Add Overlay UI functions.

Too many things to list.
This commit is contained in:
redpolline 2024-12-21 05:34:29 -05:00
parent cd5d45e610
commit 55b5118dc0
2 changed files with 2203 additions and 210 deletions

File diff suppressed because it is too large Load Diff

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@ -69,6 +69,7 @@ struct Notification
std::string message;
std::pair<const Friend, friend_window_state>* frd;
std::string ach_name;
CSteamID steam_id;
};
struct Overlay_Achievement
@ -85,9 +86,61 @@ struct Overlay_Achievement
std::weak_ptr<uint64_t> image_resource;
};
struct Profile_Image_ID
{
CSteamID id;
int eAvatarSize;
};
bool operator<(const Profile_Image_ID &a, const Profile_Image_ID &b);
bool operator>(const Profile_Image_ID &a, const Profile_Image_ID &b);
bool operator<=(const Profile_Image_ID &a, const Profile_Image_ID &b);
bool operator>=(const Profile_Image_ID &a, const Profile_Image_ID &b);
bool operator==(const Profile_Image_ID &a, const Profile_Image_ID &b);
bool operator!=(const Profile_Image_ID &a, const Profile_Image_ID &b);
struct Profile_Image
{
uint32 width;
uint32 height;
uint8 * raw_image;
std::weak_ptr<uint64_t> image_resource;
};
#ifdef small
#undef small
#endif
struct Profile_Image_Set
{
Profile_Image small;
Profile_Image medium;
Profile_Image large;
};
struct Temporary_Image
{
Profile_Image image_data;
std::chrono::steady_clock::time_point last_display_time;
};
enum DisplayImageType {
displayImageTypeAchievement = 0,
displayImageTypeAvatar = 1,
displayImageTypeCustom = 2,
displayImageTypeEND = 3
};
#ifdef EMU_OVERLAY
#include <future>
#include "Renderer_Hook.h"
class Steam_Overlay_CCallback;
class Steam_Overlay
{
Settings* settings;
@ -95,6 +148,7 @@ class Steam_Overlay
SteamCallBacks* callbacks;
RunEveryRunCB* run_every_runcb;
Networking* network;
Steam_Overlay_CCallback* overlay_CCallback;
// friend id, show client window (to chat and accept invite maybe)
std::map<Friend, friend_window_state, Friend_Less> friends;
@ -106,16 +160,33 @@ class Steam_Overlay
int h_inset, v_inset;
std::string show_url;
std::vector<Overlay_Achievement> achievements;
bool show_achievements, show_settings;
bool show_achievements, show_settings, show_profile_image_select;
void *fonts_atlas;
bool disable_forced, local_save, warning_forced, show_achievement_desc_on_unlock, show_achievement_hidden_unearned;
uint32_t appid, total_achievement_count, earned_achievement_count;
char username_text[256];
std::atomic_bool save_settings;
std::atomic_bool save_settings, save_small_profile_image, save_medium_profile_image, save_large_profile_image;
// Set Avatar Image filesystem chooser
bool show_drive_list;
std::map<std::string, bool> filesystem_list;
std::string current_path;
std::string future_path;
// Avatar Images
std::map<CSteamID, Profile_Image_Set> profile_images;
std::map<CSteamID, uint32_t>lazy_load_avatar_images;
std::string new_profile_image_path;
std::string current_status_message;
bool tried_load_new_profile_image, cleared_new_profile_images_struct;
Profile_Image_Set new_profile_image_handles;
bool radio_btn_new_profile_image_size[3];
int current_language;
int current_ui_notification_position_selection;
std::string warning_message;
@ -155,11 +226,81 @@ class Steam_Overlay
// Notifications like achievements, chat and invitations
void BuildNotifications(int width, int height);
// ImGui image.
std::map<uint8*,Temporary_Image> temp_display_images;
int display_imgui_achievement(float xSize,
float ySize,
float image_color_multipler_r,
float image_color_multipler_g,
float image_color_multipler_b,
float image_color_multipler_a,
std::string achName,
uint32_t loadType);
int display_imgui_avatar(float xSize,
float ySize,
float image_color_multipler_r,
float image_color_multipler_g,
float image_color_multipler_b,
float image_color_multipler_a,
CSteamID userID,
int eAvatarSize,
uint32_t loadType);
int display_imgui_custom_image(float xSize,
float ySize,
float image_color_multipler_r,
float image_color_multipler_g,
float image_color_multipler_b,
float image_color_multipler_a,
uint8 * imageData,
uint32_t imageDataLength,
uint32_t imageDataWidth,
uint32_t imageDataHeight);
int display_imgui_image(uint32_t displayImageType,
float xSize,
float ySize,
float image_color_multipler_r,
float image_color_multipler_g,
float image_color_multipler_b,
float image_color_multipler_a,
std::string achName,
CSteamID userID,
int eAvatarSize,
uint8 * imageData,
uint32_t imageDataLength,
uint32_t imageDataWidth,
uint32_t imageDataHeight,
uint32_t loadType);
void LoadAchievementImage(Overlay_Achievement & ach);
void CreateAchievementImageResource(Overlay_Achievement & ach);
void DestroyAchievementImageResource(Overlay_Achievement & ach);
void DestroyAchievementImageResources();
// Profile images
void populate_initial_profile_images(CSteamID id);
bool LoadProfileImage(const CSteamID & id, const int eAvatarSize);
bool LoadProfileImage(const CSteamID & id, const int eAvatarSize, Profile_Image_Set & images);
bool CreateProfileImageResource(const CSteamID & id, const int eAvatarSize);
bool CreateProfileImageResource(const CSteamID & id, const int eAvatarSize, Profile_Image_Set & images);
void DestroyProfileImage(const CSteamID & id, const int eAvatarSize);
void DestroyProfileImage(const CSteamID & id, const int eAvatarSize, Profile_Image_Set & images);
void DestroyProfileImageResource(const CSteamID & id, const int eAvatarSize);
void DestroyProfileImageResource(const CSteamID & id, const int eAvatarSize, Profile_Image_Set & images);
void DestroyProfileImageResources();
// Temporary images
void ReturnTemporaryImage(Profile_Image & imageData);
Profile_Image GetTemporaryImage(uint8 * imageData);
void DestroyTemporaryImageResource(uint8 * imageData);
void DestroyTemporaryImageResources();
void DestroyTemporaryImage(uint8 * imageData);
void DestroyTemporaryImages();
void PruneTemporaryImages();
public:
Steam_Overlay(Settings* settings, SteamCallResults* callback_results, SteamCallBacks* callbacks, RunEveryRunCB* run_every_runcb, Networking *network);
@ -174,6 +315,7 @@ public:
void SetNotificationInset(int nHorizontalInset, int nVerticalInset);
void SetupOverlay();
void UnSetupOverlay();
bool RegisteredInternalCallbacks();
void HookReady(bool ready);
@ -194,9 +336,10 @@ public:
void FriendConnect(Friend _friend);
void FriendDisconnect(Friend _friend);
void AddMessageNotification(std::string const& message);
void AddMessageNotification(std::string const& message, CSteamID frd);
void AddAchievementNotification(nlohmann::json const& ach);
void AddInviteNotification(std::pair<const Friend, friend_window_state> &wnd_state);
void OnAvatarImageLoaded(AvatarImageLoaded_t *pParam);
};
#else
@ -216,6 +359,7 @@ public:
void SetNotificationInset(int nHorizontalInset, int nVerticalInset) {}
void SetupOverlay() {}
void UnSetupOverlay() {}
bool RegisteredInternalCallbacks() {}
void HookReady(bool ready) {}
@ -236,9 +380,10 @@ public:
void FriendConnect(Friend _friend) {}
void FriendDisconnect(Friend _friend) {}
void AddMessageNotification(std::string const& message) {}
void AddMessageNotification(std::string const& message, CSteamID frd) {}
void AddAchievementNotification(nlohmann::json const& ach) {}
void AddInviteNotification(std::pair<const Friend, friend_window_state> &wnd_state) {}
void OnAvatarImageLoaded(AvatarImageLoaded_t *pParam) {}
};
#endif