex);
CBSTR.foundBits = CBSTR.foundBits | 0x80;
if ((CBSTR.foundBits & 0xF) != 0xF) {
resume_search = true;
}
}
if (resume_search) {
PRINT_DEBUG("%s\n", "Loading generic CJK fonts from Win32 API.");
EnumFontFamiliesExA(CBSTR.hDevice, &lf, cb_enumfonts, 0, 0);
}
{
std::lock_guard<std::recursive_mutex> lock(CBSTR.mutex);
if (CBSTR.defaultFont != NULL) {
font = CBSTR.defaultFont;
}
if (need_extra_fonts == true) {
if ((CBSTR.foundBits & 0xF) == 0xF) {
need_extra_fonts = false;
}
}
DeleteDC(CBSTR.hDevice); // Order is important.
DeleteObject(hBitmap);
}
}
ReleaseDC(oWND, oDC);
#else
font = Fonts->AddFontFromFileTTF("/usr/share/fonts/truetype/roboto/unhinted/RobotoCondensed-Regular.ttf", font_size, &fontcfg);
#endif
if (!font) {
font = Fonts->AddFontDefault(&fontcfg);
}
font_notif = font_default = font;
if (need_extra_fonts) {
#if defined(__WINDOWS__)
PRINT_DEBUG("%s\n", "Unable to load extra fonts! Some text may not be readable!");
#else
PRINT_DEBUG("%s\n", "loading extra fonts.");
fontcfg.MergeMode = true;
Fonts->AddFontFromFileTTF("/usr/share/fonts/truetype/droid/DroidSansFallbackFull.ttf", font_size, &fontcfg);
#endif
}
Fonts->Build();
fonts_atlas = (void *)Fonts;
// ImGuiStyle& style = ImGui::GetStyle();
// style.WindowRounding = 0.0; // Disable round window
reset_LastError();
}
void Steam_Overlay::ReturnTemporaryImage(Profile_Image & imageData)
{
if (imageData.raw_image != NULL) {
delete imageData.raw_image;
imageData.raw_image = NULL;
}
imageData.width = 0;
imageData.height = 0;
return;
}
Profile_Image Steam_Overlay::GetTemporaryImage(uint8 * imageData)
{
Profile_Image ret;
if (imageData != NULL) {
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
for (auto & x : temp_display_images) {
if (x.first == imageData &&
x.second.image_data.raw_image != NULL &&
x.second.image_data.width > 0 &&
x.second.image_data.height > 0) {
size_t buffer_size = x.second.image_data.width * x.second.image_data.height * sizeof(uint32_t);
ret.raw_image = new uint8[buffer_size];
if (ret.raw_image != NULL) {
for (size_t y = 0; y < buffer_size; y++) {
uint8 a = x.second.image_data.raw_image[y];
ret.raw_image[y] = a;
}
ret.width = x.second.image_data.width;
ret.height = x.second.image_data.height;
x.second.last_display_time = std::chrono::steady_clock::now();
}
break;
}
}
}
return ret;
}
void Steam_Overlay::PruneTemporaryImages()
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
if (temp_display_images.size() > 0) {
for (auto & x : temp_display_images) {
if (x.second.last_display_time < (std::chrono::steady_clock::now() - std::chrono::minutes(1))) {
if (x.second.image_data.image_resource.expired() == false) {
if (_renderer) {
_renderer->ReleaseImageResource(x.second.image_data.image_resource);
x.second.image_data.image_resource.reset();
}
}
if (x.second.image_data.raw_image != NULL) {
delete x.second.image_data.raw_image;
x.second.image_data.raw_image = NULL;
}
x.second.image_data.width = 0;
x.second.image_data.height = 0;
}
}
bool done = false;
do {
if (temp_display_images.size() > 0) {
for (std::map<uint8*,Temporary_Image>::iterator x = temp_display_images.begin();
x != temp_display_images.end();
x++) {
std::map<uint8*,Temporary_Image>::iterator y = x;
y++;
if (y == temp_display_images.end()) {
done = true;
}
if ((x->second.image_data.image_resource.expired() == true) &&
x->second.image_data.raw_image == NULL &&
x->second.image_data.width <= 0 &&
x->second.image_data.height <= 0) {
temp_display_images.erase(x);
break;
}
}
} else {
done = true;
}
} while (!done);
}
return;
}
void Steam_Overlay::DestroyTemporaryImageResources()
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
for (auto & x : temp_display_images) {
if (x.second.image_data.image_resource.expired() == false) {
if (_renderer) {
_renderer->ReleaseImageResource(x.second.image_data.image_resource);
x.second.image_data.image_resource.reset();
}
}
}
return;
}
void Steam_Overlay::DestroyTemporaryImageResource(uint8 * imageData)
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
auto x = temp_display_images.find(imageData);
if (x != temp_display_images.end()) {
if (x->second.image_data.image_resource.expired() == false) {
if (_renderer) {
_renderer->ReleaseImageResource(x->second.image_data.image_resource);
x->second.image_data.image_resource.reset();
}
}
}
return;
}
void Steam_Overlay::DestroyTemporaryImages()
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
for (auto & x : temp_display_images) {
if (x.second.image_data.raw_image != NULL) {
delete x.second.image_data.raw_image;
x.second.image_data.raw_image = NULL;
}
x.second.image_data.width = 0;
x.second.image_data.height = 0;
}
return;
}
void Steam_Overlay::DestroyTemporaryImage(uint8 * imageData)
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
DestroyTemporaryImageResource(imageData);
auto x = temp_display_images.find(imageData);
if (x != temp_display_images.end()) {
if (x->second.image_data.raw_image != NULL) {
delete x->second.image_data.raw_image;
x->second.image_data.raw_image = NULL;
}
x->second.image_data.width = 0;
x->second.image_data.height = 0;
temp_display_images.erase(x);
}
return;
}
void Steam_Overlay::DestroyProfileImageResources()
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
for (auto & x : profile_images) {
if (x.second.small.image_resource.expired() == false) {
if (_renderer) {
DestroyProfileImageResource(x.first, k_EAvatarSize32x32, x.second);
}
}
if (x.second.medium.image_resource.expired() == false) {
if (_renderer) {
DestroyProfileImageResource(x.first, k_EAvatarSize64x64, x.second);
}
}
if (x.second.large.image_resource.expired() == false) {
if (_renderer) {
DestroyProfileImageResource(x.first, k_EAvatarSize184x184, x.second);
}
}
}
return;
}
void Steam_Overlay::DestroyAchievementImageResources()
{
for (auto & x : achievements) {
if (x.image_resource.expired() == false) {
DestroyAchievementImageResource(x);
}
}
return;
}
int Steam_Overlay::display_imgui_achievement(float xSize,
float ySize,
float image_color_multipler_r,
float image_color_multipler_g,
float image_color_multipler_b,
float image_color_multipler_a,
std::string achName,
uint32_t loadType = 0x0)
{
return Steam_Overlay::display_imgui_image(displayImageTypeAchievement,
xSize,
ySize,
image_color_multipler_r,
image_color_multipler_g,
image_color_multipler_b,
image_color_multipler_a,
achName,
k_steamIDNil,
k_EAvatarSizeMAX,
NULL,
0x0,
0x0,
0x0,
loadType);
}
int Steam_Overlay::display_imgui_avatar(float xSize,
float ySize,
float image_color_multipler_r,
float image_color_multipler_g,
float image_color_multipler_b,
float image_color_multipler_a,
CSteamID userID = k_steamIDNil,
int eAvatarSize = k_EAvatarSizeMAX,
uint32_t loadType = 0x0)
{
return Steam_Overlay::display_imgui_image(displayImageTypeAvatar,
xSize,
ySize,
image_color_multipler_r,
image_color_multipler_g,
image_color_multipler_b,
image_color_multipler_a,
"",
userID,
eAvatarSize,
NULL,
0x0,
0x0,
0x0,
loadType);
}
int Steam_Overlay::display_imgui_custom_image(float xSize,
float ySize,
float image_color_multipler_r,
float image_color_multipler_g,
float image_color_multipler_b,
float image_color_multipler_a,
uint8 * imageData = NULL,
uint32_t imageDataLength = 0x0,
uint32_t imageDataWidth = 0x0,
uint32_t imageDataHeight = 0x0)
{
return Steam_Overlay::display_imgui_image(displayImageTypeCustom,
xSize,
ySize,
image_color_multipler_r,
image_color_multipler_g,
image_color_multipler_b,
image_color_multipler_a,
"",
k_steamIDNil,
k_EAvatarSizeMAX,
imageData,
imageDataLength,
imageDataWidth,
imageDataHeight,
0x0);
}
int Steam_Overlay::display_imgui_image(uint32_t displayImageType,
float xSize,
float ySize,
float image_color_multipler_r,
float image_color_multipler_g,
float image_color_multipler_b,
float image_color_multipler_a,
std::string achName = "",
CSteamID userID = k_steamIDNil,
int eAvatarSize = k_EAvatarSizeMAX,
uint8 * imageData = NULL,
uint32_t imageDataLength = 0x0,
uint32_t imageDataWidth = 0x0,
uint32_t imageDataHeight = 0x0,
uint32_t loadType = 0x0)
{
int ret = 0;
bool valid_args = false;
ImVec2 image_size(xSize, ySize);
ImVec4 image_color_multipler(image_color_multipler_r,
image_color_multipler_g,
image_color_multipler_b,
image_color_multipler_a);
switch (displayImageType) {
case displayImageTypeAchievement:
// Achievements
if (achName != "") {
valid_args = true;
for (auto & x : achievements) {
if (x.name == achName) {
if (loadType == 0x0) {
if (x.raw_image == NULL) {
LoadAchievementImage(x);
}
}
if (x.image_resource.expired() == true) {
CreateAchievementImageResource(x);
}
if ((x.image_resource.expired() == false) &&
(x.raw_image_width > 0) &&
(x.raw_image_height > 0)) {
std::shared_ptr<uint64_t> s_ptr = x.image_resource.lock();
ImGui::Image((ImTextureID)(intptr_t)*s_ptr,
image_size,
ImVec2(0.0f, 0.0f),
ImVec2(1.0f, 1.0f),
image_color_multipler);
ret = 1;
}
break;
}
}
}
break;
case displayImageTypeAvatar:
// User Avatars
if (userID != k_steamIDNil) {
bool found_profile_images = false;
Profile_Image image;
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex); // Can't hold this when calling LoadProfileImage().
for (auto & x : profile_images) {
if (x.first.ConvertToUint64() == userID.ConvertToUint64()) {
if (eAvatarSize == k_EAvatarSize32x32) {
image = x.second.small;
valid_args = true;
} else {
if (eAvatarSize == k_EAvatarSize64x64) {
image = x.second.medium;
valid_args = true;
} else {
if (eAvatarSize == k_EAvatarSize184x184) {
image = x.second.large;
valid_args = true;
} else {
valid_args = false;
}
}
}
found_profile_images = true;
break;
}
}
}
if (found_profile_images == false) {
populate_initial_profile_images(userID);
} else {
if (valid_args) {
bool reload = false;
if (image.raw_image == NULL ||
image.width == 0 ||
image.height == 0) {
if (loadType == 0x0) {
if (LoadProfileImage(userID, eAvatarSize) == true) {
reload = true;
PRINT_DEBUG("%s %d %s %"PRIu64" %s\n",
"Steam_Overlay::display_imgui_image Got avatar image size",
eAvatarSize,
"for user",
userID.ConvertToUint64(),
". Load OK.");
} else{
PRINT_DEBUG("%s %d %s %"PRIu64" %s\n",
"Steam_Overlay::display_imgui_image Unable to get avatar image size",
eAvatarSize,
"for user",
userID.ConvertToUint64(),
". Load Failure.");
}
} else {
uint32_t type = 0x0;
switch (eAvatarSize) {
case k_EAvatarSize32x32:
type |= 0x1;
break;
case k_EAvatarSize64x64:
type |= 0x2;
break;
case k_EAvatarSize184x184:
type |= 0x4;
break;
default:
type = 0x0;
break;
};
if (type != 0x0) {
PRINT_DEBUG("%s %"PRIu64" %s %d.\n",
"Steam_Overlay::display_imgui_image Queuing Lazy Load avatar image for",
userID.ConvertToUint64(),
"size",
eAvatarSize);
std::lock_guard<std::recursive_mutex> lock(overlay_mutex); // Can't hold this when calling LoadProfileImage().
auto ld = lazy_load_avatar_images.find(userID);
if (ld == lazy_load_avatar_images.end()) {
type |= lazy_load_avatar_images[userID] & 0x7;
lazy_load_avatar_images[userID] = type;
} else {
lazy_load_avatar_images[userID] = type;
}
}
}
}
// Re-get list in case the map buffer was reallocated.
if (reload) {
found_profile_images = false;
valid_args = false;
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex); // Can't hold this when calling LoadProfileImage().
for (auto & x : profile_images) {
if (x.first.ConvertToUint64() == userID.ConvertToUint64()) {
if (eAvatarSize == k_EAvatarSize32x32) {
image = x.second.small;
valid_args = true;
} else {
if (eAvatarSize == k_EAvatarSize64x64) {
image = x.second.medium;
valid_args = true;
} else {
if (eAvatarSize == k_EAvatarSize184x184) {
image = x.second.large;
valid_args = true;
} else {
valid_args = false;
}
}
}
found_profile_images = true;
break;
}
}
}
}
reload = false;
if (found_profile_images && valid_args && image.raw_image != NULL && image.width > 0 && image.height > 0) {
//if (!image.image_resource) {
if (image.image_resource.expired() == true) {
if (CreateProfileImageResource(userID, eAvatarSize) == true) {
reload = true;
PRINT_DEBUG("%s %d %s %"PRIu64" %s\n",
"Steam_Overlay::display_imgui_image Got profile image size",
eAvatarSize,
"for user",
userID.ConvertToUint64(),
". Resource OK.");
} else {
PRINT_DEBUG("%s %d %s %"PRIu64" %s\n",
"Steam_Overlay::display_imgui_image Unable to get avatar image size",
eAvatarSize,
"for user",
userID.ConvertToUint64(),
". Resource creation failure.");
}
}
// Re-get list in case the image resource was reallocated.
if (reload) {
found_profile_images = false;
valid_args = false;
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex); // Can't hold this when calling LoadProfileImage().
for (auto & x : profile_images) {
if (x.first.ConvertToUint64() == userID.ConvertToUint64()) {
if (eAvatarSize == k_EAvatarSize32x32) {
image = x.second.small;
valid_args = true;
} else {
if (eAvatarSize == k_EAvatarSize64x64) {
image = x.second.medium;
valid_args = true;
} else {
if (eAvatarSize == k_EAvatarSize184x184) {
image = x.second.large;
valid_args = true;
} else {
valid_args = false;
}
}
}
found_profile_images = true;
break;
}
}
}
}
if (valid_args && found_profile_images && image.image_resource.expired() == false) {
std::shared_ptr<uint64_t> test2;
test2 = image.image_resource.lock();
if (test2) {
ImGui::Image((ImTextureID)(intptr_t)*(test2),
image_size,
ImVec2(0.0f, 0.0f),
ImVec2(1.0f, 1.0f),
image_color_multipler);
ret = 1;
}
} else {
PRINT_DEBUG("%s %d %s %"PRIu64" %s\n",
"Steam_Overlay::display_imgui_image Unable to get avatar image size",
eAvatarSize,
"for user",
userID.ConvertToUint64(),
". Resource Invalid.");
}
} else {
if (loadType == 0x0) {
PRINT_DEBUG("%s %d %s %"PRIu64" %s\n",
"Steam_Overlay::display_imgui_image Unable to display avatar image size",
eAvatarSize,
"for user",
userID.ConvertToUint64(),
". Could not find buffer after pixel data load.");
}
}
}
}
}
break;
case displayImageTypeCustom:
// Custom image.
if (imageData != NULL) {
valid_args = true;
{
Temporary_Image new_temp_image;
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
auto result = temp_display_images.find(imageData);
if (result != temp_display_images.end()) {
result->second.last_display_time = std::chrono::steady_clock::now();
} else {
if (imageDataLength > 0) {
uint8 * new_pixels = new uint8[(imageDataWidth * imageDataHeight * sizeof(uint32_t))];
if (new_pixels != NULL) {
for (size_t x = 0; x < (imageDataWidth * imageDataHeight * sizeof(uint32_t)) && x < imageDataLength; x++) {
new_pixels[x] = imageData[x];
}
new_temp_image.image_data.raw_image = new_pixels;
new_temp_image.image_data.width = imageDataWidth;
new_temp_image.image_data.height = imageDataHeight;
new_temp_image.last_display_time = std::chrono::steady_clock::now();
temp_display_images[imageData] = new_temp_image;
} else {
valid_args = false;
PRINT_DEBUG("%s %p. %s.\n",
"Steam_Overlay::display_imgui_image Unable to display custom image",
imageData,
"Could not allocate memory");
}
} else {
valid_args = false;
PRINT_DEBUG("%s %p. %s.\n",
"Steam_Overlay::display_imgui_image Unable to display custom image",
imageData,
"Image length not given, and image is not registered in temporary mappings");
}
}
}
if (valid_args == true) {
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
auto result = temp_display_images.find(imageData);
if (result != temp_display_images.end()) {
if (result->second.image_data.image_resource.expired() == true) {
if (_renderer &&
result->second.image_data.raw_image != NULL &&
result->second.image_data.width > 0 &&
result->second.image_data.height > 0) {
std::weak_ptr<uint64_t> test;
test = _renderer->CreateImageResource(result->second.image_data.raw_image,
result->second.image_data.width,
result->second.image_data.height);
std::shared_ptr<uint64_t> test2;
test2 = test.lock();
if (!test2) {
PRINT_DEBUG("Steam_Overlay::display_imgui_image Unable to create resource for custom image %p.\n",
imageData);
_renderer->ReleaseImageResource(test);
} else {
PRINT_DEBUG("Steam_Overlay::display_imgui_image created resource for custom image %p -> %"PRIu64".\n",
imageData,
*test2);
result->second.image_data.image_resource = test;
}
}
}
}
}
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
auto result = temp_display_images.find(imageData);
if (result != temp_display_images.end() &&
result->second.image_data.raw_image != NULL &&
result->second.image_data.width > 0 &&
result->second.image_data.height > 0 &&
result->second.image_data.image_resource.expired() == false) {
std::shared_ptr<uint64_t> test2;
test2 = result->second.image_data.image_resource.lock();
if (test2) {
ImGui::Image((ImTextureID)(intptr_t)*(test2),
image_size,
ImVec2(0.0f, 0.0f),
ImVec2(1.0f, 1.0f),
image_color_multipler);
ret = 1;
}
}
}
}
}
break;
case displayImageTypeEND:
default:
PRINT_DEBUG("%s %d.\n",
"Steam_Overlay::display_imgui_image Unrecognized displayImageType: ",
displayImageType);
break;
};
return ret;
}
// Try to make this function as short as possible or it might affect game's fps.
void Steam_Overlay::OverlayProc()
{
if (!Ready())
return;
ImGuiIO& io = ImGui::GetIO();
if (have_notifications) {
ImGui::PushFont(font_notif);
BuildNotifications(io.DisplaySize.x, io.DisplaySize.y);
ImGui::PopFont();
}
if (show_overlay)
{
io.ConfigFlags &= ~ImGuiConfigFlags_NoMouseCursorChange;
// Set the overlay windows to the size of the game window
ImGui::SetNextWindowPos({ 0,0 });
ImGui::SetNextWindowSize({ static_cast<float>(io.DisplaySize.x),
static_cast<float>(io.DisplaySize.y) });
ImGui::SetNextWindowBgAlpha(0.50);
ImGui::PushFont(font_default);
bool show = true;
if (ImGui::Begin("SteamOverlay", &show, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoBringToFrontOnFocus))
{
bool user_image_displayed = false;
CSteamID local_user_id = settings->get_local_steam_id();
ImGuiStyle currentStyle = ImGui::GetStyle();
user_image_displayed = (display_imgui_avatar(50.0f, 50.0f,
1.0f, 1.0f, 1.0f, 1.0f,
local_user_id,
k_EAvatarSize184x184) == 1);
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
ImGui::LabelText("##label", "Username: %s(%llu) playing %u",
settings->get_local_name(),
local_user_id.ConvertToUint64(),
settings->get_local_game_id().AppID());
ImGui::SameLine();
ImGui::LabelText("##label", "Renderer: %s", (_renderer == nullptr ? "Unknown" : _renderer->GetLibraryName().c_str()));
ImGui::Text("Achievements earned: %d / %d", earned_achievement_count, total_achievement_count);
ImGui::SameLine();
ImGui::ProgressBar((earned_achievement_count / total_achievement_count), ImVec2((io.DisplaySize.x * 0.20f),0));
ImGui::Spacing();
if (ImGui::Button("Show Achievements")) {
show_achievements = true;
}
ImGui::SameLine();
if (ImGui::Button("Settings")) {
show_settings = true;
}
ImGui::Spacing();
ImGui::Spacing();
ImGui::LabelText("##label", "Friends");
if (!friends.empty())
{
if (ImGui::ListBoxHeader("##label", friends.size()))
{
std::for_each(friends.begin(), friends.end(), [this](std::pair<Friend const, friend_window_state> &i)
{
ImGui::PushID(i.second.id-base_friend_window_id+base_friend_item_id);
// Selectable "" + SameLine + Image + Text == all highlighted.
// See also: https://github.com/ocornut/imgui/issues/1658#issuecomment-373731255
ImGui::Selectable("", false, ImGuiSelectableFlags_AllowDoubleClick);
BuildContextMenu(i.first, i.second);
if (ImGui::IsItemClicked() && ImGui::IsMouseDoubleClicked(0))
{
i.second.window_state |= window_state_show;
}
ImGui::PopID();
ImGui::SameLine();
if (display_imgui_avatar(32 * 0.4f, 32 * 0.4f,
1.0f, 1.0f, 1.0f, 1.0f,
CSteamID((uint64)i.first.id()),
k_EAvatarSize32x32,
0x1) != 1) {
ImGui::ColorButton("test", ImVec4(255, 0, 0, 255), 0, ImVec2(32 * 0.4f, 32 * 0.4f));
PRINT_DEBUG("%s %"PRIu64".\n",
"SteamOverlay::OverlayProc Failed to display friend avatar for",
(uint64)i.first.id());
}
ImGui::SameLine();
ImGui::Text(i.second.window_title.c_str());
BuildFriendWindow(i.first, i.second);
});
ImGui::ListBoxFooter();
}
}
if (show_achievements && achievements.size()) {
ImGui::SetNextWindowSizeConstraints(ImVec2(ImGui::GetFontSize() * 32, ImGui::GetFontSize() * 32), ImVec2(8192, 8192));
bool show = show_achievements;
if (ImGui::Begin("Achievement Window", &show)) {
ImGui::Text("List of achievements");
ImGui::BeginChild("Achievements");
float window_x_offset = (ImGui::GetWindowWidth() > currentStyle.ScrollbarSize) ? (ImGui::GetWindowWidth() - currentStyle.ScrollbarSize) : 0;
for (auto & x : achievements) {
bool achieved = x.achieved;
bool hidden = x.hidden && !achieved;
if (!hidden || show_achievement_hidden_unearned) {
ImGui::Separator();
// Anchor the image to the right side of the list.
ImVec2 target = ImGui::GetCursorPos();
target.x = window_x_offset;
if (target.x > (256 * 0.4f)) {
target.x = target.x - (256 * 0.4f);
} else {
target.x = 0;
}
ImGui::PushTextWrapPos(target.x);
ImGui::Text("%s", x.title.c_str());
if (hidden) {
ImGui::Text("Hidden Achievement");
} else {
ImGui::Text("%s", x.description.c_str());
}
ImGui::PopTextWrapPos();
if (achieved) {
char buffer[80] = {};
time_t unlock_time = (time_t)x.unlock_time;
std::strftime(buffer, 80, "%Y-%m-%d at %H:%M:%S", std::localtime(&unlock_time));
ImGui::TextColored(ImVec4(0, 255, 0, 255), "achieved on %s", buffer);
} else {
ImGui::TextColored(ImVec4(255, 0, 0, 255), "not achieved");
}
// Set cursor for image output.
if (target.x != 0) {
ImGui::SetCursorPos(target);
}
display_imgui_achievement(256 * 0.4f, 256 * 0.4f,
1.0f, 1.0f, 1.0f, 1.0f,
x.name);
ImGui::Separator();
}
}
ImGui::EndChild();
}
ImGui::End();
show_achievements = show;
}
}
if (show_settings) {
if (ImGui::Begin("Global Settings Window", &show_settings)) {
ImGui::Text("These are global emulator settings and will apply to all games.");
ImGui::Separator();
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
ImGui::Text("Username:");
ImGui::SameLine();
ImGui::InputText("##username", username_text, sizeof(username_text), disable_forced ? ImGuiInputTextFlags_ReadOnly : 0);
ImGui::Separator();
ImGui::Text("Language:");
if (ImGui::ListBox("##language", &current_language, valid_languages, sizeof(valid_languages) / sizeof(char *), 7)) {
}
ImGui::Text("Selected Language: %s", valid_languages[current_language]);
ImGui::Separator();
ImGui::LabelText("##notificationpositions", "Notification Positions");
if (ImGui::BeginListBox("##notificationpositions", ImVec2(-0.1f, ImGui::GetTextLineHeightWithSpacing() * 4.25f + currentStyle.FramePadding.y * 2.0f))) {
for (size_t x = 0; x < (sizeof(valid_ui_notification_position_labels) / sizeof(char*)); x++) {
bool sel = false;
sel = ImGui::Selectable(valid_ui_notification_position_labels[x],
(current_ui_notification_position_selection == x),
ImGuiSelectableFlags_AllowDoubleClick);
if (sel) {
PRINT_DEBUG("%s %s.\n",
"SteamOverlay::OverlayProc click on notification positions item",
valid_ui_notification_position_labels[x]);
switch (x) {
case 0:
notif_position = k_EPositionTopLeft;
current_ui_notification_position_selection = 0;
break;
case 1:
notif_position = k_EPositionTopRight;
current_ui_notification_position_selection = 1;
break;
case 2:
notif_position = k_EPositionBottomLeft;
current_ui_notification_position_selection = 2;
break;
case 3:
notif_position = k_EPositionBottomRight;
current_ui_notification_position_selection = 3;
break;
default:
break;
};
}
}
ImGui::EndListBox();
}
ImGui::Text("Selected notification position: %s", valid_ui_notification_position_labels[current_ui_notification_position_selection]);
ImGui::Separator();
ImGui::Checkbox("Show achievement descriptions on unlock", &show_achievement_desc_on_unlock);
ImGui::Checkbox("Show unearned hidden achievements", &show_achievement_hidden_unearned);
ImGui::Separator();
if (ImGui::Button("Set User Profile Image")) {
show_profile_image_select = true;
}
ImGui::Separator();
if (!disable_forced) {
ImGui::Text("You may have to restart the game for these to apply.");
if (ImGui::Button("Save")) {
save_settings = true;
show_settings = false;
show_profile_image_select = false;
}
} else {
ImGui::TextColored(ImVec4(255, 0, 0, 255), "WARNING WARNING WARNING");
ImGui::TextWrapped("Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.");
ImGui::TextColored(ImVec4(255, 0, 0, 255), "WARNING WARNING WARNING");
}
}
}
ImGui::End();
if (show_profile_image_select) {
bool shown_drive_list = false;
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
cleared_new_profile_images_struct = false;
shown_drive_list = show_drive_list;
if (shown_drive_list) {
std::vector<std::string> temp = Local_Storage::get_drive_list();
for (auto x : temp) {
filesystem_list[x] = false;
}
} else {
if (current_path.length() <= 0) {
filesystem_list.clear();
if (future_path.length() > 0) {
current_path = future_path;
future_path.clear();
} else {
current_path = Local_Storage::get_user_pictures_path();
}
}
if (filesystem_list.size() <= 0) {
std::vector<std::string> temp = Local_Storage::get_filenames_path(current_path);
for (auto x : temp) {
filesystem_list[x] = false;
}
filesystem_list[".."] = false;
}
}
}
if (ImGui::Begin("Set User Profile Image", &show_profile_image_select, ImGuiWindowFlags_AlwaysAutoResize)) {
std::string status_message = "";
bool small_image_displayed = false;
bool medium_image_displayed = false;
bool large_image_displayed = false;
user_image_displayed = false;
bool found_profile_images = false;
ImGui::Text("Currently Used Profile Images:");
small_image_displayed = (display_imgui_avatar(50.0f, 50.0f,
1.0f, 1.0f, 1.0f, 1.0f,
local_user_id,
k_EAvatarSize32x32) == 1);
if (small_image_displayed == false) {
ImGui::ColorButton("test", ImVec4(255, 0, 0, 255), 0, ImVec2(50.0f, 50.0f));
}
ImGui::SameLine();
medium_image_displayed = (display_imgui_avatar(70.0f, 70.0f,
1.0f, 1.0f, 1.0f, 1.0f,
local_user_id,
k_EAvatarSize64x64) == 1);
if (medium_image_displayed == false) {
ImGui::ColorButton("test", ImVec4(255, 0, 0, 255), 0, ImVec2(70.0f, 70.0f));
}
ImGui::SameLine();
large_image_displayed = (display_imgui_avatar(90.0f, 90.0f,
1.0f, 1.0f, 1.0f, 1.0f,
local_user_id,
k_EAvatarSize184x184) == 1);
if (large_image_displayed == false) {
ImGui::ColorButton("test", ImVec4(255, 0, 0, 255), 0, ImVec2(90.0f, 90.0f));
}
ImGui::SameLine();
user_image_displayed = (small_image_displayed && medium_image_displayed && large_image_displayed);
ImGui::Separator();
ImGui::TextWrapped("Select image size to configure:");
ImGui::SameLine();
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
if (ImGui::RadioButton("32x32 (Small)", (radio_btn_new_profile_image_size[0] == true)) == true) {
radio_btn_new_profile_image_size[0] = true;
radio_btn_new_profile_image_size[1] = false;
radio_btn_new_profile_image_size[2] = false;
}
ImGui::SameLine();
if (ImGui::RadioButton("64x64 (Medium)", (radio_btn_new_profile_image_size[1] == true)) == true) {
radio_btn_new_profile_image_size[1] = true;
radio_btn_new_profile_image_size[0] = false;
radio_btn_new_profile_image_size[2] = false;
}
ImGui::SameLine();
if (ImGui::RadioButton("184x184 (Large)", (radio_btn_new_profile_image_size[2] == true)) == true) {
radio_btn_new_profile_image_size[2] = true;
radio_btn_new_profile_image_size[0] = false;
radio_btn_new_profile_image_size[1] = false;
}
}
ImGui::TextWrapped("Note: Selected image must have a resolution bigger than the previous option and less than or equal to the selected option.");
ImGui::Separator();
bool load_image_file = false;
ImGui::TextWrapped("Please select a JPG or PNG file");
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
if (new_profile_image_path.length() > 0) {
load_image_file = true;
}
std::string path_message = "Current Path: " + current_path;
ImGui::TextWrapped(path_message.c_str());
}
if (ImGui::Button("Up")) {
std::string temp = Local_Storage::get_parent_directory(current_path);
PRINT_DEBUG("%s\n", "SteamOverlay::OverlayProc Image Select Up button.");
if (Local_Storage::is_directory(temp) == true) {
PRINT_DEBUG("%s %s %s.\n", "SteamOverlay::OverlayProc ", temp.c_str(), " is a directory");
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
current_path.clear();
future_path = temp;
show_drive_list = false;
} else {
PRINT_DEBUG("%s %s %s.\n", "SteamOverlay::OverlayProc ", temp.c_str(), " is NOT a directory");
}
}
ImGui::SameLine();
if (ImGui::Button("Home")) {
PRINT_DEBUG("%s.\n", "SteamOverlay::OverlayProc Image Select Home button");
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
future_path = Local_Storage::get_user_pictures_path();
if (future_path.length() > 0) {
current_path.clear();
show_drive_list = false;
}
}
ImGui::SameLine();
if (ImGui::Button("Drives")) {
PRINT_DEBUG("%s.\n", "SteamOverlay::OverlayProc Image Select Drives button");
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
show_drive_list = true;
current_path.clear();
future_path.clear();
filesystem_list.clear();
}
if (ImGui::BeginListBox("##FileSelect")) {
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
for (auto x : filesystem_list) {
if (x.first.length() > 0) {
x.second = ImGui::Selectable(x.first.c_str(), x.second, ImGuiSelectableFlags_AllowDoubleClick);
if (x.second) {
PRINT_DEBUG("%s %s.\n", "SteamOverlay::OverlayProc click on filesystem list item", x.first.c_str());
if (shown_drive_list) {
future_path = ((x.first.find_last_of((char)PATH_SEPARATOR) == (x.first.length())) ? (x.first) : (x.first + PATH_SEPARATOR));
if (Local_Storage::is_directory(future_path) == true) {
current_path.clear();
show_drive_list = false;
PRINT_DEBUG("%s %s %"PRI_ZU" %"PRI_ZU".\n", "SteamOverlay::OverlayProc Next directory will be", future_path.c_str(), x.first.find_last_of((char)PATH_SEPARATOR), x.first.length());
} else {
future_path.clear();
}
} else {
if (x.first == "..") {
future_path = Local_Storage::get_parent_directory(current_path);
PRINT_DEBUG("%s %s is %s.\n", "SteamOverlay::OverlayProc parent directory of", current_path.c_str(), future_path.c_str());
if (Local_Storage::is_directory(future_path) == true) {
PRINT_DEBUG("%s %s %s.\n", "SteamOverlay::OverlayProc ", future_path.c_str(), "is a directory");
current_path.clear();
} else {
PRINT_DEBUG("%s %s %s.\n", "SteamOverlay::OverlayProc ", future_path.c_str(), "is NOT a directory");
future_path.clear();
}
} else {
std::string temp_path = ((x.first.find_last_of((char)PATH_SEPARATOR) == (x.first.length())) ? (current_path + x.first) : (current_path + PATH_SEPARATOR + x.first));
if (Local_Storage::is_directory(temp_path) == true) {
future_path = temp_path;
current_path.clear();
PRINT_DEBUG("%s %s.\n", "SteamOverlay::OverlayProc Next directory will be", future_path.c_str());
} else {
// Load file.
new_profile_image_path = temp_path;
status_message.clear();
tried_load_new_profile_image = false;
load_image_file = true;
PRINT_DEBUG("%s %s.\n", "SteamOverlay::OverlayProc Load file at", new_profile_image_path.c_str());
}
}
}
}
}
}
}
ImGui::EndListBox();
ImGui::Separator();
}
if (load_image_file == true) {
Profile_Image image;
bool loaded_new_profile_image = false;
int new_image_size = k_EAvatarSizeMAX;
int new_image_pix_size_max = 0;
int new_image_pix_size_min = 0;
uint32_t new_profile_image_width = 0;
uint32_t new_profile_image_height = 0;
std::string image_path = "";
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
if (radio_btn_new_profile_image_size[0]) {
new_image_size = k_EAvatarSize32x32;
new_image_pix_size_max = 32;
new_image_pix_size_min = 0;
image = new_profile_image_handles.small;
} else {
if (radio_btn_new_profile_image_size[1]) {
new_image_size = k_EAvatarSize64x64;
new_image_pix_size_max = 64;
new_image_pix_size_min = 32;
image = new_profile_image_handles.medium;
} else {
if (radio_btn_new_profile_image_size[2]) {
new_image_size = k_EAvatarSize184x184;
new_image_pix_size_max = 184;
new_image_pix_size_min = 64;
image = new_profile_image_handles.large;
} else {
new_image_size = k_EAvatarSizeMAX;
new_image_pix_size_max = 0;
new_image_pix_size_min = 0;
image = Profile_Image();
}
}
}
image_path = new_profile_image_path;
loaded_new_profile_image = tried_load_new_profile_image;
}
if (image_path.length() > 0 && new_image_size != k_EAvatarSizeMAX) {
if (loaded_new_profile_image == false) {
PRINT_DEBUG("%s\n", "SteamOverlay::OverlayProc New image load stage 1.");
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
DestroyTemporaryImage(image.raw_image);
image.width = 0;
image.height = 0;
if (radio_btn_new_profile_image_size[0]) {
new_profile_image_handles.small = image;
} else {
if (radio_btn_new_profile_image_size[1]) {
new_profile_image_handles.medium = image;
} else {
if (radio_btn_new_profile_image_size[2]) {
new_profile_image_handles.large = image;
}
}
}
}
std::string new_profile_image_str = "";
PRINT_DEBUG("%s %s.\n", "SteamOverlay::OverlayProc Loading new image pixel data from", image_path.c_str());
new_profile_image_str = convert_vector_image_pixel_t_to_std_string(get_steam_client()->local_storage->load_image(image_path, &new_profile_image_width, &new_profile_image_height));
if ((new_profile_image_str.length() > 0) &&
(new_profile_image_width > new_image_pix_size_min) &&
(new_profile_image_width <= new_image_pix_size_max) &&
(new_profile_image_height > new_image_pix_size_min) &&
(new_profile_image_height <= new_image_pix_size_max)) {
uint8 * temp_raw_image = NULL;
temp_raw_image = new uint8[(new_profile_image_width * new_profile_image_height * sizeof(uint32_t))];
if (temp_raw_image != NULL) {
size_t y = 0;
for (auto & x : new_profile_image_str) {
if (y < new_profile_image_str.length() && y < (new_profile_image_width * new_profile_image_height * sizeof(uint32_t))) {
temp_raw_image[y] = x;
y++;
}
}
image.width = new_profile_image_width;
image.height = new_profile_image_height;
image.raw_image = temp_raw_image;
status_message = "Loaded selected image.\n";
ImGui::TextWrapped("Selected new avatar image:");
if (display_imgui_custom_image(50.0f, 50.0f,
1.0f, 1.0f, 1.0f, 1.0f,
image.raw_image,
(image.width * image.height * sizeof(uint32_t)),
image.width,
image.height) == 1) {
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
if (radio_btn_new_profile_image_size[0]) {
new_profile_image_handles.small = image;
} else {
if (radio_btn_new_profile_image_size[1]) {
new_profile_image_handles.medium = image;
} else {
if (radio_btn_new_profile_image_size[2]) {
new_profile_image_handles.large = image;
}
}
}
}
delete temp_raw_image;
temp_raw_image = NULL;
} else {
PRINT_DEBUG("%s\n", "SteamOverlay::OverlayProc Unable to allocate memory for new image.");
new_profile_image_str.clear();
new_profile_image_width = 0;
new_profile_image_height = 0;
}
} else {
PRINT_DEBUG("%s\n", "SteamOverlay::OverlayProc Unable to load new image. Invalid size, or invalid image.");
new_profile_image_str.clear();
new_profile_image_width = 0;
new_profile_image_height = 0;
status_message = "Failed to load selected image. Invalid size, or invalid image.\n";
}
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
tried_load_new_profile_image = true;
}
} else {
PRINT_DEBUG("%s\n", "SteamOverlay::OverlayProc New image load stage 2.");
if (image.raw_image != NULL && image.width > 0 && image.height > 0) {
status_message = "Loaded selected image.\n";
ImGui::TextWrapped("Selected new avatar image:");
display_imgui_custom_image(50.0f, 50.0f,
1.0f, 1.0f, 1.0f, 1.0f,
image.raw_image,
0,
image.width,
image.height);
if (ImGui::Button("Apply")) {
Profile_Image temp_pi = GetTemporaryImage(image.raw_image);
if (temp_pi.raw_image != NULL && temp_pi.width > 0 && temp_pi.height > 0) {
Image_Data id;
//id.data = (char*)temp_pi.raw_image; Not a deep copy....
id.data.clear();
for (size_t x = 0; x < (temp_pi.width * temp_pi.height * sizeof(uint32_t)); x++) {
char a = (char)(temp_pi.raw_image[x]);
id.data += a;
}
id.width = temp_pi.width;
id.height = temp_pi.height;
PRINT_DEBUG("%s %d %s %"PRIu64".\n",
"SteamOverlay::OverlayProc Attempting to set new avatar image size",
new_image_size,
"for profile",
local_user_id.ConvertToUint64());
if (new_image_size == k_EAvatarSize32x32) {
std::lock_guard<std::recursive_mutex> glock(global_mutex);
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
if (settings->set_profile_image(k_EAvatarSize32x32, &id)) {
new_profile_image_path.clear();
save_small_profile_image = true;
show_profile_image_select = false;
} else {
status_message = "Failed to set active avatar image.\n";
}
}
if (new_image_size == k_EAvatarSize64x64) {
std::lock_guard<std::recursive_mutex> glock(global_mutex);
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
if (settings->set_profile_image(k_EAvatarSize64x64, &id)) {
new_profile_image_path.clear();
save_medium_profile_image = true;
show_profile_image_select = false;
} else {
status_message = "Failed to set active avatar image.\n";
}
}
if (new_image_size == k_EAvatarSize184x184) {
std::lock_guard<std::recursive_mutex> glock(global_mutex);
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
if (settings->set_profile_image(k_EAvatarSize184x184, &id)) {
new_profile_image_path.clear();
save_large_profile_image = true;
show_profile_image_select = false;
} else {
status_message = "Failed to set active avatar image.\n";
}
}
DestroyProfileImageResource(local_user_id, new_image_size);
DestroyProfileImage(local_user_id, new_image_size);
PRINT_DEBUG("%s\n", "Steam_Overlay::OverlayProc End apply new avatar image.");
} else {
PRINT_DEBUG("%s.\n",
"Steam_Overlay::OverlayProc Unable to set new avatar image. Image data expired");
status_message = "Loaded image data expired. Please reselect the image file in the file chooser above.";
}
ReturnTemporaryImage(temp_pi);
}
} else {
PRINT_DEBUG("%s\n", "SteamOverlay::OverlayProc Invalid image data after load cannot display.");
ImGui::TextColored(ImVec4(255, 0, 0, 255), "WARNING WARNING WARNING");
ImGui::TextWrapped("Could not load file as image. Image file must be either a PNG or JPG and must be less than or equal to selected resolution.");
ImGui::TextColored(ImVec4(255, 0, 0, 255), "WARNING WARNING WARNING");
status_message = "Selected file is not an image, or image has an invalid resolution.";
}
}
}
}
if (ImGui::Button("Cancel")) {
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
show_profile_image_select = false;
}
ImGui::Separator();
ImGui::TextWrapped("Status");
ImGui::TextWrapped(status_message.c_str());
ImGui::Separator();
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
current_status_message = status_message;
}
}
ImGui::End();
} else {
PRINT_DEBUG("%s\n", "SteamOverlay::OverlayProc Begin new avatar image select cleanup.");
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
new_profile_image_path.clear();
new_profile_image_handles.small.raw_image = NULL; // Handle
new_profile_image_handles.small.width = 0;
new_profile_image_handles.small.height = 0;
new_profile_image_handles.medium.raw_image = NULL; // Handle
new_profile_image_handles.medium.width = 0;
new_profile_image_handles.medium.height = 0;
new_profile_image_handles.large.raw_image = NULL; // Handle
new_profile_image_handles.large.width = 0;
new_profile_image_handles.large.height = 0;
current_status_message.clear();
cleared_new_profile_images_struct = true;
PRINT_DEBUG("%s\n", "SteamOverlay::OverlayProc End new avatar image select cleanup.");
}
}
std::string url = show_url;
if (url.size()) {
bool show = true;
if (ImGui::Begin(URL_WINDOW_NAME, &show)) {
ImGui::Text("The game tried to get the steam overlay to open this url:");
ImGui::Spacing();
ImGui::PushItemWidth(ImGui::CalcTextSize(url.c_str()).x + 20);
ImGui::InputText("##url_copy", (char *)url.data(), url.size(), ImGuiInputTextFlags_ReadOnly);
ImGui::PopItemWidth();
ImGui::Spacing();
if (ImGui::Button("Close") || !show)
show_url = "";
// ImGui::SetWindowSize(ImVec2(ImGui::CalcTextSize(url.c_str()).x + 10, 0));
}
ImGui::End();
}
bool show_warning = local_save || warning_forced || appid == 0;
if (show_warning) {
ImGui::SetNextWindowSizeConstraints(ImVec2(ImGui::GetFontSize() * 32, ImGui::GetFontSize() * 32), ImVec2(8192, 8192));
ImGui::SetNextWindowFocus();
if (ImGui::Begin("WARNING", &show_warning)) {
if (appid == 0) {
ImGui::TextColored(ImVec4(255, 0, 0, 255), "WARNING WARNING WARNING");
ImGui::TextWrapped("AppID is 0, please create a steam_appid.txt with the right appid and restart the game.");
ImGui::TextColored(ImVec4(255, 0, 0, 255), "WARNING WARNING WARNING");
}
if (local_save) {
ImGui::TextColored(ImVec4(255, 0, 0, 255), "WARNING WARNING WARNING");
ImGui::TextWrapped("local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.");
ImGui::TextColored(ImVec4(255, 0, 0, 255), "WARNING WARNING WARNING");
}
if (warning_forced) {
ImGui::TextColored(ImVec4(255, 0, 0, 255), "WARNING WARNING WARNING");
ImGui::TextWrapped("Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.");
ImGui::TextColored(ImVec4(255, 0, 0, 255), "WARNING WARNING WARNING");
}
}
ImGui::End();
if (!show_warning) {
local_save = warning_forced = false;
}
}
}
ImGui::End();
ImGui::PopFont();
if (!show)
ShowOverlay(false);
} else {
io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
}
}
void Steam_Overlay::Callback(Common_Message *msg)
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
if (msg->has_steam_messages())
{
Friend frd;
frd.set_id(msg->source_id());
auto friend_info = friends.find(frd);
if (friend_info != friends.end())
{
Steam_Messages const& steam_message = msg->steam_messages();
// Change color to cyan for friend
friend_info->second.chat_history.append(friend_info->first.name() + ": " + steam_message.message()).append("\n", 1);
if (!(friend_info->second.window_state & window_state_show))
{
friend_info->second.window_state |= window_state_need_attention;
}
AddMessageNotification(friend_info->first.name() + " says: " + steam_message.message(),
CSteamID((uint64)friend_info->first.id()));
NotifyUser(friend_info->second);
}
}
}
void Steam_Overlay::RunCallbacks()
{
if (!achievements.size()) {
Steam_User_Stats* steamUserStats = get_steam_client()->steam_user_stats;
total_achievement_count = steamUserStats->GetNumAchievements();
if (total_achievement_count) {
PRINT_DEBUG("POPULATE OVERLAY ACHIEVEMENTS\n");
for (unsigned i = 0; i < total_achievement_count; ++i) {
Overlay_Achievement ach;
ach.name = steamUserStats->GetAchievementName(i);
ach.title = steamUserStats->GetAchievementDisplayAttribute(ach.name.c_str(), "name");
ach.description = steamUserStats->GetAchievementDisplayAttribute(ach.name.c_str(), "desc");
const char *hidden = steamUserStats->GetAchievementDisplayAttribute(ach.name.c_str(), "hidden");
if (strlen(hidden) && hidden[0] == '1') {
ach.hidden = true;
} else {
ach.hidden = false;
}
bool achieved = false;
uint32 unlock_time = 0;
if (steamUserStats->GetAchievementAndUnlockTime(ach.name.c_str(), &achieved, &unlock_time)) {
ach.achieved = achieved;
ach.unlock_time = unlock_time;
if ((achieved == true) && (total_achievement_count > earned_achievement_count)) {
earned_achievement_count++;
}
} else {
ach.achieved = false;
ach.unlock_time = 0;
}
ach.raw_image = nullptr;
ach.raw_image_width = 0;
ach.raw_image_height = 0;
LoadAchievementImage(ach);
achievements.push_back(ach);
}
PRINT_DEBUG("POPULATE OVERLAY ACHIEVEMENTS DONE\n");
}
}
if (!Ready() && future_renderer.valid()) {
if (future_renderer.wait_for(std::chrono::milliseconds{0}) == std::future_status::ready) {
_renderer = future_renderer.get();
PRINT_DEBUG("got renderer %p\n", _renderer);
CreateFonts();
}
}
if (!Ready() && _renderer) {
_renderer->OverlayHookReady = std::bind(&Steam_Overlay::HookReady, this, std::placeholders::_1);
_renderer->OverlayProc = std::bind(&Steam_Overlay::OverlayProc, this);
auto callback = std::bind(&Steam_Overlay::OpenOverlayHook, this, std::placeholders::_1);
PRINT_DEBUG("start renderer\n", _renderer);
std::set<ingame_overlay::ToggleKey> keys = {ingame_overlay::ToggleKey::SHIFT, ingame_overlay::ToggleKey::TAB};
_renderer->ImGuiFontAtlas = fonts_atlas;
bool started = _renderer->StartHook(callback, keys);
PRINT_DEBUG("tried to start renderer %u\n", started);
}
if (Ready() && _renderer) {
bool done = false;
std::map<CSteamID, uint32_t> temp_lazy;
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex); // Can't hold this when calling LoadProfileImage().
temp_lazy = lazy_load_avatar_images;
}
if (temp_lazy.size() > 0) {
for (auto x : temp_lazy) {
uint32_t types = x.second & 0x7;
uint32_t attempts = x.second & 0x70;
if (x.first != k_steamIDNil && attempts < 0x70 && types > 0x0) {
switch (attempts) {
case 0x0:
attempts |= 0x10;
break;
case 0x10:
attempts |= 0x20;
break;
case 0x20:
attempts |= 0x40;
break;
default:
attempts = 0x70;
break;
};
uint32_t retry = 0x0;
PRINT_DEBUG("%s %"PRIu64".\n",
"Steam_Overlay::RunCallbacks Lazy loading Friend Avatars for",
x.first.ConvertToUint64());
if (x.second & 0x1) {
if (LoadProfileImage(x.first, k_EAvatarSize32x32) == false) {
retry |= 0x1;
}
}
if (x.second & 0x2) {
if (LoadProfileImage(x.first, k_EAvatarSize64x64) == false) {
retry |= 0x2;
}
}
if (x.second & 0x4) {
if (LoadProfileImage(x.first, k_EAvatarSize184x184) == false) {
retry |= 0x4;
}
}
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex); // Can't hold this when calling LoadProfileImage().
if ((lazy_load_avatar_images[x.first] & 0x7) != types) {
// New type requested during load.
retry = ((lazy_load_avatar_images[x.first] & 0x7) ^ types) | retry;
attempts = 0x0;
}
if (retry != 0x0) {
lazy_load_avatar_images[x.first] = retry | attempts;
} else {
auto found = lazy_load_avatar_images.find(x.first);
if (found != lazy_load_avatar_images.end()) {
lazy_load_avatar_images.erase(found);
}
}
}
} else {
std::lock_guard<std::recursive_mutex> lock(overlay_mutex); // Can't hold this when calling LoadProfileImage().
auto found = lazy_load_avatar_images.find(x.first);
if (found != lazy_load_avatar_images.end()) {
lazy_load_avatar_images.erase(found);
}
}
}
}
}
if (!show_overlay) {
PruneTemporaryImages();
}
if (overlay_state_changed)
{
GameOverlayActivated_t data = { 0 };
data.m_bActive = show_overlay;
data.m_bUserInitiated = true;
data.m_nAppID = settings->get_local_game_id().AppID();
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
overlay_state_changed = false;
}
Steam_Friends* steamFriends = get_steam_client()->steam_friends;
Steam_Matchmaking* steamMatchmaking = get_steam_client()->steam_matchmaking;
if (save_settings) {
bool temp_show_achievement_desc_on_unlock = false;
bool temp_show_achievement_hidden_unearned = false;
char *language_text = NULL;
char *notification_position_text = NULL;
int temp_notif_position = 0;
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
temp_show_achievement_desc_on_unlock = show_achievement_desc_on_unlock;
temp_show_achievement_hidden_unearned = show_achievement_hidden_unearned;
temp_notif_position = notif_position;
language_text = valid_languages[current_language];
}
switch (temp_notif_position) {
case k_EPositionTopLeft:
notification_position_text = valid_ui_notification_position_labels[0];
break;
case k_EPositionTopRight:
notification_position_text = valid_ui_notification_position_labels[1];
break;
case k_EPositionBottomLeft:
notification_position_text = valid_ui_notification_position_labels[2];
break;
case k_EPositionBottomRight:
notification_position_text = valid_ui_notification_position_labels[3];
break;
default:
notification_position_text = NULL;
break;
};
get_steam_client()->settings_client->set_local_name(username_text);
get_steam_client()->settings_client->set_language(language_text);
if (notification_position_text != NULL) {
get_steam_client()->settings_client->set_ui_notification_position(notification_position_text);
}
get_steam_client()->settings_client->set_show_achievement_desc_on_unlock(temp_show_achievement_desc_on_unlock);
get_steam_client()->settings_client->set_show_achievement_hidden_unearned(temp_show_achievement_hidden_unearned);
get_steam_client()->settings_server->set_local_name(username_text);
get_steam_client()->settings_server->set_language(language_text);
if (notification_position_text != NULL) {
get_steam_client()->settings_server->set_ui_notification_position(notification_position_text);
}
get_steam_client()->settings_server->set_show_achievement_desc_on_unlock(temp_show_achievement_desc_on_unlock);
get_steam_client()->settings_server->set_show_achievement_hidden_unearned(temp_show_achievement_hidden_unearned);
save_global_settings(get_steam_client()->local_storage, get_steam_client()->settings_client);
bool save_small = false;
bool save_medium = false;
bool save_large = false;
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
if (save_small_profile_image) save_small = true;
if (save_medium_profile_image) save_medium = true;
if (save_large_profile_image) save_large = true;
}
if (save_small || save_medium || save_large) {
CSteamID local_steam_id = settings->get_local_steam_id();
if (save_small) {
if (LoadProfileImage(local_steam_id, k_EAvatarSize32x32) == true) {
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
get_steam_client()->local_storage->save_avatar_image(k_EAvatarSize32x32,
profile_images[local_steam_id].small.width,
profile_images[local_steam_id].small.height,
profile_images[local_steam_id].small.raw_image);
save_small_profile_image = false;
}
}
if (save_medium) {
if (LoadProfileImage(local_steam_id, k_EAvatarSize64x64) == true) {
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
get_steam_client()->local_storage->save_avatar_image(k_EAvatarSize64x64,
profile_images[local_steam_id].medium.width,
profile_images[local_steam_id].medium.height,
profile_images[local_steam_id].medium.raw_image);
save_medium_profile_image = false;
}
}
if (save_large) {
if (LoadProfileImage(local_steam_id, k_EAvatarSize184x184) == true) {
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
get_steam_client()->local_storage->save_avatar_image(k_EAvatarSize184x184,
profile_images[local_steam_id].large.width,
profile_images[local_steam_id].large.height,
profile_images[local_steam_id].large.raw_image);
save_large_profile_image = false;
}
}
}
steamFriends->resend_friend_data();
save_settings = false;
}
appid = settings->get_local_game_id().AppID();
i_have_lobby = IHaveLobby();
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
std::for_each(friends.begin(), friends.end(), [this](std::pair<Friend const, friend_window_state> &i)
{
i.second.joinable = FriendJoinable(i);
});
while (!has_friend_action.empty())
{
auto friend_info = friends.find(has_friend_action.front());
if (friend_info != friends.end())
{
uint64 friend_id = friend_info->first.id();
// The user clicked on "Send"
if (friend_info->second.window_state & window_state_send_message)
{
char* input = friend_info->second.chat_input;
char* end_input = input + strlen(input);
char* printable_char = std::find_if(input, end_input, [](char c) {
return std::isgraph(c);
});
// Check if the message contains something else than blanks
if (printable_char != end_input)
{
// Handle chat send
Common_Message msg;
Steam_Messages* steam_messages = new Steam_Messages;
steam_messages->set_type(Steam_Messages::FRIEND_CHAT);
steam_messages->set_message(friend_info->second.chat_input);
msg.set_allocated_steam_messages(steam_messages);
msg.set_source_id(settings->get_local_steam_id().ConvertToUint64());
msg.set_dest_id(friend_id);
network->sendTo(&msg, true);
friend_info->second.chat_history.append(get_steam_client()->settings_client->get_local_name()).append(": ").append(input).append("\n", 1);
}
*input = 0; // Reset the input field
friend_info->second.window_state &= ~window_state_send_message;
}
// The user clicked on "Invite"
if (friend_info->second.window_state & window_state_invite)
{
std::string connect = steamFriends->GetFriendRichPresence(settings->get_local_steam_id(), "connect");
if (connect.length() > 0)
steamFriends->InviteUserToGame(friend_id, connect.c_str());
else if (settings->get_lobby().IsValid())
steamMatchmaking->InviteUserToLobby(settings->get_lobby(), friend_id);
friend_info->second.window_state &= ~window_state_invite;
}
// The user clicked on "Join"
if (friend_info->second.window_state & window_state_join)
{
std::string connect = steamFriends->GetFriendRichPresence(friend_id, "connect");
// The user got a lobby invite and accepted it
if (friend_info->second.window_state & window_state_lobby_invite)
{
GameLobbyJoinRequested_t data;
data.m_steamIDLobby.SetFromUint64(friend_info->second.lobbyId);
data.m_steamIDFriend.SetFromUint64(friend_id);
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
friend_info->second.window_state &= ~window_state_lobby_invite;
} else {
// The user got a rich presence invite and accepted it
if (friend_info->second.window_state & window_state_rich_invite)
{
GameRichPresenceJoinRequested_t data = {};
data.m_steamIDFriend.SetFromUint64(friend_id);
strncpy(data.m_rgchConnect, friend_info->second.connect, k_cchMaxRichPresenceValueLength - 1);
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
friend_info->second.window_state &= ~window_state_rich_invite;
} else if (connect.length() > 0)
{
GameRichPresenceJoinRequested_t data = {};
data.m_steamIDFriend.SetFromUint64(friend_id);
strncpy(data.m_rgchConnect, connect.c_str(), k_cchMaxRichPresenceValueLength - 1);
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
}
//Not sure about this but it fixes sonic racing transformed invites
FriendGameInfo_t friend_game_info = {};
steamFriends->GetFriendGamePlayed(friend_id, &friend_game_info);
uint64 lobby_id = friend_game_info.m_steamIDLobby.ConvertToUint64();
if (lobby_id) {
GameLobbyJoinRequested_t data;
data.m_steamIDLobby.SetFromUint64(lobby_id);
data.m_steamIDFriend.SetFromUint64(friend_id);
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
}
}
friend_info->second.window_state &= ~window_state_join;
}
}
has_friend_action.pop();
}
}
bool Steam_Overlay::RegisteredInternalCallbacks()
{
return (overlay_CCallback != NULL &&
overlay_CCallback->is_ready() == true);
}
void Steam_Overlay::OnAvatarImageLoaded(AvatarImageLoaded_t *pParam)
{
if (pParam != NULL) {
if (pParam->m_steamID != k_steamIDNil) {
PRINT_DEBUG("%s %"PRIu64". %s %d.\n",
"Steam_Overlay::OnAvatarImageLoaded Destroy avatar images for",
pParam->m_steamID.ConvertToUint64(),
"New reference",
pParam->m_iImage);
DestroyProfileImageResource(pParam->m_steamID, k_EAvatarSize32x32);
DestroyProfileImage(pParam->m_steamID, k_EAvatarSize32x32);
DestroyProfileImageResource(pParam->m_steamID, k_EAvatarSize64x64);
DestroyProfileImage(pParam->m_steamID, k_EAvatarSize64x64);
DestroyProfileImageResource(pParam->m_steamID, k_EAvatarSize184x184);
DestroyProfileImage(pParam->m_steamID, k_EAvatarSize184x184);
}
}
return;
}
void Steam_Overlay_CCallback::OnAvatarImageLoaded(AvatarImageLoaded_t * pParam)
{
auto client = try_get_steam_client();
if (client != NULL && client->steam_overlay != NULL) {
PRINT_DEBUG("%s 0x%p sent to overlay 0x%p.\n",
"Steam_Overlay_CCallback::OnAvatarImageLoaded",
pParam,
client->steam_overlay);
client->steam_overlay->OnAvatarImageLoaded(pParam);
}
return;
}
#endif