Make add_friend_avatars handle local_user avatar

... changes.

Implements STEAM_CALL_RESULT( AvatarImageLoaded_t ).
Adds support for a sending a STEAM_CALL_RESULT( PersonaStateChange_t ) with the k_EPersonaChangeAvatar flag.

Creates a mapping in Settings to hold the avatar image data.

Also adds additional debug logging to indicate which image handle is
returned for each user / image size.
This commit is contained in:
redpolline 2024-11-25 00:11:22 -05:00
parent 1408890d20
commit 0eaba52f76
3 changed files with 165 additions and 13 deletions

View File

@ -224,3 +224,45 @@ int Settings::add_image(std::string data, uint32 width, uint32 height)
images[last] = dt;
return last;
}
int Settings::get_profile_image(int eAvatarSize)
{
int ret = 0;
for (auto i : profile_images) {
if (i.first == eAvatarSize) {
ret = i.second;
break;
}
}
return ret;
}
int Settings::set_profile_image(int eAvatarSize, Image_Data * image)
{
bool size_ok = false;
int ref = 0;
if (image != NULL) {
if (eAvatarSize == k_EAvatarSize32x32 && image->width > 0 && image->width <= 32 && image->height > 0 && image->height <= 32)
size_ok = true;
if (eAvatarSize == k_EAvatarSize64x64 && image->width > 32 && image->width <= 64 && image->height > 32 && image->height <= 64)
size_ok = true;
if (eAvatarSize == k_EAvatarSize184x184 && image->width > 64 && image->width <= 184 && image->height > 64 && image->height <= 184)
size_ok = true;
if (size_ok == true && image->data.length() > 0) {
ref = this->add_image(image->data, image->width, image->height);
PRINT_DEBUG("set_profile_image %d -> %d.\n", eAvatarSize, ref);
profile_images[eAvatarSize] = ref;
} else {
PRINT_DEBUG("%s %d %dx%d %"PRI_ZU".\n",
"set_profile_image failed",
eAvatarSize,
image->width,
image->height,
image->data.length());
}
}
return ref;
}

View File

@ -80,6 +80,7 @@ class Settings {
std::map<AppId_t, std::string> app_paths;
std::map<std::string, Leaderboard_config> leaderboards;
std::map<std::string, Stat_config> stats;
std::map<int, int> profile_images;
bool create_unknown_leaderboards;
uint16 port;
@ -147,6 +148,8 @@ public:
//images
std::map<int, struct Image_Data> images;
int add_image(std::string data, uint32 width, uint32 height);
int get_profile_image(int eAvatarSize);
int set_profile_image(int eAvatarSize, Image_Data * image);
//controller
struct Controller_Settings controller_settings;

View File

@ -94,25 +94,132 @@ bool isAppIdCompatible(Friend *f)
return settings->get_local_game_id().AppID() == f->appid();
}
STEAM_CALL_RESULT( AvatarImageLoaded_t )
struct Avatar_Numbers add_friend_avatars(CSteamID id)
{
uint64 steam_id = id.ConvertToUint64();
auto avatar_ids = avatars.find(steam_id);
if (avatar_ids != avatars.end()) {
return avatar_ids->second;
bool generate = true;
int base_image = 0;
struct Avatar_Numbers avatar_numbers;
if (settings->get_local_steam_id().ConvertToUint64() == steam_id) {
avatar_numbers.smallest = settings->get_profile_image(k_EAvatarSize32x32);
if (avatar_numbers.smallest != 0) {
base_image = avatar_numbers.smallest;
}
avatar_numbers.medium = settings->get_profile_image(k_EAvatarSize64x64);
if (avatar_numbers.medium != 0) {
base_image = avatar_numbers.medium;
}
avatar_numbers.large = settings->get_profile_image(k_EAvatarSize184x184);
if (avatar_numbers.large != 0) {
base_image = avatar_numbers.large;
}
if (base_image != 0) {
generate = false;
if (avatar_numbers.smallest == 0) {
avatar_numbers.smallest = base_image;
}
if (avatar_numbers.medium == 0) {
avatar_numbers.medium = base_image;
}
if (avatar_numbers.large == 0) {
avatar_numbers.large = base_image;
}
}
if (avatar_ids != avatars.end()) {
// Check for updated entry.
if (avatar_numbers.smallest == avatar_ids->second.smallest &&
avatar_numbers.medium == avatar_ids->second.medium &&
avatar_numbers.large == avatar_ids->second.large) {
return avatar_ids->second;
}
}
} else {
//TODO: get real image data from other peers
if (avatar_ids != avatars.end()) {
//TODO: Check for updated entry.
return avatar_ids->second;
}
}
//TODO: get real image data from self/other peers
struct Avatar_Numbers avatar_numbers;
std::string small_avatar(32 * 32 * 4, 0);
std::string medium_avatar(64 * 64 * 4, 0);
std::string large_avatar(184 * 184 * 4, 0);
if (generate == true) {
std::string small_avatar(32 * 32 * 4, 0);
std::string medium_avatar(64 * 64 * 4, 0);
std::string large_avatar(184 * 184 * 4, 0);
avatar_numbers.smallest = settings->add_image(small_avatar, 32, 32);
avatar_numbers.medium = settings->add_image(medium_avatar, 64, 64);
avatar_numbers.large = settings->add_image(large_avatar, 184, 184);
avatar_numbers.smallest = settings->add_image(small_avatar, 32, 32);
avatar_numbers.medium = settings->add_image(medium_avatar, 64, 64);
avatar_numbers.large = settings->add_image(large_avatar, 184, 184);
}
avatars[steam_id] = avatar_numbers;
// Generate callbacks.
uint32 width = 0;
uint32 height = 0;
AvatarImageLoaded_t ail_data = {};
bool sent_ail = false;
auto image = settings->images.find(avatar_numbers.smallest);
if (image != settings->images.end()) {
width = image->second.width;
height = image->second.height;
} else {
width = 0;
height = 0;
}
if (avatar_numbers.smallest) {
ail_data.m_steamID = steam_id;
ail_data.m_iImage = avatar_numbers.smallest;
ail_data.m_iWide = width;
ail_data.m_iTall = height;
callback_results->addCallResult(ail_data.k_iCallback, &ail_data, sizeof(ail_data));
sent_ail = true;
}
image = settings->images.find(avatar_numbers.medium);
if (image != settings->images.end()) {
width = image->second.width;
height = image->second.height;
} else {
width = 0;
height = 0;
}
if (avatar_numbers.medium) {
ail_data.m_steamID = steam_id;
ail_data.m_iImage = avatar_numbers.medium;
ail_data.m_iWide = width;
ail_data.m_iTall = height;
callback_results->addCallResult(ail_data.k_iCallback, &ail_data, sizeof(ail_data));
sent_ail = true;
}
image = settings->images.find(avatar_numbers.large);
if (image != settings->images.end()) {
width = image->second.width;
height = image->second.height;
} else {
width = 0;
height = 0;
}
if (avatar_numbers.large) {
ail_data.m_steamID = steam_id;
ail_data.m_iImage = avatar_numbers.large;
ail_data.m_iWide = width;
ail_data.m_iTall = height;
callback_results->addCallResult(ail_data.k_iCallback, &ail_data, sizeof(ail_data));
sent_ail = true;
}
if (sent_ail) {
persona_change(id, k_EPersonaChangeAvatar);
}
return avatar_numbers;
}
@ -594,10 +701,10 @@ void ActivateGameOverlayInviteDialog( CSteamID steamIDLobby )
// gets the small (32x32) avatar of the current user, which is a handle to be used in IClientUtils::GetImageRGBA(), or 0 if none set
int GetSmallFriendAvatar( CSteamID steamIDFriend )
{
PRINT_DEBUG("Steam_Friends::GetSmallFriendAvatar\n");
//IMPORTANT NOTE: don't change friend avatar numbers for the same friend or else some games endlessly allocate stuff.
std::lock_guard<std::recursive_mutex> lock(global_mutex);
struct Avatar_Numbers numbers = add_friend_avatars(steamIDFriend);
PRINT_DEBUG("Steam_Friends::GetSmallFriendAvatar%"PRIu64" %d.\n", steamIDFriend.ConvertToUint64(), numbers.smallest);
return numbers.smallest;
}
@ -605,9 +712,9 @@ int GetSmallFriendAvatar( CSteamID steamIDFriend )
// gets the medium (64x64) avatar of the current user, which is a handle to be used in IClientUtils::GetImageRGBA(), or 0 if none set
int GetMediumFriendAvatar( CSteamID steamIDFriend )
{
PRINT_DEBUG("Steam_Friends::GetMediumFriendAvatar\n");
std::lock_guard<std::recursive_mutex> lock(global_mutex);
struct Avatar_Numbers numbers = add_friend_avatars(steamIDFriend);
PRINT_DEBUG("Steam_Friends::GetMediumFriendAvatar%"PRIu64" %d.\n", steamIDFriend.ConvertToUint64(), numbers.medium);
return numbers.medium;
}
@ -616,9 +723,9 @@ int GetMediumFriendAvatar( CSteamID steamIDFriend )
// returns -1 if this image has yet to be loaded, in this case wait for a AvatarImageLoaded_t callback and then call this again
int GetLargeFriendAvatar( CSteamID steamIDFriend )
{
PRINT_DEBUG("Steam_Friends::GetLargeFriendAvatar\n");
std::lock_guard<std::recursive_mutex> lock(global_mutex);
struct Avatar_Numbers numbers = add_friend_avatars(steamIDFriend);
PRINT_DEBUG("Steam_Friends::GetLargeFriendAvatar %"PRIu64" %d.\n", steamIDFriend.ConvertToUint64(), numbers.large);
return numbers.large;
}