shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
This commit is contained in:
@ -19,6 +19,10 @@ public:
|
||||
|
||||
[[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;
|
||||
|
||||
[[nodiscard]] virtual u32 LocalMemorySize() const = 0;
|
||||
|
||||
[[nodiscard]] virtual u32 SharedMemorySize() const = 0;
|
||||
|
||||
[[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() const = 0;
|
||||
|
||||
[[nodiscard]] const ProgramHeader& SPH() const noexcept {
|
||||
|
Reference in New Issue
Block a user