renderer_(gl/vk): Implement ASTC_10x6_UNORM
- Used by Monster Hunter Rise Update 10.0.2
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@ -247,6 +247,7 @@ bool IsPixelFormatASTC(PixelFormat format) {
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case PixelFormat::ASTC_2D_10X8_SRGB:
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case PixelFormat::ASTC_2D_6X6_UNORM:
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case PixelFormat::ASTC_2D_6X6_SRGB:
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case PixelFormat::ASTC_2D_10X6_UNORM:
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case PixelFormat::ASTC_2D_10X10_UNORM:
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case PixelFormat::ASTC_2D_10X10_SRGB:
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case PixelFormat::ASTC_2D_12X12_UNORM:
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