goldberg_emulator/dll/settings.cpp
redpolline 0eaba52f76 Make add_friend_avatars handle local_user avatar
... changes.

Implements STEAM_CALL_RESULT( AvatarImageLoaded_t ).
Adds support for a sending a STEAM_CALL_RESULT( PersonaStateChange_t ) with the k_EPersonaChangeAvatar flag.

Creates a mapping in Settings to hold the avatar image data.

Also adds additional debug logging to indicate which image handle is
returned for each user / image size.
2025-02-12 09:35:23 -05:00

269 lines
6.7 KiB
C++

/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
The Goldberg Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>. */
#include "settings.h"
std::string Settings::sanitize(std::string name)
{
name.erase(std::remove(name.begin(), name.end(), '\n'), name.end());
name.erase(std::remove(name.begin(), name.end(), '\r'), name.end());
for (auto& i : name)
{
if (!isprint(i))
i = ' ';
}
return name;
}
Settings::Settings(CSteamID steam_id, CGameID game_id, std::string name, std::string language, bool offline)
{
this->steam_id = steam_id;
this->game_id = game_id;
this->name = sanitize(name);
if (this->name.size() == 0) {
this->name = " ";
}
if (this->name.size() == 1) {
this->name = this->name + " ";
}
auto lang = sanitize(language);
std::transform(lang.begin(), lang.end(), lang.begin(), ::tolower);
lang.erase(std::remove(lang.begin(), lang.end(), ' '), lang.end());
this->language = lang;
this->lobby_id = k_steamIDNil;
this->unlockAllDLCs = true;
this->offline = offline;
this->create_unknown_leaderboards = true;
}
CSteamID Settings::get_local_steam_id()
{
return steam_id;
}
CGameID Settings::get_local_game_id()
{
return game_id;
}
const char *Settings::get_local_name()
{
return name.c_str();
}
const char *Settings::get_language()
{
return language.c_str();
}
void Settings::set_local_name(char *name)
{
this->name = name;
}
void Settings::set_language(char *language)
{
this->language = language;
}
void Settings::set_game_id(CGameID game_id)
{
this->game_id = game_id;
}
void Settings::set_lobby(CSteamID lobby_id)
{
this->lobby_id = lobby_id;
}
CSteamID Settings::get_lobby()
{
return this->lobby_id;
}
void Settings::unlockAllDLC(bool value)
{
this->unlockAllDLCs = value;
}
void Settings::addDLC(AppId_t appID, std::string name, bool available)
{
auto f = std::find_if(DLCs.begin(), DLCs.end(), [&appID](DLC_entry const& item) { return item.appID == appID; });
if (DLCs.end() != f) {
f->name = name;
f->available = available;
return;
}
DLC_entry new_entry;
new_entry.appID = appID;
new_entry.name = name;
new_entry.available = available;
DLCs.push_back(new_entry);
}
void Settings::addMod(PublishedFileId_t id, std::string title, std::string path)
{
auto f = std::find_if(mods.begin(), mods.end(), [&id](Mod_entry const& item) { return item.id == id; });
if (mods.end() != f) {
f->title = title;
f->path = path;
return;
}
Mod_entry new_entry;
new_entry.id = id;
new_entry.title = title;
new_entry.path = path;
mods.push_back(new_entry);
}
Mod_entry Settings::getMod(PublishedFileId_t id)
{
auto f = std::find_if(mods.begin(), mods.end(), [&id](Mod_entry const& item) { return item.id == id; });
if (mods.end() != f) {
return *f;
}
return Mod_entry();
}
bool Settings::isModInstalled(PublishedFileId_t id)
{
auto f = std::find_if(mods.begin(), mods.end(), [&id](Mod_entry const& item) { return item.id == id; });
if (mods.end() != f) {
return true;
}
return false;
}
std::set<PublishedFileId_t> Settings::modSet()
{
std::set<PublishedFileId_t> ret_set;
for (auto & m: mods) {
ret_set.insert(m.id);
}
return ret_set;
}
unsigned int Settings::DLCCount()
{
return this->DLCs.size();
}
bool Settings::hasDLC(AppId_t appID)
{
if (this->unlockAllDLCs) return true;
auto f = std::find_if(DLCs.begin(), DLCs.end(), [&appID](DLC_entry const& item) { return item.appID == appID; });
if (DLCs.end() == f)
return false;
return f->available;
}
bool Settings::getDLC(unsigned int index, AppId_t &appID, bool &available, std::string &name)
{
if (index >= DLCs.size()) return false;
appID = DLCs[index].appID;
available = DLCs[index].available;
name = DLCs[index].name;
return true;
}
void Settings::setAppInstallPath(AppId_t appID, std::string path)
{
app_paths[appID] = path;
}
std::string Settings::getAppInstallPath(AppId_t appID)
{
return app_paths[appID];
}
void Settings::setLeaderboard(std::string leaderboard, enum ELeaderboardSortMethod sort_method, enum ELeaderboardDisplayType display_type)
{
Leaderboard_config leader;
leader.sort_method = sort_method;
leader.display_type = display_type;
leaderboards[leaderboard] = leader;
}
int Settings::add_image(std::string data, uint32 width, uint32 height)
{
int last = images.size() + 1;
struct Image_Data dt;
dt.width = width;
dt.height = height;
dt.data = data;
images[last] = dt;
return last;
}
int Settings::get_profile_image(int eAvatarSize)
{
int ret = 0;
for (auto i : profile_images) {
if (i.first == eAvatarSize) {
ret = i.second;
break;
}
}
return ret;
}
int Settings::set_profile_image(int eAvatarSize, Image_Data * image)
{
bool size_ok = false;
int ref = 0;
if (image != NULL) {
if (eAvatarSize == k_EAvatarSize32x32 && image->width > 0 && image->width <= 32 && image->height > 0 && image->height <= 32)
size_ok = true;
if (eAvatarSize == k_EAvatarSize64x64 && image->width > 32 && image->width <= 64 && image->height > 32 && image->height <= 64)
size_ok = true;
if (eAvatarSize == k_EAvatarSize184x184 && image->width > 64 && image->width <= 184 && image->height > 64 && image->height <= 184)
size_ok = true;
if (size_ok == true && image->data.length() > 0) {
ref = this->add_image(image->data, image->width, image->height);
PRINT_DEBUG("set_profile_image %d -> %d.\n", eAvatarSize, ref);
profile_images[eAvatarSize] = ref;
} else {
PRINT_DEBUG("%s %d %dx%d %"PRI_ZU".\n",
"set_profile_image failed",
eAvatarSize,
image->width,
image->height,
image->data.length());
}
}
return ref;
}