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This repository has been archived on
2024-05-02
. You can view files and clone it, but cannot push or open issues or pull requests.
yuzu
/
src
/
shader_recompiler
History
ameerj
e394e1ecc4
emit_glsl_atomic: Implement 32x2 fallback atomic ops
2022-01-29 19:56:03 -05:00
..
backend
emit_glsl_atomic: Implement 32x2 fallback atomic ops
2022-01-29 19:56:03 -05:00
frontend
lower_int64_to_int32: Add 64-bit atomic fallbacks
2022-01-29 19:56:02 -05:00
ir_opt
lower_int64_to_int32: Add 64-bit atomic fallbacks
2022-01-29 19:56:02 -05:00
CMakeLists.txt
shader_recompiler: Rename backend emit_context files
2021-12-05 16:33:44 -05:00
environment.h
ShaderDecompiler: Add a debug option to dump the game's shaders.
2022-01-04 02:39:00 +01:00
exception.h
logging/log.h: move enum class formatter to a separate file ...
2022-01-09 17:35:33 -07:00
host_translate_info.h
structured_control_flow: Conditionally invoke demote reorder pass
2021-08-30 11:46:24 -04:00
object_pool.h
general: Update style to clang-format-12
2021-09-24 15:52:05 -04:00
profile.h
glsl: Add boolean reference workaround
2021-12-29 19:03:50 -05:00
program_header.h
shader: Rework varyings and implement passthrough geometry shaders
2021-07-22 21:51:39 -04:00
runtime_info.h
shader: Properly scale image reads and add GL SPIR-V support
2021-11-16 22:11:29 +01:00
shader_info.h
spirv: Implement rescaling patching
2021-11-16 22:11:28 +01:00
stage.h
shader: Unify shader stage types
2021-07-22 21:51:39 -04:00
varying_state.h
Implement convert legacy to generic
2021-11-19 22:53:58 +08:00