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This repository has been archived on
2024-05-02
. You can view files and clone it, but cannot push or open issues or pull requests.
yuzu
/
src
/
shader_recompiler
/
backend
/
spirv
History
ReinUsesLisp
c070991def
shader: Fix fixed pipeline point size on geometry shaders
2021-07-22 21:51:27 -04:00
..
emit_context.cpp
shader: Implement geometry shaders
2021-07-22 21:51:27 -04:00
emit_context.h
shader: Implement SR_THREAD_KILL
2021-07-22 21:51:27 -04:00
emit_spirv_atomic.cpp
shader: Implement ATOM/S and RED
2021-07-22 21:51:27 -04:00
emit_spirv_barriers.cpp
shader: Implement BAR and fix memory barriers
2021-07-22 21:51:26 -04:00
emit_spirv_bitwise_conversion.cpp
shader: Implement LEA
2021-07-22 21:51:23 -04:00
emit_spirv_composite.cpp
shader: Refactor PTP and other minor changes
2021-07-22 21:51:24 -04:00
emit_spirv_context_get_set.cpp
shader: Implement geometry shaders
2021-07-22 21:51:27 -04:00
emit_spirv_control_flow.cpp
shader: Implement BRX
2021-07-22 21:51:25 -04:00
emit_spirv_convert.cpp
shader: Implement I2F
2021-07-22 21:51:23 -04:00
emit_spirv_floating_point.cpp
shader: Fix F2I
2021-07-22 21:51:24 -04:00
emit_spirv_image.cpp
spirv: Guard against typeless image reads on unsupported devices
2021-07-22 21:51:27 -04:00
emit_spirv_integer.cpp
shader: Implement LOP CC
2021-07-22 21:51:27 -04:00
emit_spirv_logical.cpp
spirv: Fixes and Intel specific workarounds
2021-07-22 21:51:22 -04:00
emit_spirv_memory.cpp
spirv: Implement VertexId and InstanceId, refactor code
2021-07-22 21:51:23 -04:00
emit_spirv_select.cpp
shader: Implement DMNMX, DSET, DSETP
2021-07-22 21:51:24 -04:00
emit_spirv_shared_memory.cpp
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
2021-07-22 21:51:25 -04:00
emit_spirv_special.cpp
shader: Fix fixed pipeline point size on geometry shaders
2021-07-22 21:51:27 -04:00
emit_spirv_undefined.cpp
shader: Primitive Vulkan integration
2021-07-22 21:51:22 -04:00
emit_spirv_warp.cpp
shader: Move LaneId to the warp emission file and fix AMD
2021-07-22 21:51:27 -04:00
emit_spirv.cpp
shader: Implement geometry shaders
2021-07-22 21:51:27 -04:00
emit_spirv.h
shader: Implement geometry shaders
2021-07-22 21:51:27 -04:00