This website requires JavaScript.
Explore
Help
Sign In
renil
/
yuzu
Archived
Watch
1
Star
0
Fork
0
You've already forked yuzu
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
This repository has been archived on
2024-05-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
112b8f00f0da0e031bb62a7a7a44469d3a5518a6
yuzu
/
src
/
shader_recompiler
/
frontend
/
maxwell
/
translate
/
impl
History
ameerj
112b8f00f0
shader: Add FP64 register load/store helpers
2021-07-22 21:51:24 -04:00
..
bitfield_extract.cpp
shader: Implement BFE
2021-07-22 21:51:22 -04:00
bitfield_insert.cpp
shader: Implement BFI
2021-07-22 21:51:22 -04:00
common_encoding.h
shader: FMUL, select, RRO, and MUFU fixes
2021-07-22 21:51:22 -04:00
common_funcs.cpp
shader: Fix floating point comparison for FP16
2021-07-22 21:51:23 -04:00
common_funcs.h
shader: Fix floating point comparison for FP16
2021-07-22 21:51:23 -04:00
condition_code_set.cpp
shader: Implement CSET and CSETP
2021-07-22 21:51:23 -04:00
double_add.cpp
shader: Add FP64 register load/store helpers
2021-07-22 21:51:24 -04:00
exit_program.cpp
shader: Add partial rasterizer integration
2021-07-22 21:51:23 -04:00
find_leading_one.cpp
shader: Implement FLO
2021-07-22 21:51:23 -04:00
floating_point_add.cpp
shader: FMUL, select, RRO, and MUFU fixes
2021-07-22 21:51:22 -04:00
floating_point_compare_and_set.cpp
shader: Implement FSET and FSETP
2021-07-22 21:51:23 -04:00
floating_point_compare.cpp
shader: Implement FSET and FSETP
2021-07-22 21:51:23 -04:00
floating_point_conversion_integer.cpp
shader: Rename, implement FADD.SAT and P2R (imm)
2021-07-22 21:51:22 -04:00
floating_point_fused_multiply_add.cpp
shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
2021-07-22 21:51:22 -04:00
floating_point_min_max.cpp
shader: Implement FMNMX
2021-07-22 21:51:23 -04:00
floating_point_multi_function.cpp
shader: FMUL, select, RRO, and MUFU fixes
2021-07-22 21:51:22 -04:00
floating_point_multiply.cpp
shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
2021-07-22 21:51:22 -04:00
floating_point_range_reduction.cpp
shader: FMUL, select, RRO, and MUFU fixes
2021-07-22 21:51:22 -04:00
floating_point_set_predicate.cpp
shader: Implement FSET and FSETP
2021-07-22 21:51:23 -04:00
half_floating_point_add.cpp
shader: Add support for fp16 comparisons and misc fixes
2021-07-22 21:51:24 -04:00
half_floating_point_fused_multiply_add.cpp
shader: Add support for fp16 comparisons and misc fixes
2021-07-22 21:51:24 -04:00
half_floating_point_helper.cpp
shader: Implement HFMA2
2021-07-22 21:51:23 -04:00
half_floating_point_helper.h
shader: Implement HSET2
2021-07-22 21:51:23 -04:00
half_floating_point_multiply.cpp
shader: Add support for fp16 comparisons and misc fixes
2021-07-22 21:51:24 -04:00
half_floating_point_set_predicate.cpp
shader: Fix floating point comparison for FP16
2021-07-22 21:51:23 -04:00
half_floating_point_set.cpp
shader: Add support for fp16 comparisons and misc fixes
2021-07-22 21:51:24 -04:00
impl.cpp
shader: Add FP64 register load/store helpers
2021-07-22 21:51:24 -04:00
impl.h
shader: Add FP64 register load/store helpers
2021-07-22 21:51:24 -04:00
integer_add_three_input.cpp
shader: Implement IADD3
2021-07-22 21:51:23 -04:00
integer_add.cpp
shader: Rename, implement FADD.SAT and P2R (imm)
2021-07-22 21:51:22 -04:00
integer_compare_and_set.cpp
Implement PSET, refactor common comparison funcs
2021-07-22 21:51:23 -04:00
integer_compare.cpp
Implement PSET, refactor common comparison funcs
2021-07-22 21:51:23 -04:00
integer_floating_point_conversion.cpp
shader: Implement I2F
2021-07-22 21:51:23 -04:00
integer_funnel_shift.cpp
shader: Implement SHF
2021-07-22 21:51:23 -04:00
integer_minimum_maximum.cpp
shader: Implement ISET, add common_funcs
2021-07-22 21:51:23 -04:00
integer_popcount.cpp
shader: Implement POPC
2021-07-22 21:51:22 -04:00
integer_scaled_add.cpp
shader: Implement ISCADD (imm)
2021-07-22 21:51:23 -04:00
integer_set_predicate.cpp
Implement PSET, refactor common comparison funcs
2021-07-22 21:51:23 -04:00
integer_shift_left.cpp
shader: FMUL, select, RRO, and MUFU fixes
2021-07-22 21:51:22 -04:00
integer_shift_right.cpp
shader: Make IMNMX, SHR, SEL stylistically more consistent
2021-07-22 21:51:22 -04:00
integer_short_multiply_add.cpp
shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
2021-07-22 21:51:22 -04:00
integer_to_integer_conversion.cpp
shader: Implement I2I
2021-07-22 21:51:23 -04:00
load_constant.cpp
shader: Partial implementation of LDC
2021-07-22 21:51:23 -04:00
load_effective_address.cpp
shader: Implement LEA
2021-07-22 21:51:23 -04:00
load_store_attribute.cpp
shader: Add partial rasterizer integration
2021-07-22 21:51:23 -04:00
load_store_memory.cpp
shader: Implement HADD2
2021-07-22 21:51:23 -04:00
logic_operation_three_input.cpp
shader: Implement LOP and LOP3
2021-07-22 21:51:23 -04:00
logic_operation.cpp
shader: Implement LOP32I
2021-07-22 21:51:23 -04:00
move_predicate_to_register.cpp
shader: Rename, implement FADD.SAT and P2R (imm)
2021-07-22 21:51:22 -04:00
move_register_to_predicate.cpp
shader: Implement R2P
2021-07-22 21:51:23 -04:00
move_register.cpp
shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions
2021-07-22 21:51:22 -04:00
move_special_register.cpp
shader: Initial instruction support
2021-07-22 21:51:21 -04:00
not_implemented.cpp
shader: Implement HSETP2
2021-07-22 21:51:23 -04:00
predicate_set_predicate.cpp
shader: Implement PSETP
2021-07-22 21:51:23 -04:00
predicate_set_register.cpp
shader: Implement PSETP
2021-07-22 21:51:23 -04:00
select_source_with_predicate.cpp
shader: Make IMNMX, SHR, SEL stylistically more consistent
2021-07-22 21:51:22 -04:00
texture_fetch_swizzled.cpp
shader: Implement I2F
2021-07-22 21:51:23 -04:00
texture_fetch.cpp
shader: Implement I2F
2021-07-22 21:51:23 -04:00