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This repository has been archived on
2024-05-02
. You can view files and clone it, but cannot push or open issues or pull requests.
yuzu
/
src
/
shader_recompiler
/
frontend
/
ir
History
ReinUsesLisp
b10cf64c48
glasm: Add GLASM backend infrastructure
2021-07-22 21:51:30 -04:00
..
attribute.cpp
shader: Implement transform feedbacks and define file format
2021-07-22 21:51:27 -04:00
attribute.h
shader: Implement transform feedbacks and define file format
2021-07-22 21:51:27 -04:00
basic_block.cpp
shader: Inline common IR::Block methods
2021-07-22 21:51:28 -04:00
basic_block.h
shader: Intrusively store in a block if it's sealed or not
2021-07-22 21:51:28 -04:00
breadth_first_search.h
shader: Move microinstruction header to the value header
2021-07-22 21:51:28 -04:00
condition.cpp
shader_recompiler,video_core: Cleanup some GCC and Clang errors
2021-07-22 21:51:26 -04:00
condition.h
shader_recompiler,video_core: Cleanup some GCC and Clang errors
2021-07-22 21:51:26 -04:00
flow_test.cpp
shader: Initial recompiler work
2021-07-22 21:51:21 -04:00
flow_test.h
shader: Implement CSET and CSETP
2021-07-22 21:51:23 -04:00
ir_emitter.cpp
shader: Implement Int32 SUATOM/SURED
2021-07-22 21:51:30 -04:00
ir_emitter.h
shader: Implement Int32 SUATOM/SURED
2021-07-22 21:51:30 -04:00
microinstruction.cpp
shader: Implement Int32 SUATOM/SURED
2021-07-22 21:51:30 -04:00
modifiers.h
shader: Implement indexed textures
2021-07-22 21:51:28 -04:00
opcodes.cpp
shader: Inline common Opcode and Inst functions
2021-07-22 21:51:28 -04:00
opcodes.h
shader: Simplify code in opcodes.h to fix Intellisense
2021-07-22 21:51:29 -04:00
opcodes.inc
shader: Implement Int32 SUATOM/SURED
2021-07-22 21:51:30 -04:00
patch.cpp
shader: Implement tessellation shaders, polygon mode and invocation id
2021-07-22 21:51:27 -04:00
patch.h
shader: Implement tessellation shaders, polygon mode and invocation id
2021-07-22 21:51:27 -04:00
post_order.cpp
shader: Primitive Vulkan integration
2021-07-22 21:51:22 -04:00
post_order.h
shader: Support SSA loops on IR
2021-07-22 21:51:22 -04:00
pred.h
shader: Rename, implement FADD.SAT and P2R (imm)
2021-07-22 21:51:22 -04:00
program.cpp
shader: Move microinstruction header to the value header
2021-07-22 21:51:28 -04:00
program.h
shader: Implement geometry shaders
2021-07-22 21:51:27 -04:00
reg.h
shader: Fix alignment checks on RZ
2021-07-22 21:51:25 -04:00
type.cpp
shader: Make typed IR
2021-07-22 21:51:21 -04:00
type.h
shader: Implement tessellation shaders, polygon mode and invocation id
2021-07-22 21:51:27 -04:00
value.cpp
shader: Inline common Value getters
2021-07-22 21:51:28 -04:00
value.h
glasm: Add GLASM backend infrastructure
2021-07-22 21:51:30 -04:00