goldberg_emulator/dll/local_storage.h
2025-02-12 09:35:26 -05:00

108 lines
4.8 KiB
C++

/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
The Goldberg Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>. */
#ifndef LOCAL_STORAGE_INCLUDE
#define LOCAL_STORAGE_INCLUDE
#include "base.h"
#define MAX_FILENAME_LENGTH 300
union image_pixel_t
{
uint32_t pixel;
struct pixel_channels_t
{
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
} channels;
};
struct image_t
{
size_t width;
size_t height;
std::vector<image_pixel_t> pix_map;
};
std::string convert_vector_image_pixel_t_to_std_string(std::vector<image_pixel_t> in);
std::string convert_raw_uint8_to_png_std_string(uint8 * in, int width, int height, int components);
std::string convert_raw_uint8_to_jpg_std_string(uint8 * in, int width, int height, int components);
std::string convert_png_buffer_std_string_to_std_string_uint8(std::string in, int * width, int * height, int * components, int desired_components);
std::string convert_jpg_buffer_std_string_to_std_string_uint8(std::string in, int * width, int * height, int * components, int desired_components);
class Local_Storage {
public:
static constexpr auto inventory_storage_folder = "inventory";
static constexpr auto settings_storage_folder = "settings";
static constexpr auto remote_storage_folder = "remote";
static constexpr auto stats_storage_folder = "stats";
static constexpr auto leaderboard_storage_folder = "leaderboard";
static constexpr auto user_data_storage = "local";
static constexpr auto screenshots_folder = "screenshots";
static constexpr auto game_settings_folder = "steam_settings";
private:
std::string save_directory;
std::string appid;
public:
static std::string get_program_path();
static std::string get_game_settings_path();
static std::string get_user_pictures_path();
static std::string get_user_appdata_path();
static std::string get_parent_directory(std::string &path);
static std::vector<std::string> get_drive_list();
static bool is_directory(std::string &path);
Local_Storage(std::string save_directory);
static int get_file_data(std::string full_path, char *data, unsigned int max_length, unsigned int offset=0);
static int copy_file_data(std::string src_full_path, std::string dest_full_path);
void setAppId(uint32 appid);
static int store_file_data(std::string folder, std::string file, const char *data, unsigned int length);
static std::vector<std::string> get_filenames_path(std::string path);
int store_data(std::string folder, std::string file, char *data, unsigned int length);
int store_data_settings(std::string file, const char *data, unsigned int length);
int get_data(std::string folder, std::string file, char *data, unsigned int max_length, unsigned int offset=0);
int get_data_settings(std::string file, char *data, unsigned int max_length);
int count_files(std::string folder);
bool iterate_file(std::string folder, int index, char *output_filename, int32 *output_size);
bool file_exists(std::string folder, std::string file);
bool data_settings_exists(std::string file);
unsigned int file_size(std::string folder, std::string file);
unsigned int data_settings_size(std::string file);
bool file_delete(std::string folder, std::string file);
bool delete_data_settings(std::string file);
uint64_t file_timestamp(std::string folder, std::string file);
std::string get_global_settings_path();
std::string get_path(std::string folder);
bool update_save_filenames(std::string folder);
bool load_json(std::string full_path, nlohmann::json& json);
bool load_json_file(std::string folder, std::string const& file, nlohmann::json& json);
bool write_json_file(std::string folder, std::string const& file, nlohmann::json const& json);
std::vector<image_pixel_t> load_image(std::string const& image_path, uint32_t * out_width, uint32_t * out_height);
int32_t save_avatar_image(int32_t eAvatarSize, int32_t width, int32_t height, uint8_t * img_ptr);
bool save_screenshot(std::string const& image_path, uint8_t* img_ptr, int32_t width, int32_t height, int32_t channels);
};
#endif